Evergrace: Difference between revisions

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617 bytes added ,  13 March 2019
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|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = April 27, 2000
|releasedateNTSCJ  = April 27, 2000
|statusNTSCJ      =
|statusNTSCJ      = 0
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|Comments=BIOS: USA v2.20, A few effects are missing on Hardware mode but are visible in Software mode. Nothing gamebreaking. The Direct3D9 (Hardware) renderer has less graphical glitches than the Direct3D11 one. Runs 60 FPS at 2x Native in Hardware mode. Drops to 30 FPS in Software mode.
|Comments=BIOS: USA v2.20, A few effects are missing on Hardware mode but are visible in Software mode. Nothing gamebreaking. The Direct3D9 (Hardware) renderer has less graphical glitches than the Direct3D11 one. Runs 60 FPS at 2x Native in Hardware mode. Drops to 30 FPS in Software mode.
|Tester=Vibhor
|Tester=Vibhor
}}
{{TestingEntry
|Status=0
|Region=NTSC-J
|OS=Windows 7 x64
|CPU=AMD FX-4300 @ 3.8 GHz
|GPU=GeForce GTX 1050 @ 2 Gb
|Revision=v1.5.0 (dev-3007 gf8a6a3c6e)
|Graphics=GSdx 1.1.0
|Sound=SPU2-X 2.0.0
|Comments=Black screen after the introduction video for both Shalami and Yuterald.
|Tester=kinezumi
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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}}
}}


{{Issue
|IssueName=Various Mipmapping Issues in the hardware renderer
|IsFixed=0
|IssueLevel=0
|Description=The game suffers from various improper effects due to incomplete mipmapping implementation in the hardware renderer
|Workaround=Switch to Sofware mode by setting Renderer to any of the "(Software)" options.
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
67,565

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