Dual Hearts: Difference between revisions

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{{info-stub}}
{{infobox
 
{{infobox game
|image            = Dual_Heartscover.jpg
|image            = Dual_Heartscover.jpg
|caption          =
|caption          =
|developer        = [[Matrix Software]], [[Atlus]]
|developer         = Matrix Software
|genre            = Action-adventure
|publisher         = [[Sony|SCEI]] (JP), [[Atlus]] (US)
|gameinfo          =  
|genre            = Action, RPG
|wikipedia        =
|gameinfo          = Rumble has come to Sonno Island in search of the legendary Dream Stone, but first he needs the help of Tumble to unlock a mysterious temple. Together, they'll travel by land, air, and sea through fantastic--and sometimes twisted--dreamscapes to find magical orbs that can break the temple's seal. In Dual Hearts, you'll join their search for lost keys as they fight with swords, solve challenging puzzles, and perform devastating combination attacks.<br />
|reviewlinks      =
The plot begins with a treasure hunter named Rumble learning about a treasure, the Dream Stone on Sonno Island and setting out for it. At the same time, Tumble, who is a magical dream creature called a baku, is summoned by the Dream Queen to protect dream orbs. They both come to the same island and after a strange twist of fate become partners. Bakus can exist both within the dream world and the real world, and Rumble uses Tumble to travel into different peoples' dreams searching for the dream orbs. Most of the dreams become nightmares full of dangerous monsters.
|reviewscore      =
|wikipedia        = [http://en.wikipedia.org/wiki/Dual_Hearts Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562324-dual-hearts Link]
|reviewlinks      = {{ReviewLink|[http://www.gamespot.com/dual-hearts/ Gamespot]|7.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dual-hearts Metacritic]|70/100}}
|japan_rating      = A
|na_rating_text    = Violence
|na_rating        = E
|japanese          = SCPS-15022 & NPJC-00015
|english          = SLUS-20475 & SLUS-29033 & SLUS-28013
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20475<br />SLUS-29033 <small>(Regular Demo)</small><br />SLUS-28013 <small>(Trade Demo)</small>
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = September 23, 2002
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 0
|serialsPAL        =
|serialsPAL        =
|CRCsPAL          =
|CRCsPAL          =
Line 28: Line 34:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SCPS-15022<br />NPJC-00015 <small>(PS2 Classics)</small><br />SCPS-55011<br />PCPX-96324 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = February 14, 2002<br />January 21, 2015  <small>(PS2 Classics)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = 1.0.0 r5350
 
|gsname            = GSDX
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|gsver            = r5334
{{TestingHeader|OS=Windows}}
|soundname        = SPU2-X
{{TestingEntry
|soundver          = 2.0
|Status=2
|padname          = LilyPad
|Region=NTSC-U
|padver            = 0.11.0
|OS=?
|dvdplugname      =
|CPU=Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
|dvdplugver        =  
|GPU=NVIDIA GeForce GTX 660 2 GB
|biosver          =  
|Revision=1.0.0 r5350
|hacks            =
|Graphics=GSDX r5334
|fpsinfo          =
|Sound=
|comment          =
* SPU2-X 2.0
<!-- Linux specs -->
* LilyPad 0.11.0
|linuxpcsx2ver    =
|Comments=60 FPS constant, lowers to 30 FPS effect (still says 60 FPS in emu window) during battles with many enemies
|linuxgsname      =
|Tester=Superscooter
|linuxgsver        =
}}
|linuxsoundname    =
{{TestingFooter}}
|linuxsoundver    =
 
|linuxpadname      =
<!--
|linuxpadver      =
{{TestingHeader|OS=Linux}}
|linuxdvdplugname  =
{{TestingEntry
|linuxdvdplugver  =
|Status=?
|linuxbiosver      =
|Region=?
|linuxhacks        =
|OS=?
|linuxfpsinfo      =
|CPU=?
|linuxcomment      =
|GPU=?
<!-- Minimal PC specs -->
|Revision=?
|cputype          = Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
|Graphics=?
|gputype          = NVIDIA GeForce GTX 660 2 GB
|Sound=?
|pccomment        =
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
 
== Trivia ==
* Original names: '''デュアルハーツ''' (SCPS-15022)
 
 
 


==Known Issues==
==Known Issues==
===Random Crashing===
{{Issue
* '''Type:''' Crash
|IssueName=Broken Effects
* '''Affected Game Versions:''' Unknown
|IsFixed=0
* '''Description:''' It will only happen very rarely, but the game will randomly crash.  
|IssueLevel=0
* '''Solution:''' None currently. Try to not interfere with hacks or frame limit unlocking, and start the game with a full boot. Try to not raise the internal resolution too high.
|Description=skies In the game are misaligned.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}


===Missing Sprites/Images/Blocky Shadows===
{{Issue
* '''Type:''' Visual Bug
|IssueName=Broken Graphic
* '''Affected Game Versions:''' Unknown
|IsFixed=0
* '''Description:''' This bug does not affect out-of-dream gameplay. When in-dream, Esamons become invisible, "dream coins" are invisible, Tummy Ups and Gold Esamons are missing faces, and the lock-on icon does not visually appear. Button prompts will not show in character chat bubbles or on the menu.
|IssueLevel=-1
* '''Solution:''' Unknown. It is best to restart the game with a full boot and not interfere with hacks or unlocking frame limit.
|Description=When loading save state, visual Glitches may appear.  
|Workaround=Press F9 Twice
}}


