EyeToy: Play 3: Difference between revisions

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|caption          =
|caption          =
|developer        = [[Sony|SCEE London Studio]]
|developer        = [[Sony|SCEE London Studio]]
|publisher        = [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEA]] (US)
|publisher        = [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEA]] (US), [[Sony|SCEI]] (KO)
|genre            =
|genre            =
|gameinfo          = The greatest party series around is back for another bout of intensely entertaining family fun and amazing EyeToy innovations, once again courtesy of SCEE London Studio. EyeToy: Play 3 is packed with 12 new and exciting games, stunningly inventive PlayRoom experiments, and a vastly enhanced multiplayer mode that now allows four players to battle it out simultaneously. Whether you want to play alone, or have a great time with your friends and family, EyeToy: Play 3 is guaranteed to get your bodies moving and the party started!
|gameinfo          = The greatest party series around is back for another bout of intensely entertaining family fun and amazing EyeToy innovations, once again courtesy of SCEE London Studio. EyeToy: Play 3 is packed with 12 new and exciting games, stunningly inventive PlayRoom experiments, and a vastly enhanced multiplayer mode that now allows four players to battle it out simultaneously. Whether you want to play alone, or have a great time with your friends and family, EyeToy: Play 3 is guaranteed to get your bodies moving and the party started!
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|na_rating        = E
|na_rating        = E
|au_rating        = G
|au_rating        = G
|ko_rating        = ALL
|eu_rating        = 3+
|eu_rating        = 3+
|camera            = 1
|camera            = 1
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|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 0
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      =  
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = April 27, 2006
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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