FIFA Soccer 2003: Difference between revisions
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{{infobox game | {{infobox game | ||
|image = | |image = | ||
|caption = | |caption = | ||
|developer = | |developer = | ||
|genre = | |genre = | ||
|gameinfo = | |gameinfo = Also known as "FIFA Football 2003". | ||
|wikipedia = | |wikipedia = | ||
|reviewlinks = | |reviewlinks = | ||
|reviewscore = | |reviewscore = | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-20580 | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = | |releasedateNTSCU = 11/14/02 | ||
|statusNTSCU = | |statusNTSCU = | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-51197 | ||
|CRCsPAL = | |CRCsPAL = 722BBD62 | ||
|releasedatePAL = | |releasedatePAL = 10/25/02 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25179 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = 12/05/02 | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows specs --> | <!-- Windows specs --> | ||
|pcsx2ver = | |pcsx2ver = 0.9.8 (Broken), r1888 (working) | ||
|gsname = | |gsname = | ||
|gsver = | |gsver = r4600 | ||
|soundname = | |soundname = | ||
|soundver = | |soundver = 1.4.0 | ||
|padname = | |padname = | ||
|padver = | |padver = 0.10.0 | ||
|dvdplugname = | |dvdplugname = | ||
|dvdplugver = | |dvdplugver = | ||
|biosver = | |biosver = USA v2.00 | ||
|hacks = | |hacks = | ||
|comment = | |comment = | ||
*Game broke after r2767, works fine in the old r1888 beta. | |||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = | |linuxpcsx2ver = | ||
|linuxgsname = | |linuxgsname = | ||
|linuxgsver = | |linuxgsver = | ||
|linuxsoundname = | |linuxsoundname = | ||
|linuxsoundver = | |linuxsoundver = | ||
|linuxpadname = | |linuxpadname = | ||
|linuxpadver = | |linuxpadver = | ||
|linuxdvdplugname = | |linuxdvdplugname = | ||
|linuxdvdplugver = | |linuxdvdplugver = | ||
|linuxbiosver = | |linuxbiosver = | ||
|linuxhacks = | |linuxhacks = | ||
|linuxfpsinfo = | |linuxfpsinfo = | ||
|linuxcomment = | |linuxcomment = | ||
<!-- Minimal PC specs --> | <!-- Minimal PC specs --> | ||
|cputype = | |cputype = Intel Pentium Dual-Core E5400 (3.6GHz) | ||
|gputype = | |gputype = | ||
|pccomment = | |pccomment = | ||
*Full speed when using the recommended speedhacks. | |||
}} | }} | ||
==Known Issues:== | |||
===3d Broken=== | |||
Only parts of the ground/sky show, sometimes goes missing. | |||
* Solution: Need to set '''VU clamping mode''' to "Extra" or higher when using microVU. Also works using superVU as VU recompiler with VU clamping mode set to "Normal". | |||
===Character Textures Broken=== | |||
Most characters will have broken uniforms unless they're really close to the camera. | |||
* Solution: Works with mipmap support in GSdx software mode (F9). | |||
===Game Hangs When Doing throw-ins=== | |||
* Solution: Use a PCSX2 revision older than r2767. |
Revision as of 08:51, 12 September 2011
FIFA Soccer 2003 | |||||||||||||||||||||||||||||||||||||||
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Game description: Also known as "FIFA Football 2003".
Test configuration on Windows:
PCSX2 version: | 0.9.8 (Broken), r1888 (working) |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | 1.4.0 |
Pad plugin is LilyPad: | 0.10.0 |
BIOS version: | USA v2.00 |
Comments:
- Game broke after r2767, works fine in the old r1888 beta.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Pentium Dual-Core E5400 (3.6GHz) |
GPU: | ? |
Comments:
- Full speed when using the recommended speedhacks.
Known Issues:
3d Broken
Only parts of the ground/sky show, sometimes goes missing.
- Solution: Need to set VU clamping mode to "Extra" or higher when using microVU. Also works using superVU as VU recompiler with VU clamping mode set to "Normal".
Character Textures Broken
Most characters will have broken uniforms unless they're really close to the camera.
- Solution: Works with mipmap support in GSdx software mode (F9).
Game Hangs When Doing throw-ins
- Solution: Use a PCSX2 revision older than r2767.