Dual Hearts: Difference between revisions

Jump to navigation Jump to search
1,111 bytes added ,  26 December 2019
no edit summary
(Game description and info courtesy of www.gamefaqs.com, info contributor(s): Asch The Hated, Alec86, Mookiethebold, oliis)
No edit summary
(8 intermediate revisions by 2 users not shown)
Line 2: Line 2:
|image            = Dual_Heartscover.jpg
|image            = Dual_Heartscover.jpg
|caption          =
|caption          =
|developer        = [[Matrix Software]]
|developer        = Matrix Software
|publisher        = [[Sony|SCEI]] (JP), [[Atlus]] (NA)
|publisher        = [[Sony|SCEI]] (JP), [[Atlus]] (US)
|genre            = Action-adventure RPG
|genre            = Action, RPG
|gameinfo          = Rumble has come to Sonno Island in search of the legendary Dream Stone, but first he needs the help of Tumble to unlock a mysterious temple. Together, they'll travel by land, air, and sea through fantastic--and sometimes twisted--dreamscapes to find magical orbs that can break the temple's seal. In Dual Hearts, you'll join their search for lost keys as they fight with swords, solve challenging puzzles, and perform devastating combination attacks.<br />
|gameinfo          = Rumble has come to Sonno Island in search of the legendary Dream Stone, but first he needs the help of Tumble to unlock a mysterious temple. Together, they'll travel by land, air, and sea through fantastic--and sometimes twisted--dreamscapes to find magical orbs that can break the temple's seal. In Dual Hearts, you'll join their search for lost keys as they fight with swords, solve challenging puzzles, and perform devastating combination attacks.<br />
The plot begins with a treasure hunter named Rumble learning about a treasure, the Dream Stone on Sonno Island and setting out for it. At the same time, Tumble, who is a magical dream creature called a baku, is summoned by the Dream Queen to protect dream orbs. They both come to the same island and after a strange twist of fate become partners. Bakus can exist both within the dream world and the real world, and Rumble uses Tumble to travel into different peoples' dreams searching for the dream orbs. Most of the dreams become nightmares full of dangerous monsters.
The plot begins with a treasure hunter named Rumble learning about a treasure, the Dream Stone on Sonno Island and setting out for it. At the same time, Tumble, who is a magical dream creature called a baku, is summoned by the Dream Queen to protect dream orbs. They both come to the same island and after a strange twist of fate become partners. Bakus can exist both within the dream world and the real world, and Rumble uses Tumble to travel into different peoples' dreams searching for the dream orbs. Most of the dreams become nightmares full of dangerous monsters.
|wikipedia        = [http://en.wikipedia.org/wiki/Dual_Hearts Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Dual_Hearts Link]
|reviewlinks      = [http://www.gamespot.com/dual-hearts/ Gamespot]
|reviewscore      = 7.5/10
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562324-dual-hearts Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562324-dual-hearts Link]
|reviewlinks      = {{ReviewLink|[http://www.gamespot.com/dual-hearts/ Gamespot]|7.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dual-hearts Metacritic]|70/100}}
|japan_rating      = A
|japan_rating      = A
|na_rating_text    = Violence
|na_rating_text    = Violence
|na_rating        = E
|na_rating        = E
|japanese          = SCPS-15022
|japanese          = SCPS-15022 & NPJC-00015
|english          = SLUS-20475
|english          = SLUS-20475 & SLUS-29033 & SLUS-28013
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 34: Line 34:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15022<br />NPJC-00015<br />SCPS-55011
|serialsNTSCJ      = SCPS-15022<br />NPJC-00015 <small>(PS2 Classics)</small><br />SCPS-55011<br />PCPX-96324 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 14, 2002<br />January 21, 2015
|releasedateNTSCJ  = February 14, 2002<br />January 21, 2015 <small>(PS2 Classics)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 85: Line 85:
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Random Crashing
|IssueName=Broken Effects
|IsFixed=0
|IssueLevel=0
|Description=skies In the game are misaligned.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
 
{{Issue
|IssueName=Broken Graphic
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=It will only happen very rarely, but the game will randomly crash.  
|Description=When loading save state, visual Glitches may appear.  
|Workaround=None currently. Try to not interfere with hacks or frame limit unlocking, and start the game with a full boot. Try to not raise the internal resolution too high.
|Workaround=Press F9 Twice
}}
}}


{{Issue
{{Issue
|IssueName=Missing Sprites/Images/Blocky Shadows
|IssueName= Hero's hair is blur
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=This bug does not affect out-of-dream gameplay. When in-dream, Esamons become invisible, "dream coins" are invisible, Tummy Ups and Gold Esamons are missing faces, and the lock-on icon does not visually appear. Button prompts will not show in character chat bubbles or on the menu.
|Description=When playing the game at higher resolution than Native the Hero hair looks blur
|Workaround=Unknown. It is best to restart the game with a full boot and not interfere with hacks or unlocking frame limit.
|Workaround=Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to Normal
}}
}}


Line 105: Line 113:
|IssueLevel=0
|IssueLevel=0
|Description=Intro FMV is off screen, off-color, and pixelated. Audio is fine.
|Description=Intro FMV is off screen, off-color, and pixelated. Audio is fine.
|Workaround=Software mode.
|Workaround=Go to Config, Emulation Settings, Game fixes, Enable manual game fixes, enable Switch to GSdx Software rendering when an FMV plays.
}}
 
 
{{Issue
|IssueName=Random Crashing
|IsFixed=1
|IssueLevel=1
|Description=It will only happen very rarely, but the game will randomly crash.
|Workaround=None currently. Try to not interfere with hacks or frame limit unlocking, and start the game with a full boot. Try to not raise the internal resolution too high.
}}
 
{{Issue
|IssueName=Missing Sprites/Images/Blocky Shadows
|IsFixed=1
|IssueLevel=1
|Description=This bug does not affect out-of-dream gameplay. When in-dream, Esamons become invisible, "dream coins" are invisible, Tummy Ups and Gold Esamons are missing faces, and the lock-on icon does not visually appear. Button prompts will not show in character chat bubbles or on the menu.
|Workaround=Unknown. It is best to restart the game with a full boot and not interfere with hacks or unlocking frame limit.
}}
}}


ninja
269

edits

Navigation menu