FIFA Street 2: Difference between revisions
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|genre = Sports | |genre = Sports | ||
|gameinfo = FIFA Street 2 is second installment in EA's four-on-four soccer game. FIFA Street 2 will feature improved controls, many more tricks, and a new juggle mechanic. Take part in game modes, such as friendly, rule the street, and skills challenge. Choose from 20 national teams and 300-plus real-life soccer stars. There are 10 playable venues ranging from London's Westway Leisure Center to the sandy beaches of Brazil. | |gameinfo = FIFA Street 2 is second installment in EA's four-on-four soccer game. FIFA Street 2 will feature improved controls, many more tricks, and a new juggle mechanic. Take part in game modes, such as friendly, rule the street, and skills challenge. Choose from 20 national teams and 300-plus real-life soccer stars. There are 10 playable venues ranging from London's Westway Leisure Center to the sandy beaches of Brazil. | ||
|wikipedia = | |wikipedia = [https://en.wikipedia.org/wiki/FIFA_Street_2 Link] | ||
|sw-rendering-only = 1 | |sw-rendering-only = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/930360-fifa-street-2 Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/930360-fifa-street-2 Link] | ||
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|releasedateNTSCU = February 28, 2006 | |releasedateNTSCU = February 28, 2006 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLKA-25374<br />SLPM-66443 | |serialsNTSCJ = SLKA-25374 <small>(Korea)</small><br />SLPM-66443 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = March 28, 2006 <small>(Korea)</small><br />June 29, 2006 | |releasedateNTSCJ = March 28, 2006 <small>(Korea)</small><br />June 29, 2006 | ||
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|Comments=USA v02.20(10/02/2006), In Hardware mode appear Glitchs in the t shirts of all characters(flecks),but not interfire in the gameplay,in software mode is worst. | |Comments=USA v02.20(10/02/2006), In Hardware mode appear Glitchs in the t shirts of all characters(flecks),but not interfire in the gameplay,in software mode is worst. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC | |||
|OS=Windows | |||
|CPU=AMD 8350 | |||
|GPU=AMD R9 380 | |||
|Revision=pcsx2-v1.5.0-dev-2351-g0f5d3d2f1-windows | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=Glitchs in the t shirts of all characters(flecks) but Frame Buffer Conversation make it much better ,but not interfire in the gameplay,in software mode is perfect but hardware demanding . | |||
|Tester={{ForumUser|ravyar}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC | |||
|OS=Windows | |||
|CPU=i7 6700K OC'ed 4.4GHz | |||
|GPU=GeForce GTX 1070 | |||
|Revision=v1.7.2321-x86-AVX2 | |||
|Graphics=Software renderer | |||
|Sound=cubeb | |||
|Comments=Just like Fight Night Round 3, FIFA Street 2 textures (Flags, t-shirts etc) needs "EE Cycle Rate +3" | |||
|Tester=ahayri | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC | ||
|OS= | |OS=Linux(mint 18.3 64bit) | ||
|CPU= | |CPU=AMD fx8380 | ||
|GPU= | |GPU=R9 380 | ||
|Revision= | |Revision=1.5.0 git(24/4/2018) | ||
|Graphics= | |Graphics=GSDX 24/4/2018 | ||
|Sound= | |Sound=default | ||
|Comments= | |Comments=out of the box no glithes, perfect game | ||
|Tester= | |Tester={{ForumUser|ravyar}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=3D graphics as well as some 2d menus have broken graphics in hardware mode. (1.7.0 dev versions: hardware mode + software mode). | ||
|Workaround= | |Workaround='''1.5.0-dev''' builds: Make sure Blending is set to at least Basic level + texture filtering is NOT set to Forced. '''v1.7.x''' dev builds: "EE Cycle Rate +3" + SW renderer. BTW during "score replay" ground textures gonna broke again only on some "playgrounds & maps" with HW renderer. | ||
<gallery> | |||
File:Fifa street 2 - after score replay texture problem.jpg | |||
</gallery> | |||
}} | |||
{{Issue | |||
|IssueName=MTVU Incompatibility | |||
|IsFixed=1 | |||
|IssueLevel=-1 | |||
|Description=Game won't run while MTVU is Enabled | |||
|Workaround=Turn off MTVU in SpeedHacks | |||
}} | }} | ||