FIFA Street 2: Difference between revisions

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|releasedateNTSCU  = February 28, 2006
|releasedateNTSCU  = February 28, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
Line 43: Line 43:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLKA-25374<br />SLPM-66443
|serialsNTSCJ      = SLKA-25374 <small>(Korea)</small><br />SLPM-66443
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = March 28, 2006 <small>(Korea)</small><br />June 29, 2006
|releasedateNTSCJ  = March 28, 2006 <small>(Korea)</small><br />June 29, 2006
Line 108: Line 108:
|Comments=Glitchs in the t shirts of all characters(flecks) but  Frame Buffer Conversation  make it much better ,but not interfire in the gameplay,in software mode is perfect but hardware demanding .
|Comments=Glitchs in the t shirts of all characters(flecks) but  Frame Buffer Conversation  make it much better ,but not interfire in the gameplay,in software mode is perfect but hardware demanding .
|Tester={{ForumUser|ravyar}}
|Tester={{ForumUser|ravyar}}
}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Windows
|CPU=i7 6700K OC'ed 4.4GHz
|GPU=GeForce GTX 1070
|Revision=v1.7.2321-x86-AVX2
|Graphics=Software renderer
|Sound=cubeb
|Comments=Just like Fight Night Round 3, FIFA Street 2 textures (Flags, t-shirts etc) needs "EE Cycle Rate +3"
|Tester=ahayri
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC
|OS=?
|OS=Linux(mint 18.3 64bit)
|CPU=?
|CPU=AMD fx8380
|GPU=?
|GPU=R9 380
|Revision=?
|Revision=1.5.0 git(24/4/2018)
|Graphics=?
|Graphics=GSDX 24/4/2018
|Sound=?
|Sound=default
|Comments=?
|Comments=out of the box no glithes, perfect game
|Tester=?
|Tester={{ForumUser|ravyar}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


== Trivia ==
== Trivia ==
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|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=3d graphics as well as some 2d menus are broken
|Description=3D graphics as well as some 2d menus have broken graphics in hardware mode. (1.7.0 dev versions: hardware mode + software mode).
|Workaround=GSdx software mode (F9)is the only known solution but it's slow. Frameskip draw=1/skip=1 helps some times.
|Workaround='''1.5.0-dev''' builds: Make sure Blending is set to at least Basic level + texture filtering is NOT set to Forced. '''v1.7.x''' dev builds: "EE Cycle Rate +3" + SW renderer. BTW during "score replay" ground textures gonna broke again only on some "playgrounds & maps" with HW renderer.
<gallery>
File:Fifa street 2 - after score replay texture problem.jpg
</gallery>
}}
{{Issue
|IssueName=MTVU Incompatibility
|IsFixed=1
|IssueLevel=-1
|Description=Game won't run while MTVU is Enabled
|Workaround=Turn off MTVU in SpeedHacks
}}
}}


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