F1 2002: Difference between revisions

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{{infobox
{{infobox
|image            = F1 2002 (PAL).jpg
|image            = F1 2002 (PAL).jpg
|caption          = F1 2002 PAL Cover
|developer        = [[Visual Sciences]]
|developer        = [[Sony Studio Liverpool]]
|publisher        = [[Electronic Arts]] (JP, EU), [[Electronic Arts|EA Sports]] (US)
|publisher        = [[Sony|SCEE]]
|genre            = Racing
|genre            = Racing
|gameinfo          = Formula One 2002 is the second Sony Computer Entertainment (SCEE) Formula One video game, released in late 2002. The game was based on the actual early 2002 season. The game includes the new Hockenheim circuit, revised Nürburgring track, the Renault and Toyota teams. The graphics are similar to THQ's MotoGP 2.
|wikipedia        = [https://en.wikipedia.org/wiki/Formula_One_2002_%28video_game%29 Link]
|wikipedia         = [http://en.wikipedia.org/wiki/Formula_One_2002_%28video_game%29 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/561637-f1-2002 Link]
|reviewlinks      = [http://www.ign.com/articles/2002/06/13/f1-2002 IGN]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/06/13/f1-2002 IGN]|7.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/f1-2002 Metacritic]|81/100}}
|reviewscore      = 7.6/10
|gameinfo          = Kick off a brand-new season of racing with all the speed, glamour, and rivalry of Formula One. Officially licensed from the Formula One Administration Limited, F1 2002 features real drivers, teams, cars, and tracks from the 2002 FIA Formula One World Championship. Join new teams--Toyota and Renault--and complete all-new challenges that test your driving skills. The higher you place in each race, the more points you receive, and the closer you are to the Constructor's Cup.<br />
Formula One 2002 is the second Formula One video game released by Sony Computer Entertainment Europe, in November 2002. The game is based on the actual early 2002 season. The game includes the new Hockenheim circuit, the revised Nürburgring track, and the Renault and Toyota teams. The graphics are similar to THQ's MotoGP 2.
<!-- General props -->
|numberofplayers  = 4
|multitap          = 1
|na_rating         = E
<!-- Language props -->
|italian          = SLES-50875
|dutch            = SLES-50874
|french            = SLES-50874 & SLUS-20455
|german            = SLES-50874 & SLUS-20455
|english          = SLES-50874 & SLUS-20455
|japanese          = SLPS-20199
|korean            = SLPM-64533
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 0
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20455
|CRCsNTSCU        =
|CRCsNTSCU        = 8FF059A1
|releasedateNTSCU  =
|releasedateNTSCU  = June 17, 2002
|statusNTSCU      =  
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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|serialsPAL        = SLES-50874 <small>(PAL-E)</small><br/>SLES-50875 <small>(PAL-I)</small>
|serialsPAL        = SLES-50874 <small>(PAL-E)</small><br/>SLES-50875 <small>(PAL-I)</small>
|CRCsPAL          = A0ED2D23
|CRCsPAL          = A0ED2D23
|releasedatePAL    = November 1, 2002
|releasedatePAL    = June 7, 2002
|statusPAL        = 1
|statusPAL        =  
|linuxstatusPAL    = 1
|linuxstatusPAL    =  
|macstatusPAL      = 1
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-20199<br />SLPM-64533
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 20, 2003
|releasedateNTSCJ  = June 6, 2002
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 38: Line 50:
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=1
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=Intel Core i5-4670K @ 3.40 GHz
ASUS MAXIMUS VI HERO
|GPU=AMD Radeon HD 7850 @ 1 GB
*Intel Core i5-4670k @ 3.4 GHz
|Revision=1.3.1 (git 182)
|GPU=Radeon HD 7850
<spoiler show="Settings" hide="Hide">
*6GB DDR3-1333
* '''Speedhacks:'''
|Revision=
** EE Cyclerate: 1  
* 1.3.1-182 (GIT)
** VU Cycle Stealing: 0
<small style="font-size:10px;">
** mVU Flag Hack:
*Speedhacks:
** MTVU:
** EEC: 1 & VUCS: 0
</spoiler>
** mVU Flag: ON
|Graphics=GSdx 0.1.16 SSE4
** MTVU: ON
<spoiler show="Settings" hide="Hide">
</small>
* Renderer: Direct3D11 (Hardware)
|Graphics=
* Custom Resolution: 2560x1440
* GSdx 0.1.16 SSE4
* Texture Filtering: Bilinear (PS2)
** D3D11 Hardware
* Anisotropic Filtering: 16x
** Resolution: 2560x1440
* '''Shader Configuration:'''
** Enable FXAA: ON
** FXAA:
** FPS: 60/60
</spoiler>
|Sound=
|Sound=
* SPU2-X 1.3.1-182
* SPU2-X
** Module: XAudio2
** Latency: 150ms
** Sync Mode: TimeStretch
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, The FMV that plays at the start of the game is completely distorted in both hardware and software modes of GSdx. Upon reaching the menu screen the game gets stuck with a 'No Controller in Controller Port 1' error message. Unplayable for now.
|Comments=BIOS: USA 2.30, The FMV that plays at the start of the game is completely distorted in both hardware and software modes of GSdx. Upon reaching the menu screen the game gets stuck with a 'No Controller in Controller Port 1' error message. Unplayable for now.
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=v1.5.0 (dev-2485 gb84a2cfaf)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* '''Shader Configuration:'''
** FXAA: ✓
** Shade Boost: 50/50/60
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30, The game now works properly thanks to 2 patches released by prafull. These patches are part of the Automatic Gamefixes in v1.5.0 developer builds, so make sure to update your PCSX2 to this version at least if you want to properly play the game. The game fixes disable the initial FMV that was bugged before (it's just logo stuff), and it fixes the controller issue as well.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
Line 87: Line 127:
{{TestingFooter}}
{{TestingFooter}}
-->
-->


