Ed, Edd n Eddy: The Mis-Edventures: Difference between revisions
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|Comments=Menu text and icons will not appear unless the EE/IOP round mode is set to positive.Software | |Comments=Menu text and icons will not appear unless the EE/IOP round mode is set to positive. Software renderers work fine, but have framerate drops. With hardware renderers the game is able to run above full speed, but will have graphical issues. Direct3D9 (Hardware) seems fine at first, but if at any time one of the playable characters are moving, the screen turns completely black. The shadows also don't appear correctly. Direct3D11 (Hardware) has a problem where random lines appear on most characters' textures and on the menus, but otherwise runs fine. | ||
|Tester=Hyde233 | |Tester=Hyde233 | ||
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Revision as of 14:37, 30 March 2016
Developer(s): Artificial Mind and Movement
Publisher(s): Midway
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic: 50/100
Game description: In this tag team adventure game, switch Eds on the fly to take advantage of their unique abilities. You'll encounter all of your favorite characters from the show as you make you way through the cul-de-sac, scamming the neighborhood kids! Collect jawbreakers and coins to unlock bonus content.
Ed, Edd n Eddy: The Mis-Edventures is a fun tag-team adventure where you'll control all three Eds.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
PCSX2 1.2.1 Release | ? | ? | Runs Above Full Speed. Some aesthetic information on collectibles is inaccessible. Some menu text is not visible (Save Data, Credits, Pause Menu Headings, Easter Egg and Jawbreaker Information), but does not significantly impair gameplay. However, if multiple saves are on one memory card, it is impossible to differentiate between the saved games. Cannot be fixed with Software Mode. | |
NTSC-U | Windows 8.1 x64 |
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PCSX2 1.4.0 | GSDX32-AVX |
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Menu text and icons will not appear unless the EE/IOP round mode is set to positive. Software renderers work fine, but have framerate drops. With hardware renderers the game is able to run above full speed, but will have graphical issues. Direct3D9 (Hardware) seems fine at first, but if at any time one of the playable characters are moving, the screen turns completely black. The shadows also don't appear correctly. Direct3D11 (Hardware) has a problem where random lines appear on most characters' textures and on the menus, but otherwise runs fine. | Hyde233 |