Echo Night: Beyond

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Revision as of 12:09, 24 March 2018 by Yuri (talk | contribs) (edited issues)
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Echo Night: Beyond

PAL cover art
Game general and emulation properties:
ESRB rating: T (Alcohol Reference, Mild Violence)
PEGI rating: 7+
Widescreen supported natively
Widescreen patch available
Software rendering only
Languages supported:
English: SLES-53414 & SLUS-20928
Japanese: SLPS-25314
Region NTSC-U:
Serial numbers: SLUS-20928
Release date: July 27, 2004
CRCs: 2DE16D21
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53414
Release date: August 26, 2005
CRCs: BBF8C3D6
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25314
SCAJ-20064
Release date: January 22, 2004
CRCs: B6AA81EE
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Publisher(s): From Software (JP), Agetec (US), Indie Games (EU)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic60/100
Game description: A horrific crash on the Moon Colony has left you separated from your fiancée. To reunite with her, you must journey into the paranormal world of Echo Night: Beyond. As you explore the different environments in the lunar colony, you'll find a desolate base haunted by the spectral remains of those who called it "home." Through the fog and shadows, you must overcome your fears and solve a variety of challenging puzzles.
The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments.
The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5754 GSdx 5752 SSE41
  • SPU2-X 5733 2.0.0
  • LilyPad 5403 0.11.0
Has missing walls, etc.. in hardware mode. Looks fine in software mode. Runs at full speed.
PAL Windows
  • Intel i5 2500K @3400MHz
  • GeForce GTX 460 SE 768MB
v1.1.0 r5782 GSDX AVX r5818
  • SPU2-X r5776
  • XPad v0.2.0
HACKS: Default ones and MTVU. The game has an unknown status in the game DB., Has some serious issues in hardware mode. Walls are transparent. Doors are black or transparent. Some models have shadow issues or are fully black. Plays fine in software mode, so it is emulated correctly. Runs fine in hardware (3x upscale) and software modes. Sadly the hardware mode is broken. Needs around 60% CPU with the mentioned config in software mode. Yuri
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5840 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Much
PAL Windows
  • Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
  • AMD Radeon HD 5850 1024MB
1.3.0 Git 2014/06/07 GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
EUROPE v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 50fps in Gsdx software mode with a few slowdowns whenever you free a ghost.



Trivia

  • Original names: ネビュラ エコーナイト (SLPS-25314)
  • Also known as Nebula: Echo Night (JP)
  • The game has widescreen support built-in but it vertically stretches the screen. Because of that, parts of the HUD and the rims of the helmet are out of screen.

Known Issues

Transparent walls, black doors and models

  • Status: Fixed
  • Type: Serious
  • Description: The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
  • Workaround: Resolved in v1.5.0 builds.

Flashlight charge HUD display in HW mode

  • Status: Active
  • Type: Minor
  • Description: If you charge your flashlight with a portable battery or the flashlight is depleted, the HUD acknowledgement is not shown in hardware mode.
  • Workaround: Use software mode.

Flashlight usage slows down game in HW mode

  • Status: Active
  • Type: Major
  • Description: In certain areas using the flashlight drastically decreases the framerate and so slows down the whole game (can be around 30%) in hardware mode. Versions prior to v1.5.0 had no such problems if I remember correctly.
  • Workaround: Use software mode. This mode seems not affected.

The gallery

Public compatibility forum links