Enter the Matrix: Difference between revisions

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|german            = SLES-51203
|german            = SLES-51203
|japanese          = SLPS-25254
|japanese          = SLPS-25254
|english          = SLES-51203 & SLPS-25254 & SLUS-20454
|english          = SLES-51203 & SLPS-25254 & SLUS-20454 & SLUS-20454GH
|widescreenpatch  = 1
|widescreenpatch  = 1
|korean            = SLKA-25032
|korean            = SLKA-25032
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|serialsPAL        = SLES-51203<br />SLES-51203-P <small>(Platinum)</small>
|serialsPAL        = SLES-51203<br />SLES-51203-P <small>(Platinum)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = May 15, 2003<br />March 26, 2004 <small>(Platinum)</small>
|releasedatePAL    = May 15, 2003<br />March 26, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25254<br />SLKA-25032
|serialsNTSCJ      = SLPS-25254<br />SLKA-25032 <small>(Korea)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = June 19, 2003
|releasedateNTSCJ  = June 19, 2003<br />July 24, 2003 <small>(Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=Skipmpeg, Works fine at a decent speed., IPU's hang with " IPU1 Normal " error
|Comments=Skipmpeg, Works fine at a decent speed., IPU's hang with " IPU1 Normal " error
|Tester={{ForumUser|prafull}}
|Tester={{ForumUser|prafull}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Anisotropic Filtering: 16x
</spoiler>
|Sound=SPU2-X
|Comments= No tweaks needed anymore for a playable state and no speedhacks needed either. Very easy to run at 8x native resolution, no framerate drops. I didn't complete the game, but got about 1/4 of the way through.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Original names: '''ENTER THE MATRIX''' (SLPS-25254), '''エンター ザ マトリックス''' (SLPS-25254), '''엔터 더 매트릭스''' (SLKA-25032)
* Original names: '''エンター ザ マトリックス''' (SLPS-25254), '''엔터 더 매트릭스''' (SLKA-25032)




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}}
}}
-->
-->
==The gallery==
<gallery>
File:Etm-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF
</gallery>


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Enter-the-Matrix-SLUS-20454-U--28559 Enter the Matrix (SLUS 20454) (U)]
*[http://forums.pcsx2.net/Thread-Enter-the-Matrix-SLUS-20454-U--28559 Enter the Matrix (SLUS 20454) (U)]
*[http://forums.pcsx2.net/Thread-Enter-the-Matrix-SLES-51203-E--29133 Enter the Matrix (SLES 51203) (E)]}}
*[http://forums.pcsx2.net/Thread-Enter-the-Matrix-SLES-51203-E--29133 Enter the Matrix (SLES 51203) (E)]}}
ninja
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