Eternal Ring: Difference between revisions

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|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Revision=v1.6.0
<spoiler show="Settings Emulator" hide="Hide">
<!--
* Settings EE/IOP: Round Mode - Nearest
* Settings EE/IOP: Round Mode - Nearest
</spoiler>
-->
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Native Resolution: 2880×1620
* Native Resolution: 2880×1620
Line 93: Line 93:
* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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{{Issue
{{Issue
|IssueName=Instant death in Limestone Cave
|IssueName=Instant death in Limestone Cave
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=The game works fine until an area called Limestone Cave/Limestone Cavern/Looping Cave. Once you get to a certain point, your character instantly dies.
|Description=The game works fine until an area called Limestone Cave/Limestone Cavern/Looping Cave. Once you get to a certain point, your character instantly dies.
|Workaround=Go to Config > Emulation Settings > EE/IOP > Set Round Mode to 'Nearest'
|Workaround=Go to Config > Emulation Settings > EE/IOP > Set Round Mode to 'Nearest'
*<b>Alternative Workaround:</b> Use a .pnach file with an Infinite Health code: ''patch=1,EE,101FF894,extended,00000077''
*<b>Alternative Workaround:</b> Use a .pnach file with an Infinite Health code: ''patch=1,EE,101FF894,extended,00000077'' fixed automatically in 1.7
}}
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
67,565

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