Duel Masters: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = Cover_Duel_Masters.jpg
|image            = Cover_Duel_Masters.jpg
|caption          =
|caption          =
|developer        =
|developer        = High Voltage Software
|genre            =
|publisher        = [[Atari]]
|genre            = Turn-based strategy
|wikipedia        = [https://en.wikipedia.org/wiki/Duel_Masters_(video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/922369-duel-masters Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/duel-masters Metacritic]|66/100}}
|gameinfo          = Duel Masters: Cobalt brings card-collecting action to the PlayStation 2. Based on the Duel Masters card game, Cobalt features more than 100 creatures that you can control in combat. Each creature has its own special abilities, which are detailed on each card. Build your own decks to complement your battle strategies. Save your decks to your memory card, and then take them to your friend's house for multiplayer duels. This is your chance to find out who the best duelist really is.
|gameinfo          = Duel Masters: Cobalt brings card-collecting action to the PlayStation 2. Based on the Duel Masters card game, Cobalt features more than 100 creatures that you can control in combat. Each creature has its own special abilities, which are detailed on each card. Build your own decks to complement your battle strategies. Save your decks to your memory card, and then take them to your friend's house for multiplayer duels. This is your chance to find out who the best duelist really is.
|wikipedia        =
<!-- General props -->
|reviewlinks      =
|numberofplayers  = 2
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/922369-duel-masters Link]
|eu_rating        = 7+
|eu_rating        = 7+
|eu_rating_text    = Fear
|na_rating        = E
|na_rating_text    = Violence
|na_rating_text    = Violence
|na_rating        = E
<!-- Language props -->
|italian          = SLES-52884
|italian          = SLES-52884
|spanish          = SLES-52884
|spanish          = SLES-52884
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|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = November 2, 2004
|releasedateNTSCU  = November 2, 2004
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
|NTSCJ            = 0
|serialsNTSCJ      =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
}}
}}


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{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows 7
|CPU=?
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=?
|Revision=v1.5.0 (dev-1882)
|Graphics=?
|Graphics=GSdx 1.1.0
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=This is a test placeholder. Add your configuration here.
*Renderer: OpenGL (Hardware)
|Tester=?
*Internal Resolution: 3x Native
}}
*CRC Hack Level: Full
*Configure Hacks:
**Unscale Point Line
</spoiler>
|Sound=*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Finished the Fire deck campaign. Encountered no crashes or freezes. There are minor visual glitches present in hardware mode and when uprendering the game. There is also a certain hard to replicate visual bug present in the software renderer too where the dome on the model of the monster "Bloody Squito" is not transparent. Runs at 120 FPS uncapped during the duels and 200 FPS outside of them.
|Tester=Vibhor}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64 (V1909)
|CPU=Intel Core i7-8700K @ 4.70 GHz
|GPU=NVIDIA GeForce GTX 1070 Ti 8 GB GDDR5
|Revision=1.5.0 (dev-3285)
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** Preset: 2-Safe(Default)
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: X
</spoiler>
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 12x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* CRC Hack Level: Full (Direct3D)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments= Finished Nature Campaign fully. Zero crashes or hangs. Runs at full 60 fps constantly. Uncapped at 12x resolution runs between 100-120 fps. Bloody Squito monster has glitchy transparency on bulb. Sometimes it's fine, sometimes not. May depend on which arena it spawns in.
|Tester=Yokrei}}
{{TestingFooter}}
{{TestingFooter}}


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{{TestingFooter}}
{{TestingFooter}}
-->
-->


==Trivia==
==Trivia==
* Also known as '''Duel Masters: Cobalt'''
* Also known as '''Duel Masters: Cobalt'''
* Not to be confused with [[Duel Masters: Birth of Super Dragon]]
* Not to be confused with [[Duel Masters: Birth of Super Dragon]]


<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Incorrect transparency effect on certain monster models
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=A monster model has bugged transparency effects [https://forums.pcsx2.net/Thread-Bug-Report-Duel-Masters-NTSC-U as described here]
|Workaround=
|Workaround=None
}}
}}
-->
 


==The gallery==
==The gallery==
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File:Duel_Masters_Forum_1.jpg|Duel Masters (SLUS 20924)
File:Duel_Masters_Forum_1.jpg|Duel Masters (SLUS 20924)
</gallery>
</gallery>
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Duel-Masters-SLUS-20924-U--30181 Duel Masters (SLUS 20924) (U)]}}
*[http://forums.pcsx2.net/Thread-Duel-Masters-SLUS-20924-U--30181 Duel Masters (SLUS 20924) (U)]}}

Revision as of 02:58, 24 February 2020

Duel Masters

Game general and emulation properties:
ESRB rating: E (Violence)
PEGI rating: 7+ (Fear)
Supports up to two local players
Languages supported:
English: SLES-52884 & SLUS-20924
German: SLES-52884
French: SLES-52884
Spanish: SLES-52884
Italian: SLES-52884
Region NTSC-U:
Serial numbers: SLUS-20924
Release date: November 2, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52884
Release date: December 3, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): High Voltage Software
Publisher(s): Atari
Genre: Turn-based strategy
Wikipedia: Link
Game review links: Metacritic66/100
Game description: Duel Masters: Cobalt brings card-collecting action to the PlayStation 2. Based on the Duel Masters card game, Cobalt features more than 100 creatures that you can control in combat. Each creature has its own special abilities, which are detailed on each card. Build your own decks to complement your battle strategies. Save your decks to your memory card, and then take them to your friend's house for multiplayer duels. This is your chance to find out who the best duelist really is.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7
  • Intel Core i5-6500 @ 3.20 GHz
  • NVIDIA GeForce GTX 750 Ti
v1.5.0 (dev-1882) GSdx 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3x Native
  • CRC Hack Level: Full
  • Configure Hacks:
    • Unscale Point Line

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Finished the Fire deck campaign. Encountered no crashes or freezes. There are minor visual glitches present in hardware mode and when uprendering the game. There is also a certain hard to replicate visual bug present in the software renderer too where the dome on the model of the monster "Bloody Squito" is not transparent. Runs at 120 FPS uncapped during the duels and 200 FPS outside of them. Vibhor
NTSC-U Windows 10 Home x64 (V1909)
  • Intel Core i7-8700K @ 4.70 GHz
  • NVIDIA GeForce GTX 1070 Ti 8 GB GDDR5
1.5.0 (dev-3285) GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • Preset: 2-Safe(Default)
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • mVU Flag Hack: ✓
    • MTVU: X

</spoiler> <spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 12x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • CRC Hack Level: Full (Direct3D)

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Finished Nature Campaign fully. Zero crashes or hangs. Runs at full 60 fps constantly. Uncapped at 12x resolution runs between 100-120 fps. Bloody Squito monster has glitchy transparency on bulb. Sometimes it's fine, sometimes not. May depend on which arena it spawns in. Yokrei


Trivia


Known Issues

Incorrect transparency effect on certain monster models

  • Status: Active
  • Type: Minor
  • Description: A monster model has bugged transparency effects as described here
  • Workaround: None


The gallery


Public compatibility forum links