Evergrace: Difference between revisions

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|CPU=AMD Athlon II X2 270 @ 3.40 GHz
|CPU=AMD Athlon II X2 270 @ 3.40 GHz
|GPU=NVIDIA GeForce GT 630
|GPU=NVIDIA GeForce GT 630
|Revision=1.3.0 (svn 5882)
|Revision=1.3.0 (svn r5882)
|Graphics=GSdx 0.1.16 (r5842)
|Graphics=GSdx 0.1.16 (r5842)
|Sound=
|Sound=

Revision as of 21:54, 24 April 2017

Evergrace

Game general and emulation properties:
ESRB rating: T (Animated Violence)
Widescreen patch available
Languages supported:
English: SLES-50050 & SLUS-20016
Japanese: SLPS-25003
German: SLES-50050
French: SLES-50050
Spanish: SLES-50050
Italian: SLES-50050
Region NTSC-U:
Serial numbers: SLUS-20016
Release date: October 24, 2000
CRCs: 758F0EE6
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50050
Release date: March 30, 2001
CRCs: F00297F4
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25003
Release date: April 27, 2000
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Publisher(s): From Software (JP), Agetec (US), Ubisoft (EU)
Genre: Action, RPG
Wikipedia: link
Game review links: Metacritic59/100
Game description: Enter a world of intense magic and thunderous battles - where your survival is determined on collecting powerful artifacts and fashioning them to your armour and weaponry. Two complete adventures await Darius and Sharline - heroes who must face an evil reborn. Begin your journey as either hero and discover unique characters and monsters for each adventurer. Master the art of arming yourself with items of incredible might and untold magical abilities to thwart the powers of darkness that have swept into your once peaceful land.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon II X2 270 @ 3.40 GHz
  • NVIDIA GeForce GT 630
1.3.0 (svn r5882) GSdx 0.1.16 (r5842)
  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0 (r5822)
BIOS: USA v2.20, A few effects are missing on Hardware mode but are visible in Software mode. Nothing gamebreaking. The Direct3D9 (Hardware) renderer has less graphical glitches than the Direct3D11 one. Runs 60 FPS at 2x Native in Hardware mode. Drops to 30 FPS in Software mode. Vibhor


Trivia

  • Original names: エヴァーグレイス (SLPS-25003)


Known Issues

Miscolored ground textures in the hardware renderer.

  • Status: Active
  • Type: Minor
  • Description: The ground texture is missing the white textures in the hardware renderers.
  • Workaround: In the OpenGL renderer set Blending Unit Accuracy to High or above. Alternatively switch to the software renderer.


Gameplay Screenshots


Public compatibility forum links