Ecco the Dolphin: Defender of the Future: Difference between revisions

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{{info-stub}}
{{infobox
 
|image            = Cover_Ecco_the_Dolphin_Defender_of_the_Future.jpg
{{infobox game
|caption          = NTSC-U cover
|image            =  
|developer        = Appaloosa Interactive
|caption          =  
|publisher        = [[Sony|SCEE]] (EU), [[Acclaim]] (US)
|developer        =  
|genre            = Action, Adventure
|genre            =  
|wikipedia        = [https://en.wikipedia.org/wiki/Ecco_the_Dolphin:_Defender_of_the_Future Link]
|gameinfo          =  
|gamefaqslink      = [http://www.gamefaqs.com/ps2/534932-ecco-the-dolphin-defender-of-the-future Link]
|wikipedia         =  
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2002/03/04/ecco-the-dolphin-defender-of-the-future IGN]|7.8/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/ecco-the-dolphin-defender-of-the-future-review/1900-2852460/ GameSpot]|7.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ecco-the-dolphin-defender-of-the-future/critic-reviews Metacritic]|71/100}}
|reviewlinks      =  
|gameinfo          = When an evil force threatens to destroy the Earth, it's up Ecco the Dolphin to save the future! Everyone's favorite mammal makes his PlayStation 2 debut in Ecco the Dolphin: Defender of the Future, an all-new aquatic adventure of epic proportions! In order to save the planet and win back his future, Ecco must travel through mysterious and breathtaking underwater worlds filled with puzzles, friends, foes and danger while in search of the stolen dolphin-power that he must recover from the far reaches of time and space. The future of the Earth now rests on the fins of this friendly dolphin in the underwater gaming experience of a lifetime!
|reviewscore      =  
<!-- General props -->
|progressive      = 1
|widescreen        = 1
|au_rating        = G
|na_rating_text    = Animated Blood
|na_rating         = E
<!-- Language props -->
|italian          = SCES-50499
|spanish          = SCES-50499
|french            = SCES-50499
|german            = SCES-50499
|english          = SCES-50499 & SLUS-20394
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20394
|serialsNTSCU      = SLUS-20394
|CRCsNTSCU        = B78EAA30
|CRCsNTSCU        = B78EAA30
|releasedateNTSCU  = 03/03/02
|releasedateNTSCU  = March 3, 2002
|statusNTSCU      = 0
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
|macstatusNTSCU    =  
|macstatusNTSCU    =  
Line 22: Line 33:
|serialsPAL        = SCES-50499
|serialsPAL        = SCES-50499
|CRCsPAL          = 7FEDF999
|CRCsPAL          = 7FEDF999
|releasedatePAL    = 02/22/02
|releasedatePAL    = February 22, 2002
|statusPAL        = 0
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
|macstatusPAL      =  
|macstatusPAL      =  
<!-- Windows specs -->
|pcsx2ver          = 1.1.0.5719
|gsname            = GSdx DX11
|gsver            = r5718
|soundname        = SPU2-X
|soundver          = 2.0.0 r5695
|padname          = LilyPad
|padver            = 0.11.0
|dvdplugname      =
|dvdplugver        =
|biosver          = USA v02.00
|hacks            = None used at all.
|comment          =
*Hangs at end of initial loading screen.
*Last tested with PCSX2 1.1.0.5719.
*File used was .iso format, ripped from genuine disc confirmed to work on a real PS2.
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = i5-3570K
|gputype          = Radeon HD 6950
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=0
|Region=NTSC-U (?)
|OS=?
|CPU=?
|GPU=?
|Revision=0.9.6
|Graphics=GSdx r890
|Sound=
* SPU2ghz 1.9.0
* LilyPad 0.9.9
|Comments=BIOS: USA v02.00, Hangs at end of initial loading screen.
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|Revision=0.9.7 SVN r3113
|Graphics=GSdx
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard. For now, I discovered you only can play in PCSX2 0.9.7, normal if not bugs, I tried put the GSDX.DLL in the folder of plugins of Pcsx2 1.3 but not work. Even selected this specific plugin(GSdx r3068). It's evident(It's my only solution yet).
