Espgaluda: Difference between revisions

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|image            =  
|image            = Espgaluda.jpg
|caption          =  
|caption          =  
|developer        =  
|developer        = Arika
|genre            =  
|publisher        = Arika
|wikipedia        =  
|genre            = Shoot-'Em-Up
|gameinfo          =  
|wikipedia        = [http://en.wikipedia.org/wiki/Espgaluda Link]
|gameinfo          = This version included different modes such as arcade, simulation, gallery, and a walkthrough DVD video featuring replays by Clover-TAC and KTL-NAL. In arcade mode, the player can configure screen orientation, wallpaper, stage map display, controller vibration, among other settings. Simulation mode simulates an arcade mode stage. The player can configure death, rank, guard barrier gauge, kakusei over start/level, power level, seireiseki counts, and gold ingot counts. In addition, the player can also save or load a replay.
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Revision as of 13:50, 27 February 2015

Espgaluda

Region NTSC-J/C/K:
Serial numbers: SLPS-25352
Release date: 06/17/04
CRCs: 7D2FE035
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Arika
Publisher(s): Arika
Genre: Shoot-'Em-Up
Wikipedia: Link
Game description: This version included different modes such as arcade, simulation, gallery, and a walkthrough DVD video featuring replays by Clover-TAC and KTL-NAL. In arcade mode, the player can configure screen orientation, wallpaper, stage map display, controller vibration, among other settings. Simulation mode simulates an arcade mode stage. The player can configure death, rank, guard barrier gauge, kakusei over start/level, power level, seireiseki counts, and gold ingot counts. In addition, the player can also save or load a replay.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
18 05 2013 1.1.0 r5628- GSdx 5632 SSE41
  • SPU2-X 2.0.0 5559
  • LilyPad 0.11.0 5403
Still playable..., Better use software rendering to avoid some garbage lines on sprites...
NTSC-J ?
  • AMD64 X2 4400+ (2.32GHz)
  • GeForce 8800 GTX
0.9.4 ZeroGS KOSMOS 0.96.8
  • ZeroSPU2 0.4.3
  • SSSPSX 1.7.0
BIOS: USA v02.00, Last tested with PCSX2 0.9.4 with complains of wrong effects. 12+ FPS. Considered playable at this speed. Weird considering it's a 2d shooter to have such low speeds bu probably faster with newer hardware or PCSX2 or plugins. Machina



The gallery

Public compatibility forum links