Evergrace: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            =evergrace.png
|image            = evergrace.png
|caption          =
|caption          =
|developer        = From Software
|developer        = [[From Software]]
|genre            = Action RPG
|publisher        = [[From Software]] (JP), [[Agetec]] (US), [[Ubisoft]] (EU)
|genre            = Action, RPG
|wikipedia        = [https://en.wikipedia.org/wiki/Evergrace link ]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/197244-evergrace Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/evergrace Metacritic]|59/100}}
|gameinfo          = Enter a world of intense magic and thunderous battles - where your survival is determined on collecting powerful artifacts and fashioning them to your armour and weaponry. Two complete adventures await Darius and Sharline - heroes who must face an evil reborn. Begin your journey as either hero and discover unique characters and monsters for each adventurer. Master the art of arming yourself with items of incredible might and untold magical abilities to thwart the powers of darkness that have swept into your once peaceful land.
|gameinfo          = Enter a world of intense magic and thunderous battles - where your survival is determined on collecting powerful artifacts and fashioning them to your armour and weaponry. Two complete adventures await Darius and Sharline - heroes who must face an evil reborn. Begin your journey as either hero and discover unique characters and monsters for each adventurer. Master the art of arming yourself with items of incredible might and untold magical abilities to thwart the powers of darkness that have swept into your once peaceful land.
|wikipedia        = [http://en.wikipedia.org/wiki/Evergrace link ]
<!-- General props -->
|reviewlinks      =
|widescreenpatch  = 1
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/197244-evergrace Link]
|na_rating_text    = Animated Violence
|na_rating_text    = Animated Violence
|na_rating        = T
|na_rating        = T
<!-- Language props -->
|italian          = SLES-50050
|italian          = SLES-50050
|spanish          = SLES-50050
|spanish          = SLES-50050
Line 18: Line 19:
|german            = SLES-50050
|german            = SLES-50050
|english          = SLES-50050 & SLUS-20016
|english          = SLES-50050 & SLUS-20016
|japanese          = SLPS-25003
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20016
|serialsNTSCU      = SLUS-20016
|CRCsNTSCU        =
|CRCsNTSCU        = 758F0EE6
|releasedateNTSCU  = October 24, 2000
|releasedateNTSCU  = October 24, 2000
|statusNTSCU      = 2
|statusNTSCU      = 2
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50050
|serialsPAL        = SLES-50050
|CRCsPAL          =  
|CRCsPAL          = F00297F4
|releasedatePAL    = March 30, 2001
|releasedatePAL    = March 30, 2001
|statusPAL        =
|statusPAL        =
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|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = April 27, 2000
|releasedateNTSCJ  = April 27, 2000
|statusNTSCJ      =
|statusNTSCJ      = 0
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=AMD Athlon II X2 270 Processor 3.4GHz
|CPU=AMD Athlon II X2 270 @ 3.40 GHz
|GPU=GeForce GT 630
|GPU=NVIDIA GeForce GT 630
|Revision=SVN 5882
|Revision=1.3.0 (svn r5882)
|Graphics=GSDX r5842
|Graphics=GSdx 0.1.16 (r5842)
|Sound=
|Sound=
* SPU2-X r5830
* SPU2-X 2.0.0 (r5830)
* Lilypad r5822
* LilyPad 0.11.0 (r5822)
|Comments=BIOS: USA v2.20, A few effects are missing on hardware mode but are visible in software mode. Nothing gamebreaking.<br>The Direct3D9 Hardware renderer has less graphical glitches than the Direct3D11 one., Runs 60FPS at 2x Native in hardware mode. Drops to 30FPS in software.
|Comments=BIOS: USA v2.20, A few effects are missing on Hardware mode but are visible in Software mode. Nothing gamebreaking. The Direct3D9 (Hardware) renderer has less graphical glitches than the Direct3D11 one. Runs 60 FPS at 2x Native in Hardware mode. Drops to 30 FPS in Software mode.
|Tester=Vibhor
|Tester=Vibhor
}}
{{TestingEntry
|Status=0
|Region=NTSC-J
|OS=Windows 7 x64
|CPU=AMD FX-4300 @ 3.8 GHz
|GPU=GeForce GTX 1050 @ 2 Gb
|Revision=v1.5.0 (dev-3007 gf8a6a3c6e)
|Graphics=GSdx 1.1.0
|Sound=SPU2-X 2.0.0
|Comments=Black screen after the introduction video for both Shalami and Yuterald.
|Tester=kinezumi
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
* Original names: '''EVERGRACE''' (SLPS-25003), '''エヴァーグレイス''' (SLPS-25003)
* Original names: '''エヴァーグレイス''' (SLPS-25003)
 