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=0
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=0.9.8
|Graphics=GSdx r4600
|Sound=
* SPU2ghz ?
* LilyPad ?
|Comments=File used was .mdf format, ripped natively from genuine disc.
|Tester=Oiseau
}}
{{TestingEntry
|Status=0
|Region=PAL
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5517 [17 01 2013]
|Graphics=GSdx 5464 SSE41 [09 12 2012]
|Sound=
*SPU2-X 2.0.0 [17 01 2013]
*LilyPad 0.11.0 [28 12 2012]
|Comments=Hangs on first loading screen.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=0
|Region=?
|OS=?
|CPU=Intel Core i5-3570K
|GPU=AMD Radeon HD 6950
|Revision=1.1.0 r5719
|Graphics=GSdx r5718 Direct3D11
|Sound=
* SPU2-X 2.0.0 r5695
* LilyPad 0.11.0
|Comments=HACKS: None used at all. File used was .iso format, ripped from genuine disc confirmed to work on a real PS2.
|Tester=SRX
}}
{{TestingEntry
|Status=0
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|Revision=1.1.0 svn r5857
|Graphics=GSdx
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard. Not work, unchanged yet in this moment. In the first screen the loading never ends, shows a black screen loading.
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=0
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|Revision=1.1.0 svn r5857
|Graphics=GSdx
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard. Not work, unchanged yet in this moment. In the first screen the loading never ends.
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|Revision=1.3 Git 29th of April
|Graphics=GSdx
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard. For the game work download the savestate and put it in your pcsx2 savestate folder. Load save state slot -0(zero) in the emulator and play!
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=AMD A8-4500M APU
|GPU=AMD Radeon HD 7640G
|Revision=v1.5.0-dev-781-ga7ba779 (20 May, 2016)
|Graphics=GSdx
|Sound=
*SPU2-X (Synchronizing Mode=Async Mix)
*LilyPad 0.11.0
|Comments=The game needs the modified executable (see issues section). Enable speedhacks, but uncheck '''all''' speedhack tick boxes. EE Cyclerate='''-1'''. VU Cycle Stealing='''0'''. /// Audio: SPU2-X Synchronizing Mode='''Async Mix'''.
|Tester=wad11656
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL-M5
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightly - v1.7.2133
<!--
<small style="font-size:10px;">
* '''Speedhacks:'''
** EEC: -1 & VUCS: 3
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag
-->
|Graphics=GSdx
<!--
<small style="font-size:10px;">
* Renderer: Vulkan
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* External Shader
-->
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Playable, The game is fully fixed, the stuck on the first loading screen no longer occurs, thanks to Automatic Gamefixes. Runs at 1080p (HD) and 1440p (2K) 55/60 FPS, no freezes or bugs.
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Fixed Issues==
{{Issue
|IssueName=Freeze on start
|IsFixed=1
|IssueLevel=2
|AffectedVersions=All
|Description=The game freezes on the first loading screen
|Workaround=Fixed a v1.7.0 (dev-940) builds in '''Automatic fixes'''. For older versions: Go to Config > Emulation Settings > Speedhacks tab, disable the preset at the bottom left of the window if necessary, then move the "EE Cyclerate" slider to '-3'. Make sure "Enable Wait Loop Detection" is turned off. Once the game has loaded, it is safe to increase the EE Cyclerate again.
}}
==The gallery==
<gallery>
File:Ecco_the_Dolphin_Defender_of_the_Future_Forum_5.jpg|Ecco the Dolphin: Defender of the Future (SLUS 20394)
File:Ecco_the_Dolphin_Defender_of_the_Future_Forum_6.png|Ecco the Dolphin: Defender of the Future (SCES 50499)
Ecco_the_Dolphin-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
Ecco_the_Dolphin-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ecco-the-Dolphin-Defender-of-the-Future-SCES-50499-E--28584 Ecco the Dolphin - Defender of the Future (SCES 50499) (E)]
*[http://forums.pcsx2.net/Thread-Ecco-the-Dolphin-Defender-of-the-Future-SLUS-20394-U--30172 Ecco the Dolphin - Defender of the Future (SLUS 20394) (U)]}}

