Drome Racers: Difference between revisions

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{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=1
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows
|CPU=?
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=?
|GPU=Nvidia GTX 285 768MB
|Revision=?
|Revision=13 11 2012 1.1.0 r5452-
|Graphics=?
|Graphics=GSdx 5442 SSE41 [29 10 2012]
|Sound=?
|Sound=
|Comments=This is a test placeholder. Add your configuration here.
*SPU2-X 2.0.0 [21 11 2012]
|Tester=?
*LilyPad 0.11.0 [09 10 2012]
|Comments=Environment is blank if gsdx is in hardware mode. In software mode it looks fine, but hangs shortly ingame.
|Tester={{ForumUser|General-Plot}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 920 @ 3.8Ghz
|GPU=Nvidia GTX 570 1368MB
|Revision=1.2.1 r5875
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe v01.70(27/02/2003), Game needs to be played in software mode as hardware mode has a static image over it (as above), but runs at full speed with 3 render threads. No longer hangs, played a few races to make sure., Shadows are a bit SPS-like, but it's not intrusive to the gameplay
|Tester={{ForumUser|refraction}}
}}
[[Category:temp new test case]]
{{TestingFooter}}
{{TestingFooter}}


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