FIFA Street 2: Difference between revisions

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|Comments=Glitchs in the t shirts of all characters(flecks) but  Frame Buffer Conversation  make it much better ,but not interfire in the gameplay,in software mode is perfect but hardware demanding .
|Comments=Glitchs in the t shirts of all characters(flecks) but  Frame Buffer Conversation  make it much better ,but not interfire in the gameplay,in software mode is perfect but hardware demanding .
|Tester={{ForumUser|ravyar}}
|Tester={{ForumUser|ravyar}}
}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Windows
|CPU=i7 6700K OC'ed 4.4GHz
|GPU=GeForce GTX 1070
|Revision=v1.7.2321-x86-AVX2
|Graphics=Software renderer
|Sound=cubeb
|Comments=Just like Fight Night Round 3, FIFA Street 2 textures (Flags, t-shirts etc) needs "EE Cycle Rate +3"
|Tester=ahayri
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Broken Graphics
|IssueName=Broken Graphics
|IsFixed=0
|IssueLevel=1
|Description=3D graphics as well as some 2d menus have broken graphics in hardware mode. (1.7.0 dev versions: hardware mode + software mode).
|Workaround='''1.5.0-dev''' builds: Make sure Blending is set to at least Basic level + texture filtering is NOT set to Forced. '''v1.7.x''' dev builds: "EE Cycle Rate +3" + SW renderer. BTW during "score replay" ground textures gonna broke again only on some "playgrounds & maps" with HW renderer.
<gallery>
File:Fifa street 2 - after score replay texture problem.jpg
</gallery>
}}
{{Issue
|IssueName=MTVU Incompatibility
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=-1
|Description=3D graphics as well as some 2d menus have broken graphics in hardware mode.
|Description=Game won't run while MTVU is Enabled
|Workaround=Use the latest 1.5.0 dev builds, and make sure Blending is set to at least Basic level And make sure texture filtering is not set to Forced.
|Workaround=Turn off MTVU in SpeedHacks
}}
}}


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