Eternal Ring: Difference between revisions

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{{infobox
{{infobox
|image            = Eternal_Ring.jpg
|image            = Eternal_Ring.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = [[From Software]]
|developer        = [[From Software]]
|publisher        = [[From Software]] (JP), [[Agetec]] (US), [[Ubisoft]] (EU)
|publisher        = [[From Software]] (JP), [[Agetec]] (US), [[Ubisoft]] (EU)
Line 70: Line 70:
|Comments=Works OK.
|Comments=Works OK.
|Tester=kinezumi
|Tester=kinezumi
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, 64-bit
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
<spoiler show="Settings Emulator" hide="Hide">
* Settings EE/IOP: Round Mode - Nearest
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Native Resolution: 2880×1620
* Texture Filtering: Bilinear (PS2)
* Large Framebuffer
* Anisotropic Filtering: 16x
* CRC Hack Level: Full (Direct3D)
* Blending Accuracy: Basic (Recommended)
* GSdx HW Hacks: Auto Flush, Fast Texture Invalidation, Frame Buffer Conversion
* FXAA Shader
* Widescreen patch
|Sound
* SPU2-X 2.0.0
* LilyPad (20200506140834) 0.12.1
|Comments=The game runs at 1620p (3K), no brakes, lags or freezes. The graphics are very good for this game as on a 4K TV.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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