Difference between revisions of "Evergrace"

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==Known Issues==
 
==Known Issues==
  
 
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|IssueName=Miscolored ground textures in the hardware renderer.
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|Description=The ground texture is missing the white textures in the hardware renderers.
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|Workaround=In the OpenGL renderer set Blending Unit Accuracy to High or above. Alternatively switch to the software renderer.
 
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==The gallery==
 
==The gallery==

Revision as of 21:44, 24 April 2017

Evergrace
Evergrace.png
Game general and emulation properties:
ESRB rating: T (Animated Violence)
Widescreen patch available
Languages supported:
English: SLES-50050 & SLUS-20016
Japanese: SLPS-25003
German: SLES-50050
French: SLES-50050
Spanish: SLES-50050
Italian: SLES-50050
Region NTSC-U:
Serial numbers: SLUS-20016
Release date: October 24, 2000
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50050
Release date: March 30, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25003
Release date: April 27, 2000
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Publisher(s): From Software (JP), Agetec (US), Ubisoft (EU)
Genre: Action, RPG
Wikipedia: link
Game review links: Metacritic59/100
Game description: Enter a world of intense magic and thunderous battles - where your survival is determined on collecting powerful artifacts and fashioning them to your armour and weaponry. Two complete adventures await Darius and Sharline - heroes who must face an evil reborn. Begin your journey as either hero and discover unique characters and monsters for each adventurer. Master the art of arming yourself with items of incredible might and untold magical abilities to thwart the powers of darkness that have swept into your once peaceful land.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon II X2 270 Processor 3.4GHz
  • GeForce GT 630
SVN 5882 GSDX r5842
  • SPU2-X r5830
  • Lilypad r5822
BIOS: USA v2.20, A few effects are missing on hardware mode but are visible in software mode. Nothing gamebreaking.
T
he Direct3D9 Hardware renderer has less graphical glitches than the Direct3D11 one., Runs 60FPS at 2x Native in hardware mode. Drops to 30FPS in software.
Vibhor


Trivia

  • Original names: エヴァーグレイス (SLPS-25003)



Known Issues

Miscolored ground textures in the hardware renderer.

  • Status: Active
  • Type: Minor
  • Description: The ground texture is missing the white textures in the hardware renderers.
  • Workaround: In the OpenGL renderer set Blending Unit Accuracy to High or above. Alternatively switch to the software renderer.


The gallery

Public compatibility forum links