Latest revision as of 10:27, 27 March 2024

Ecco the Dolphin: Defender of the Future

NTSC-U cover
Game general and emulation properties:
ESRB rating: E (Animated Blood)
OFLC rating: G
Widescreen supported natively
Progressive scan supported
Languages supported:
English: SCES-50499 & SLUS-20394
German: SCES-50499
French: SCES-50499
Spanish: SCES-50499
Italian: SCES-50499
Region NTSC-U:
Serial numbers: SLUS-20394
Release date: March 3, 2002
CRCs: B78EAA30
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50499
Release date: February 22, 2002
CRCs: 7FEDF999
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Appaloosa Interactive
Publisher(s): SCEE (EU), Acclaim (US)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN7.8/10, GameSpot7.4/10, Metacritic71/100
Game description: When an evil force threatens to destroy the Earth, it's up Ecco the Dolphin to save the future! Everyone's favorite mammal makes his PlayStation 2 debut in Ecco the Dolphin: Defender of the Future, an all-new aquatic adventure of epic proportions! In order to save the planet and win back his future, Ecco must travel through mysterious and breathtaking underwater worlds filled with puzzles, friends, foes and danger while in search of the stolen dolphin-power that he must recover from the far reaches of time and space. The future of the Earth now rests on the fins of this friendly dolphin in the underwater gaming experience of a lifetime!


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U (?) ?
  • ?
  • ?
0.9.6 GSdx r890
  • SPU2ghz 1.9.0
  • LilyPad 0.9.9
BIOS: USA v02.00, Hangs at end of initial loading screen. Machina
NTSC-U Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
0.9.7 SVN r3113 GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard. For now, I discovered you only can play in PCSX2 0.9.7, normal if not bugs, I tried put the GSDX.DLL in the folder of plugins of Pcsx2 1.3 but not work. Even selected this specific plugin(GSdx r3068). It's evident(It's my only solution yet).
? ?
  • ?
  • ?
0.9.8 GSdx r4600
  • SPU2ghz ?
  • LilyPad ?
File used was .mdf format, ripped natively from genuine disc. Oiseau
PAL Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 r5517 [17 01 2013] GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [17 01 2013]
  • LilyPad 0.11.0 [28 12 2012]
Hangs on first loading screen.
? ?
  • Intel Core i5-3570K
  • AMD Radeon HD 6950
1.1.0 r5719 GSdx r5718 Direct3D11
  • SPU2-X 2.0.0 r5695
  • LilyPad 0.11.0
HACKS: None used at all. File used was .iso format, ripped from genuine disc confirmed to work on a real PS2. SRX
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.1.0 svn r5857 GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard. Not work, unchanged yet in this moment. In the first screen the loading never ends, shows a black screen loading.
NTSC-U Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.1.0 svn r5857 GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard. Not work, unchanged yet in this moment. In the first screen the loading never ends.
NTSC-U/PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 Git 29th of April GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard. For the game work download the savestate and put it in your pcsx2 savestate folder. Load save state slot -0(zero) in the emulator and play!
NTSC-U Windows
  • AMD A8-4500M APU
  • AMD Radeon HD 7640G
v1.5.0-dev-781-ga7ba779 (20 May, 2016) GSdx
  • SPU2-X (Synchronizing Mode=Async Mix)
  • LilyPad 0.11.0
The game needs the modified executable (see issues section). Enable speedhacks, but uncheck all speedhack tick boxes. EE Cyclerate=-1. VU Cycle Stealing=0. /// Audio: SPU2-X Synchronizing Mode=Async Mix. wad11656
NTSC-U/PAL-M5 Windows 10 Home, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
Nightly - v1.7.2133 GSdx build-in Europe v02.00(14/06/2004), Playable, The game is fully fixed, the stuck on the first loading screen no longer occurs, thanks to Automatic Gamefixes. Runs at 1080p (HD) and 1440p (2K) 55/60 FPS, no freezes or bugs.



Fixed Issues

Freeze on start

  • Status: Fixed
  • Type: Major
  • Affected Game Versions: All
  • Description: The game freezes on the first loading screen
  • Workaround: Fixed a v1.7.0 (dev-940) builds in Automatic fixes. For older versions: Go to Config > Emulation Settings > Speedhacks tab, disable the preset at the bottom left of the window if necessary, then move the "EE Cyclerate" slider to '-3'. Make sure "Enable Wait Loop Detection" is turned off. Once the game has loaded, it is safe to increase the EE Cyclerate again.


The gallery


Public compatibility forum links