FIFA Street 2: Difference between revisions

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m (If the Broken Graphics issue requires a special configuration it should be reopened)
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|gameinfo          = FIFA Street 2 is second installment in EA's four-on-four soccer game. FIFA Street 2 will feature improved controls, many more tricks, and a new juggle mechanic. Take part in game modes, such as friendly, rule the street, and skills challenge. Choose from 20 national teams and 300-plus real-life soccer stars. There are 10 playable venues ranging from London's Westway Leisure Center to the sandy beaches of Brazil.
|gameinfo          = FIFA Street 2 is second installment in EA's four-on-four soccer game. FIFA Street 2 will feature improved controls, many more tricks, and a new juggle mechanic. Take part in game modes, such as friendly, rule the street, and skills challenge. Choose from 20 national teams and 300-plus real-life soccer stars. There are 10 playable venues ranging from London's Westway Leisure Center to the sandy beaches of Brazil.
|wikipedia        = [https://en.wikipedia.org/wiki/FIFA_Street_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/FIFA_Street_2 Link]
|sw-rendering-only = 0
|sw-rendering-only = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/930360-fifa-street-2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/930360-fifa-street-2 Link]
|numberofplayers  = 4
|numberofplayers  = 4
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|Graphics=Software renderer
|Graphics=Software renderer
|Sound=cubeb
|Sound=cubeb
|Comments=Flags and t-shirts texture fix: EE Cycle Rate +3 (for both Software and Hardware)
|Comments=Just like Fight Night Round 3, FIFA Street 2 textures (Flags, t-shirts etc) needs "EE Cycle Rate +3"
|Tester=ahayri
|Tester=ahayri
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=3D graphics as well as some 2d menus have broken graphics in hardware mode (1.7.0 dev: hardware+software).
|Description=3D graphics as well as some 2d menus have broken graphics in hardware mode. (1.7.0 dev versions: hardware mode + software mode).
|Workaround=Use the latest 1.5.0 dev builds, and make sure Blending is set to at least Basic level And that texture filtering is not set to Forced. 1.7.0 dev: EE Cycle Rate +3
|Workaround='''1.5.0-dev''' builds: Make sure Blending is set to at least Basic level + texture filtering is NOT set to Forced. '''v1.7.x''' dev builds: "EE Cycle Rate +3" + SW renderer. BTW during "score replay" ground textures gonna broke again only on some "playgrounds & maps" with HW renderer.
<gallery>
File:Fifa street 2 - after score replay texture problem.jpg
</gallery>
}}
}}
{{Issue
{{Issue
ninja
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