===Corrupted FMV Intro===
{{Issue
* '''Type:''' Corruption
|IssueName= Hero's hair is blur
* '''Affected Game Versions:''' Unknown
|IsFixed=0
* '''Description:''' Intro FMV is off screen, off-color, and pixelated. Audio is fine.
|IssueLevel=0
* '''Solution:''' Software mode.
|Description=When playing the game at higher resolution than Native the Hero hair looks blur
|Workaround=Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to Normal
}}


{{Issue
|IssueName=Corrupted FMV Intro
|IsFixed=0
|IssueLevel=0
|Description=Intro FMV is off screen, off-color, and pixelated. Audio is fine.
|Workaround=Go to Config, Emulation Settings, Game fixes, Enable manual game fixes, enable Switch to GSdx Software rendering when an FMV plays.
}}
}}
{{Issue
|IssueName=Random Crashing
|IsFixed=1
|IssueLevel=1
|Description=It will only happen very rarely, but the game will randomly crash.
|Workaround=None currently. Try to not interfere with hacks or frame limit unlocking, and start the game with a full boot. Try to not raise the internal resolution too high.
}}
{{Issue
|IssueName=Missing Sprites/Images/Blocky Shadows
|IsFixed=1
|IssueLevel=1
|Description=This bug does not affect out-of-dream gameplay. When in-dream, Esamons become invisible, "dream coins" are invisible, Tummy Ups and Gold Esamons are missing faces, and the lock-on icon does not visually appear. Button prompts will not show in character chat bubbles or on the menu.
|Workaround=Unknown. It is best to restart the game with a full boot and not interfere with hacks or unlocking frame limit.
}}
==The gallery==
<gallery>
File:Dual_Hearts_Forum_1.jpg|Dual Hearts (SLUS 20475)
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Dual-Hearts-SLUS-20475-U--30182 Dual Hearts (SLUS 20475) (U)]}}

Revision as of 20:17, 26 December 2019

Dual Hearts

Game general and emulation properties:
CERO rating: A
ESRB rating: E (Violence)
Widescreen patch available
Languages supported:
English: SLUS-20475 & SLUS-29033 & SLUS-28013
Japanese: SCPS-15022 & NPJC-00015
Region NTSC-U:
Serial numbers: SLUS-20475
SLUS-29033 (Regular Demo)
SLUS-28013 (Trade Demo)
Release date: September 23, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15022
NPJC-00015 (PS2 Classics)
SCPS-55011
PCPX-96324 (Trial)
Release date: February 14, 2002
January 21, 2015 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Matrix Software
Publisher(s): SCEI (JP), Atlus (US)
Genre: Action, RPG
Wikipedia: Link
Game review links: Gamespot7.5/10, Metacritic70/100
Game description: Rumble has come to Sonno Island in search of the legendary Dream Stone, but first he needs the help of Tumble to unlock a mysterious temple. Together, they'll travel by land, air, and sea through fantastic--and sometimes twisted--dreamscapes to find magical orbs that can break the temple's seal. In Dual Hearts, you'll join their search for lost keys as they fight with swords, solve challenging puzzles, and perform devastating combination attacks.
The plot begins with a treasure hunter named Rumble learning about a treasure, the Dream Stone on Sonno Island and setting out for it. At the same time, Tumble, who is a magical dream creature called a baku, is summoned by the Dream Queen to protect dream orbs. They both come to the same island and after a strange twist of fate become partners. Bakus can exist both within the dream world and the real world, and Rumble uses Tumble to travel into different peoples' dreams searching for the dream orbs. Most of the dreams become nightmares full of dangerous monsters.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
  • NVIDIA GeForce GTX 660 2 GB
1.0.0 r5350 GSDX r5334
  • SPU2-X 2.0
  • LilyPad 0.11.0
60 FPS constant, lowers to 30 FPS effect (still says 60 FPS in emu window) during battles with many enemies Superscooter


Trivia

  • Original names: デュアルハーツ (SCPS-15022)



Known Issues

Broken Effects

  • Status: Active
  • Type: Minor
  • Description: skies In the game are misaligned.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.

Broken Graphic

  • Type: Note (not an issue)
  • Description: When loading save state, visual Glitches may appear.
  • Workaround: Press F9 Twice

Hero's hair is blur

  • Status: Active
  • Type: Minor
  • Description: When playing the game at higher resolution than Native the Hero hair looks blur
  • Workaround: Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to Normal

Corrupted FMV Intro

  • Status: Active
  • Type: Minor
  • Description: Intro FMV is off screen, off-color, and pixelated. Audio is fine.
  • Workaround: Go to Config, Emulation Settings, Game fixes, Enable manual game fixes, enable Switch to GSdx Software rendering when an FMV plays.


Random Crashing

  • Status: Fixed
  • Type: Serious
  • Description: It will only happen very rarely, but the game will randomly crash.
  • Workaround: None currently. Try to not interfere with hacks or frame limit unlocking, and start the game with a full boot. Try to not raise the internal resolution too high.

Missing Sprites/Images/Blocky Shadows

  • Status: Fixed
  • Type: Serious
  • Description: This bug does not affect out-of-dream gameplay. When in-dream, Esamons become invisible, "dream coins" are invisible, Tummy Ups and Gold Esamons are missing faces, and the lock-on icon does not visually appear. Button prompts will not show in character chat bubbles or on the menu.
  • Workaround: Unknown. It is best to restart the game with a full boot and not interfere with hacks or unlocking frame limit.

The gallery

Public compatibility forum links