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Miscolored ground textures
|IsFixed=0
|IssueLevel=0
|Description=Ground textures are missing white parts.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Alternatively switch to Sofware mode by setting Renderer to any of the "(Software)" options.
}}


{{Issue
{{Issue
|IssueName=
|IssueName=Various Mipmapping Issues in the hardware renderer
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=The game suffers from various improper effects due to incomplete mipmapping implementation in the hardware renderer
|Workaround=
|Workaround=Switch to Sofware mode by setting Renderer to any of the "(Software)" options.
}}
}}
-->


==The gallery==
== Gameplay Screenshots ==
<gallery>
<gallery widths="175px" heights="100px">
File:Evergrace_Forum_1.jpg|Evergrace (SLES 50050)
Evergrace_Forum_1.jpg
File:Evergrace_Forum_2.jpg|Evergrace (SLUS 20016)
Evergrace_Forum_2.jpg
</gallery>
</gallery>


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Evergrace-SLES-50050-E--29005 Evergrace (SLES 50050) (E)]
*[http://forums.pcsx2.net/Thread-Evergrace-SLES-50050-E--29005 Evergrace (SLES 50050) (E)]
*[http://forums.pcsx2.net/Thread-Evergrace-SLUS-20016-U--30164 Evergrace (SLUS 20016) (U)]}}
*[http://forums.pcsx2.net/Thread-Evergrace-SLUS-20016-U--30164 Evergrace (SLUS 20016) (U)]}}

Revision as of 15:36, 13 March 2019

Evergrace

Game general and emulation properties:
ESRB rating: T (Animated Violence)
Widescreen patch available
Languages supported:
English: SLES-50050 & SLUS-20016
Japanese: SLPS-25003
German: SLES-50050
French: SLES-50050
Spanish: SLES-50050
Italian: SLES-50050
Region NTSC-U:
Serial numbers: SLUS-20016
Release date: October 24, 2000
CRCs: 758F0EE6
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50050
Release date: March 30, 2001
CRCs: F00297F4
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25003
Release date: April 27, 2000
Windows Status: Broken
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Publisher(s): From Software (JP), Agetec (US), Ubisoft (EU)
Genre: Action, RPG
Wikipedia: link
Game review links: Metacritic59/100
Game description: Enter a world of intense magic and thunderous battles - where your survival is determined on collecting powerful artifacts and fashioning them to your armour and weaponry. Two complete adventures await Darius and Sharline - heroes who must face an evil reborn. Begin your journey as either hero and discover unique characters and monsters for each adventurer. Master the art of arming yourself with items of incredible might and untold magical abilities to thwart the powers of darkness that have swept into your once peaceful land.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon II X2 270 @ 3.40 GHz
  • NVIDIA GeForce GT 630
1.3.0 (svn r5882) GSdx 0.1.16 (r5842)
  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0 (r5822)
BIOS: USA v2.20, A few effects are missing on Hardware mode but are visible in Software mode. Nothing gamebreaking. The Direct3D9 (Hardware) renderer has less graphical glitches than the Direct3D11 one. Runs 60 FPS at 2x Native in Hardware mode. Drops to 30 FPS in Software mode. Vibhor
NTSC-J Windows 7 x64
  • AMD FX-4300 @ 3.8 GHz
  • GeForce GTX 1050 @ 2 Gb
v1.5.0 (dev-3007 gf8a6a3c6e) GSdx 1.1.0 SPU2-X 2.0.0 Black screen after the introduction video for both Shalami and Yuterald. kinezumi


Trivia

  • Original names: エヴァーグレイス (SLPS-25003)


Known Issues

Miscolored ground textures

  • Status: Active
  • Type: Minor
  • Description: Ground textures are missing white parts.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Alternatively switch to Sofware mode by setting Renderer to any of the "(Software)" options.

Various Mipmapping Issues in the hardware renderer

  • Status: Active
  • Type: Minor
  • Description: The game suffers from various improper effects due to incomplete mipmapping implementation in the hardware renderer
  • Workaround: Switch to Sofware mode by setting Renderer to any of the "(Software)" options.

Gameplay Screenshots


Public compatibility forum links