External shaders: Difference between revisions

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A shader is a piece of software that is used to do certain modifications of the GSdx graphic output. For instance: the production of appropriate levels of color, or, to produce post-processing effects.
A shader is a piece of software that is used to do certain modifications of the GSdx graphic output. For instance: the production of appropriate levels of color, or, to produce post-processing effects.
 
=Introduction=
Since [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=343285#pid343285 January 2014], GSdx supports the use of an external file (shader.fx) to be used as an external shader, '''separating it''' from the [http://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing FXAA] shader. This feature is only available for Windows users with graphics cards supporting Dx10 or higher, but people with Dx9 only card can still use the internal [http://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing FXAA] method.
Since [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=343285#pid343285 January 2014], GSdx supports the use of an external file (shader.fx) to be used as an external shader, '''separating it''' from the [http://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing FXAA] shader. This feature is only available for Windows users with graphics cards supporting Dx10 or higher, but people with Dx9 only card can still use the internal [http://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing FXAA] method.


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