External shaders: Difference between revisions

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This is a suite of shaders embedded on a ''shader.fx'' file, that can be modifiable by the user.
This is a suite of shaders embedded on a ''shader.fx'' file, that can be modifiable by the user.
<br /> The files ''shader.fx'' (the shader itself) and ''GSdx_FX_Settings.ini'' (the shader configuration file) have to be placed on the PCSX2 directory, where the main executables are.
<br /> The files ''shader.fx'' (the shader itself) and ''GSdx_FX_Settings.ini'' (the shader configuration file) have to be placed on the PCSX2 directory, where the main executables are.
<br /> More information and download can be found [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=288516#pid288516 here]
Current effects include:
*HQ FXAA
<br />
*Bilinear Texture Filtering
*Bicubic Texture Filtering
*Gaussian Texture Filtering
*Bicubic Scaling
*Lanzcos Scaling
<br />
*Blended Bloom
*Scene Tonemapping
*Gamma Correction
*Texture Unsharp Mask
*Pixel Vibrance
*Local Contrast Enhancement
*Colour Grading
*PX Cel Shading
<br />
*Scanline Emulation
*Vignette
*Subpixel Dithering
*Px Border (MSAA Workaround)
<br />
You can enable, or disable each effect, from inside the shader settings file. Everything is customizable. Settings are clearly sectioned, and labeled. Use the documentation comments for instructions on each option. The default setup is enhancement settings (compliment/enhance the original game's image, without changing it's overall tone & feel) I keep the defaults pretty neutral, so people who don't want to play with the settings can just turn it on and use it. To get the most out of it, customize the many effect settings for yourselves.
ninja
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