Echo Night: Beyond: Difference between revisions

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|caption          = PAL cover art
|caption          = PAL cover art
|developer        = From Software
|developer        = From Software
|genre            = horror, adventure
|genre            = Horror, Adventure
|gameinfo          = The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments. <br/>The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.
|gameinfo          = The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments. <br/>The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.
|wikipedia        = [http://en.wikipedia.org/wiki/Echo_Night:_Beyond Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Echo_Night:_Beyond Link]

Revision as of 04:29, 15 February 2014

Echo Night: Beyond

PAL cover art
Region NTSC-U:
Release date: July 27, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53414
Release date: August 26, 2005
CRCs: BBF8C3D6
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: January 22, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Genre: Horror, Adventure
Wikipedia: Link
Game review links: Metacritic
Game review score: Metacritic: 60/100
Game description: The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments.
The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.

Test configuration on Windows:

PCSX2 version: v1.1.0 r5782
Graphics by GSDX: AVX r5818
Sound by SPU2-X: r5776
Pad plugin is XPad: v0.2.0

Comments: Has some serious issues in hardware mode. Walls are transparent. Doors are black or transparent. Some models have shadow issues or are fully black. Plays fine in software mode, so it is emulated correctly.
Hack comments: Default ones and MTVU. The game has an unknown status in the game DB.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel i5 2500K @3400MHz
GPU: GeForce GTX 460 SE 768MB

Comments: Runs fine in hardware (3x upscale) and software modes. Sadly the hardware mode is broken. Needs around 60% CPU with the above mentioned config in software mode.

Widescreen support

The game has widescreen support built-in. It works kind of funny, as it vertically stretches the the screen. Because of that, parts of the HUD and the rims of the helmet are out of screen. Aspect ratio is correct and it is usable, just a strange way to solve it.

Known Issues

Transparent walls, black doors and models

  • Type: GFX Glitches
  • Affected Game Versions: All
  • Description: The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
  • Solution: Use software mode.

Flashlight charge HUD display in HW mode

  • Type: GFX Glitches
  • Affected Game Versions: All
  • Description: If you charge your flashlight with a portable battery or the flashlight is depleted, the HUD acknowledgement is not shown in hardware mode.
  • Solution: Use software mode.