Enthusia Professional Racing: Difference between revisions

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(Added information relevant to release dates and North America's serial number. European and Japanese serial numbers' conformation would be highly helpful.)
(Source: redump (unconfirmed))
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{{info-stub}}
{{infobox
{{infobox
|image            = Enthusia-professional-racing.png
|image            = Enthusia-professional-racing.png
|caption          =
|caption          =
|developer        = Konami
|developer        = Konami
|publisher        = [[Konami]]
|genre            = Racing
|genre            = Racing
|gameinfo          =
|wikipedia        = [https://en.wikipedia.org/wiki/Enthusia_Professional_Racing Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Enthusia_Professional_Racing Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920586-enthusia-professional-racing Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/enthusia-professional-racing Metacritic]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/enthusia-professional-racing Metacritic]|70/100}}
|reviewscore      = 70/100
|gameinfo          = Enthusia Professional Racing puts you in the driver's seat and re-creates the sensation of racing actual cars. Choose from hundreds of cars from more than 30 manufacturers, and then practice your driving techniques in racing competitions. As in the real world, winning is a result of ability rather than how much money has been spent tuning a car. Enthusia Professional Racing features a wide range of weather conditions, randomly generated courses, and graphic depictions of G-forces.<br />
Enthusia Professional Racing is a simulation racing game that sets itself apart by having a decent variety of vehicles old and new. Enthusia borrows from the Dance Dance Revolution series by using a series of point scoring heavily built from DDR's point scoring system.
<!-- General props -->
|numberofplayers  = 2
|steeringwheel    = 1
|widescreenpatch  = 1
|eu_rating        = 3+
|na_rating        = E
|japan_rating      = A
<!-- Language props -->
|italian          = SLES-53125
|spanish          = SLES-53125
|french            = SLES-53125
|german            = SLES-53125
|english          = SLES-53125 & SLUS-20967
|japanese          = SLPM-65948 & VW125-J1 & SLPM-66257 & VW125-J4
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20967
|serialsNTSCU      = SLUS-20967
|CRCsNTSCU        =
|CRCsNTSCU        = 81D233DC
|releasedateNTSCU  = May 3, 2005
|releasedateNTSCU  = May 3, 2005
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-53125<br />SLED-53330 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = May 6, 2005
|releasedatePAL    = May 6, 2005
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-65948<br />VW125-J1<br />SLPM-66257 <small>(Konami Dendou Collection)</small><br />VW125-J4 <small>(Konami Dendou Collection)</small><br />SLPM-61110 <small>(Trial)</small><br />SLPM-68519 <small>(Trial, Subaru IMPREZA WRX STI Version)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = March 17, 2005
|releasedateNTSCJ  = March 17, 2005<br />March 2, 2006 <small>(Konami Dendou Collection)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U/C
|OS=?
|OS=Windows 7 Enterprise
|CPU=?
|CPU=Intel Core i5-2450M @ 2.50 GHz
|GPU=?
|GPU=Intel HD Graphics 3000
|Revision=?
|Revision=1.2.1
|Graphics=?
|Graphics=GSdx AVX (r5875)
|Sound=?
|Sound=SPU2-X (r5875)
|Comments=This is a test placeholder. Add your configuration here.
|Comments=BIOS: USA v1.60; runs okay, never crashed after I ripped my own personal ISO. Post-processing seems to be holding back the game's speed. Once again, runs better on software mode, but it is not nearly as gradual as Gran Turismo 3. 45-50 FPS in a menu with vehicles, 25-35 in-race.
|Tester=?
|Tester=Dan Castellaneta
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 Ultimate 64bit
|CPU=Intel Core i5-4690K @ 4.50 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.2.1
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 1
** VU Cycle Stealing: 0
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx 0.1.16 (r5875)
|Sound=
* SPU2-X (r5830)
* LilyPad 0.11.0
|Comments=Runs like a charm in Direct3D11 Hardware mode.
|Tester=RoafBeast
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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-->
-->


==Trivia==
* Original names: '''エンスージア プロフェッショナルレーシング''' (SLPM-65948)




