Dynasty Warriors 6: Difference between revisions
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|genre = Action, Fighting | |genre = Action, Fighting | ||
|wikipedia = [https://en.wikipedia.org/wiki/Dynasty_Warriors_6 Link] | |wikipedia = [https://en.wikipedia.org/wiki/Dynasty_Warriors_6 Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/952257-dynasty-warriors-6 Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dynasty-warriors-6 Metacritic]|43/100}} | ||
|gameinfo = Featuring a new proprietary combat engine, Dynasty Warriors 6 delivers the exhilaration of single-handedly destroying thousands of soldiers on massive fields of combat. The lightning-fast, kung-fu fighting, fluid motion-captured animation, intuitive combat system and immersive environments create an unparalleled gaming experience, and push the limits of tactical action. | |gameinfo = Featuring a new proprietary combat engine, Dynasty Warriors 6 delivers the exhilaration of single-handedly destroying thousands of soldiers on massive fields of combat. The lightning-fast, kung-fu fighting, fluid motion-captured animation, intuitive combat system and immersive environments create an unparalleled gaming experience, and push the limits of tactical action. | ||
<!-- General props --> | <!-- General props --> | ||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|harddrive = 1 | |||
|ko_rating = 12 | |ko_rating = 12 | ||
|na_rating = T | |na_rating = T | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-55082 <small>(Disc 1)</small><br />SLPM-55083 <small>(Disc 2)</small><br />SLPM-74286 <small>(PlayStation 2 the Best, Disc 1)</small><br />SLPM-74287 <small>(PlayStation 2 the Best, Disc 2)</small><br />SLAJ-25104 <small>(Disc 1)</small><br />SLAJ-25105 <small>(Disc 2)</small> | |serialsNTSCJ = SLPM-55082 <small>(Disc 1)</small><br />SLPM-55083 <small>(Disc 2)</small><br />SLKA-35005 <small>(Korea)</small><br />SLPM-74286 <small>(PlayStation 2 the Best, Disc 1)</small><br />SLPM-74287 <small>(PlayStation 2 the Best, Disc 2)</small><br />SLAJ-25104 <small>(Disc 1)</small><br />SLAJ-25105 <small>(Disc 2)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = October 2, 2008<br />September 2, 2010 <small>(PlayStation 2 the Best)</small> | |releasedateNTSCJ = October 2, 2008<br />October 30, 2008 <small>(Korea)</small><br />September 2, 2010 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Comments=BIOS: Europe v01.70, Speedhacks: Recommended, MTVU | |Comments=BIOS: Europe v01.70, Speedhacks: Recommended, MTVU | ||
|Tester=Bositman | |Tester=Bositman | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel i5-4210 CPU @1.70GHz 2.40 | |||
|GPU=Intel HD 4400 | |||
|Revision=1.4.0 | |||
|Graphics=GSdx 1.0.0 SSE41 | |||
*Direct3D11 (Hardware) | |||
*1920x1080 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=BIOS: USA 2.30; Preset 2; MTVU; Runs at 55-60 FPS with dips into 50-55 FPS when a lot of characters are on screen while in Native Resolution, but this is not really noticeable while in the flow of the game. Runs at 50-60 FPS with dips into 45-50 FPS when a lot of characters are on screen while in 2x Resolution. Anything over 2x is unplayable. Rare flicker at the beginning of some FMVs that lasts for less than a second. Can 100% complete this game. Tested for ~20 HRS. No crashes. | |||
|Tester=OneBigSpud | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 94: | Line 111: | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Misaligned text and vertical lines in menus | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=The game renders menus in a funky way consisting of stripes, and their alignment horizontally isn't great, with visible cutoffs/overlaps on any text and sprites rendered. | |||
|Workaround=You can improve the situation considerably by setting the Texture Offsets to X:500 and Y:500. Causes negligible misalignment of the health/musou bars, easily ignored. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Flickering FMVs | |IssueName=Flickering FMVs | ||
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|Workaround=This has been resolved in recent PCSX2 v1.5.0 git builds. For older versions go to Config > Emulation Settings > Game Fixes tab, turn on "Enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively temporarily switch to Software mode during FMVs by pressing the F9 key. | |Workaround=This has been resolved in recent PCSX2 v1.5.0 git builds. For older versions go to Config > Emulation Settings > Game Fixes tab, turn on "Enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively temporarily switch to Software mode during FMVs by pressing the F9 key. | ||
}} | }} | ||
==The gallery== | ==The gallery== |
Latest revision as of 16:16, 7 December 2022
Developer(s): Omega Force
Publisher(s): Koei
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic: 43/100
Game description: Featuring a new proprietary combat engine, Dynasty Warriors 6 delivers the exhilaration of single-handedly destroying thousands of soldiers on massive fields of combat. The lightning-fast, kung-fu fighting, fluid motion-captured animation, intuitive combat system and immersive environments create an unparalleled gaming experience, and push the limits of tactical action.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 (r5754) | GSdx SSE41 (r5752) |
|
Runs above full speed. | |
NTSC-U | ? |
|
1.1.0 (r5393) | GSdx 0.1.16 (r5390) |
|
BIOS: Europe v01.70, Speedhacks: Recommended, MTVU | Bositman |
NTSC-U | Windows 10 |
|
1.4.0 | GSdx 1.0.0 SSE41
|
|
BIOS: USA 2.30; Preset 2; MTVU; Runs at 55-60 FPS with dips into 50-55 FPS when a lot of characters are on screen while in Native Resolution, but this is not really noticeable while in the flow of the game. Runs at 50-60 FPS with dips into 45-50 FPS when a lot of characters are on screen while in 2x Resolution. Anything over 2x is unplayable. Rare flicker at the beginning of some FMVs that lasts for less than a second. Can 100% complete this game. Tested for ~20 HRS. No crashes. | OneBigSpud |
Trivia
- Original names: 真・三國無双5 Special (SLPM-55082) & (SLPM-74286), 진·삼국무쌍5 Special (SLKA-35005)
- Also known as Shin Sangoku Musou 5 Special (JP)
Known Issues
- Status: Active
- Type: Minor
- Description: The game renders menus in a funky way consisting of stripes, and their alignment horizontally isn't great, with visible cutoffs/overlaps on any text and sprites rendered.
- Workaround: You can improve the situation considerably by setting the Texture Offsets to X:500 and Y:500. Causes negligible misalignment of the health/musou bars, easily ignored.
Flickering FMVs
- Status: Fixed
- Type: Minor
- Description: All FMVs flicker.
- Workaround: This has been resolved in recent PCSX2 v1.5.0 git builds. For older versions go to Config > Emulation Settings > Game Fixes tab, turn on "Enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively temporarily switch to Software mode during FMVs by pressing the F9 key.
The gallery
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Categories:
- Games rated B in Japan
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