FIFA Street 2: Difference between revisions

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{{infobox
{{infobox
|image            =  
|image            = Cover_FIFA_Street_2.jpg
|caption          =  
|caption          =  
|developer        =  
|developer        = [[Electronic Arts|EA Canada]]
|genre            =  
|publisher        = [[Electronic Arts|EA Sports Big]]
|gameinfo          =  
|genre            = Sports
|wikipedia        =  
|gameinfo          = FIFA Street 2 is second installment in EA's four-on-four soccer game. FIFA Street 2 will feature improved controls, many more tricks, and a new juggle mechanic. Take part in game modes, such as friendly, rule the street, and skills challenge. Choose from 20 national teams and 300-plus real-life soccer stars. There are 10 playable venues ranging from London's Westway Leisure Center to the sandy beaches of Brazil.
|reviewlinks      =  
|wikipedia        = [https://en.wikipedia.org/wiki/FIFA_Street_2 Link]
|reviewscore      =  
|sw-rendering-only = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/930360-fifa-street-2 Link]
|numberofplayers  = 4
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fifa-street-2 Metacritic]|59/100}}
|japan_rating      = A
|ko_rating        = ALL
|eu_rating        = 3+
|na_rating        = E
|multitap          = 1
|italian          = SLES-53797
|dutch            = SLES-53797
|spanish          = SLES-53797 & SLUS-21369
|french            = SLES-53797
|german            = SLES-53797
|english          = SLES-53797 & SLED-53953 & SLES-53796 & SLUS-21369
|japanese          = SLPM-66443
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21369
|serialsNTSCU      = SLUS-21369
|CRCsNTSCU        = 67963EA7
|CRCsNTSCU        = 67963EA7
|releasedateNTSCU  = 02/28/06
|releasedateNTSCU  = February 28, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53796
|serialsPAL        = SLES-53796<br />SLES-53797<br />SLED-53953 <small>(Demo)</small><br />SLES-53796/P <small>(Platinum: The Best of PlayStation 2)</small>
|CRCsPAL          = 2BCCF704
|CRCsPAL          = 2BCCF704
|releasedatePAL    = 03/03/06
|releasedatePAL    = March 3, 2006<br />November 24, 2006 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66443
|serialsNTSCJ      = SLKA-25374 <small>(Korea)</small><br />SLPM-66443
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = 06/29/06
|releasedateNTSCJ  = March 28, 2006 <small>(Korea)</small><br />June 29, 2006
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5854
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), In Hardware mode appear Glitchs in the t shirts of all characters(flecks),but not interfire in the gameplay,in software mode is worst,software mode showns medium glitchs in the ground(orange and black colors) and continues the glitchs in the t shirrts of all characters a little worst,when you change hardware mode for software in the the game all this glitchs and errors are permanents,until you restart the emulator,at last with sure hardware mode in this turn is almost perfect,software mode its problematic.
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case too long]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Comments=BIOS: USA v2.00, Use microVU as VU recompiler, 40-60FPS since it needs software mode.
|Comments=BIOS: USA v2.00, Use microVU as VU recompiler, 40-60FPS since it needs software mode.
|Tester=Machina
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5854
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), In Hardware mode appear Glitchs in the t shirts of all characters(flecks),but not interfire in the gameplay,in software mode is worst.
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Windows
|CPU=AMD 8350
|GPU=AMD R9 380
|Revision=pcsx2-v1.5.0-dev-2351-g0f5d3d2f1-windows
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Glitchs in the t shirts of all characters(flecks) but  Frame Buffer Conversation  make it much better ,but not interfire in the gameplay,in software mode is perfect but hardware demanding .
|Tester={{ForumUser|ravyar}}
}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Windows
|CPU=i7 6700K OC'ed 4.4GHz
|GPU=GeForce GTX 1070
|Revision=v1.7.2321-x86-AVX2
|Graphics=Software renderer
|Sound=cubeb
|Comments=Just like Fight Night Round 3, FIFA Street 2 textures (Flags, t-shirts etc) needs "EE Cycle Rate +3"
|Tester=ahayri
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC
|OS=?
|OS=Linux(mint 18.3 64bit)
|CPU=?
|CPU=AMD fx8380
|GPU=?
|GPU=R9 380
|Revision=?
|Revision=1.5.0 git(24/4/2018)
|Graphics=?
|Graphics=GSDX 24/4/2018
|Sound=?
|Sound=default
|Comments=?
|Comments=out of the box no glithes, perfect game
|Tester=?
|Tester={{ForumUser|ravyar}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 
== Trivia ==
* Original names: '''FIFAストリート2''' (SLPM-66443), '''피파 스트리트 2''' (SLKA-25374)




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|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=3d graphics as well as some 2d menus are broken
|Description=3D graphics as well as some 2d menus have broken graphics in hardware mode. (1.7.0 dev versions: hardware mode + software mode).
|Workaround=GSdx software mode (F9)is the only known solution but it's slow. Frameskip draw=1/skip=1 helps some times.
|Workaround='''1.5.0-dev''' builds: Make sure Blending is set to at least Basic level + texture filtering is NOT set to Forced. '''v1.7.x''' dev builds: "EE Cycle Rate +3" + SW renderer. BTW during "score replay" ground textures gonna broke again only on some "playgrounds & maps" with HW renderer.
<gallery>
File:Fifa street 2 - after score replay texture problem.jpg
</gallery>
}}
{{Issue
|IssueName=MTVU Incompatibility
|IsFixed=1
|IssueLevel=-1
|Description=Game won't run while MTVU is Enabled
|Workaround=Turn off MTVU in SpeedHacks
}}
}}


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