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Thin vertical lines
|IsFixed=0
|IssueLevel=0
|Description=Several thin vertical lines appear on screen in Hardware mode when using a higher than native resolution.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. For Custom Resolution use 1260x(any) resolution. Subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution does not affect the issue.
}}


{{Issue
{{Issue
|IssueName=
|IssueName=Freeze at the start of race
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=At the countdown to start a 6-car race, right before 0, a significant number of hardware configurations experience a freeze. To solve this, set VU clamping mode to extra.
|Workaround=
}}
}}
-->
 
 
 
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Enthusia-Professional-Racing-SLUS-20967-U--28558 Enthusia Professional Racing (SLUS 20967) (U)]}}
*[http://forums.pcsx2.net/Thread-Enthusia-Professional-Racing-SLUS-20967-U--28558 Enthusia Professional Racing (SLUS 20967) (U)]}}

Revision as of 19:01, 8 September 2018

Enthusia Professional Racing

Game general and emulation properties:
CERO rating: A
ESRB rating: E
PEGI rating: 3+
Game supports steering wheel
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-53125 & SLUS-20967
Japanese: SLPM-65948 & VW125-J1 & SLPM-66257 & VW125-J4
German: SLES-53125
French: SLES-53125
Spanish: SLES-53125
Italian: SLES-53125
Region NTSC-U:
Serial numbers: SLUS-20967
Release date: May 3, 2005
CRCs: 81D233DC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53125
SLED-53330 (Demo)
Release date: May 6, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65948
VW125-J1
SLPM-66257 (Konami Dendou Collection)
VW125-J4 (Konami Dendou Collection)
SLPM-61110 (Trial)
SLPM-68519 (Trial, Subaru IMPREZA WRX STI Version)
Release date: March 17, 2005
March 2, 2006 (Konami Dendou Collection)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami
Publisher(s): Konami
Genre: Racing
Wikipedia: Link
Game review links: Metacritic70/100
Game description: Enthusia Professional Racing puts you in the driver's seat and re-creates the sensation of racing actual cars. Choose from hundreds of cars from more than 30 manufacturers, and then practice your driving techniques in racing competitions. As in the real world, winning is a result of ability rather than how much money has been spent tuning a car. Enthusia Professional Racing features a wide range of weather conditions, randomly generated courses, and graphic depictions of G-forces.
Enthusia Professional Racing is a simulation racing game that sets itself apart by having a decent variety of vehicles old and new. Enthusia borrows from the Dance Dance Revolution series by using a series of point scoring heavily built from DDR's point scoring system.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/C Windows 7 Enterprise
  • Intel Core i5-2450M @ 2.50 GHz
  • Intel HD Graphics 3000
1.2.1 GSdx AVX (r5875) SPU2-X (r5875) BIOS: USA v1.60; runs okay, never crashed after I ripped my own personal ISO. Post-processing seems to be holding back the game's speed. Once again, runs better on software mode, but it is not nearly as gradual as Gran Turismo 3. 45-50 FPS in a menu with vehicles, 25-35 in-race. Dan Castellaneta
PAL Windows 7 Ultimate 64bit
  • Intel Core i5-4690K @ 4.50 GHz
  • NVIDIA GeForce GTX 750 Ti
1.2.1

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 1
    • VU Cycle Stealing: 0
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx 0.1.16 (r5875)
  • SPU2-X (r5830)
  • LilyPad 0.11.0
Runs like a charm in Direct3D11 Hardware mode. RoafBeast


Trivia

  • Original names: エンスージア プロフェッショナルレーシング (SLPM-65948)


Known Issues

Thin vertical lines

  • Status: Active
  • Type: Minor
  • Description: Several thin vertical lines appear on screen in Hardware mode when using a higher than native resolution.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. For Custom Resolution use 1260x(any) resolution. Subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution does not affect the issue.

Freeze at the start of race

  • Status: Active
  • Type: Minor
  • Description: At the countdown to start a 6-car race, right before 0, a significant number of hardware configurations experience a freeze. To solve this, set VU clamping mode to extra.


Public compatibility forum links