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Controller not being detected.
|IssueName=Controller not being detected.
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=When the game reaches the main menu you get an error: 'No Controller in Controller Port 1' causing you to get stuck here.
|Description=When the game reaches the main menu you get an error: 'No Controller in Controller Port 1' causing you to get stuck here.
|Workaround=There is no known solution for this. The game is currently unplayable because of this problem.
|Workaround=Fixed in v1.5.0 developer builds. Prafull's patches are added as Automatic Gamefixes.
}}
}}


{{Issue
{{Issue
|IssueName=FMVs not rendering correctly.
|IssueName=FMVs not rendering correctly.
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=The first FMV that plays at the beginning of the game does not render correctly in both hardware and software modes of GSdx.
|Description=The first FMV that plays at the beginning of the game does not render correctly in both hardware and software modes of GSdx.
|Workaround=You can skip this particular FMV by pressing X. There is no other solution for this right now. Both hardware and software modes of GSdx have the problem.
|Workaround=Fixed in v1.5.0 developer builds. Prafull's patches are added as Automatic Gamefixes. For older versions: You can skip this particular FMV by pressing X. There is no other solution for this right now. Both hardware and software modes of GSdx have the problem.
:'''Note:''' It is unknown if other FMVs also suffer from this issue, as it is impossible to play the game further than this FMV.
:'''Note:''' It is unknown if other FMVs also suffer from this issue, as it is impossible to play the game further than this FMV.
}}
}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-F1-2002-SLES-50874-E F1 2002 (SLES 50874) (E)]}}

Revision as of 22:24, 16 August 2018

F1 2002

Game general and emulation properties:
ESRB rating: E
Game supports multi-tap
Supports up to four local players
Languages supported:
English: SLES-50874 & SLUS-20455
Japanese: SLPS-20199
German: SLES-50874 & SLUS-20455
French: SLES-50874 & SLUS-20455
Dutch: SLES-50874
Italian: SLES-50875
Korean: SLPM-64533
Region NTSC-U:
Serial numbers: SLUS-20455
Release date: June 17, 2002
CRCs: 8FF059A1
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50874 (PAL-E)
SLES-50875 (PAL-I)
Release date: June 7, 2002
CRCs: A0ED2D23
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-20199
SLPM-64533
Release date: June 6, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Visual Sciences
Publisher(s): Electronic Arts (JP, EU), EA Sports (US)
Genre: Racing
Wikipedia: Link
Game review links: IGN7.6/10, Metacritic81/100
Game description: Kick off a brand-new season of racing with all the speed, glamour, and rivalry of Formula One. Officially licensed from the Formula One Administration Limited, F1 2002 features real drivers, teams, cars, and tracks from the 2002 FIA Formula One World Championship. Join new teams--Toyota and Renault--and complete all-new challenges that test your driving skills. The higher you place in each race, the more points you receive, and the closer you are to the Constructor's Cup.
Formula One 2002 is the second Formula One video game released by Sony Computer Entertainment Europe, in November 2002. The game is based on the actual early 2002 season. The game includes the new Hockenheim circuit, the revised Nürburgring track, and the Renault and Toyota teams. The graphics are similar to THQ's MotoGP 2.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850 @ 1 GB
1.3.1 (git 182)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 1
    • VU Cycle Stealing: 0
    • mVU Flag Hack: ✓
    • MTVU: ✓

</spoiler>

GSdx 0.1.16 SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Custom Resolution: 2560x1440
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Shader Configuration:
    • FXAA: ✓

</spoiler>

  • SPU2-X
  • LilyPad 0.11.0
BIOS: USA 2.30, The FMV that plays at the start of the game is completely distorted in both hardware and software modes of GSdx. Upon reaching the menu screen the game gets stuck with a 'No Controller in Controller Port 1' error message. Unplayable for now. Ryudo
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
v1.5.0 (dev-2485 gb84a2cfaf)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • mVU Flag Hack: ✓
    • MTVU: ✓

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 4x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • CRC Hack Level: Automatic
  • Shader Configuration:
    • FXAA: ✓
    • Shade Boost: 50/50/60

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, The game now works properly thanks to 2 patches released by prafull. These patches are part of the Automatic Gamefixes in v1.5.0 developer builds, so make sure to update your PCSX2 to this version at least if you want to properly play the game. The game fixes disable the initial FMV that was bugged before (it's just logo stuff), and it fixes the controller issue as well. Ryudo


Known Issues

Controller not being detected.

  • Status: Fixed
  • Type: Major
  • Description: When the game reaches the main menu you get an error: 'No Controller in Controller Port 1' causing you to get stuck here.
  • Workaround: Fixed in v1.5.0 developer builds. Prafull's patches are added as Automatic Gamefixes.

FMVs not rendering correctly.

  • Status: Fixed
  • Type: Major
  • Description: The first FMV that plays at the beginning of the game does not render correctly in both hardware and software modes of GSdx.
  • Workaround: Fixed in v1.5.0 developer builds. Prafull's patches are added as Automatic Gamefixes. For older versions: You can skip this particular FMV by pressing X. There is no other solution for this right now. Both hardware and software modes of GSdx have the problem.
Note: It is unknown if other FMVs also suffer from this issue, as it is impossible to play the game further than this FMV.
Public compatibility forum links