DreamWorks Shrek the Third: Difference between revisions

Jump to navigation Jump to search
m
1 revision imported
No edit summary
m (1 revision imported)
 
(86 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{info-stub}}
{{infobox
{{infobox
|image            = Cover_DreamWorks_Shrek_the_Third.jpg
|image            = Cover_DreamWorks_Shrek_the_Third.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = Amaze Entertainment
|developer        = [[Amaze Entertainment]]
|publisher        = [[Activision]]
|publisher        = [[Activision]]
|genre            = Action
|genre            = Action
|wikipedia        = [https://en.wikipedia.org/wiki/Shrek_the_Third_(video_game) Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/936478-dreamworks-shrek-the-third Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2007/05/21/shrek-the-third-review-2 IGN]|6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shrek-the-third Metacritic]|56/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/shrek-the-third-review/1900-6171162/ GameSpot]|5.2/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/shrek-the-third-review Eurogamer]|5/10}}
|gameinfo          = Save Far Far Away in this twisted fairy tale adventure. When the King falls ill, it's up to Shrek to find the true heir and save Far Far Away. Journey with Shrek, Donkey, and Puss-in-Boots on this all new twisted fairy tale adventure. Along the way, meet new friends, conquer bold enemies, and visit never before seen lands from the movie and beyond.
|gameinfo          = Save Far Far Away in this twisted fairy tale adventure. When the King falls ill, it's up to Shrek to find the true heir and save Far Far Away. Journey with Shrek, Donkey, and Puss-in-Boots on this all new twisted fairy tale adventure. Along the way, meet new friends, conquer bold enemies, and visit never before seen lands from the movie and beyond.
|wikipedia        =
<!-- General props -->
|sw-rendering-only = 1
|widescreenpatch  = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/936478-dreamworks-shrek-the-third Link]
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shrek-the-third Metacritic]|56/100}}
|eu_rating        = 7+
|eu_rating        = 7+
|au_rating        = G
|au_rating        = G
|na_rating        = E10+
|na_rating_text    = Cartoon Violence, Crude Humor
|na_rating_text    = Cartoon Violence, Crude Humor
|na_rating        = E10+
<!-- Language props -->
|swedish          = SLES-54774
|swedish          = SLES-54774
|italian          = SLES-54774
|italian          = SLES-54774
Line 27: Line 27:
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21454
|serialsNTSCU      = SLUS-21454
|CRCsNTSCU        =
|CRCsNTSCU        = 90A9963E
|releasedateNTSCU  = May 15, 2007
|releasedateNTSCU  = May 15, 2007
|statusNTSCU      = 2
|statusNTSCU      = 2
Line 35: Line 35:
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54770<br />SLES-54774<br />SLES-54771
|serialsPAL        = SLES-54770<br />SLES-54774<br />SLES-54771
|CRCsPAL          =
|CRCsPAL          = 6DD4EB8D <small>(PAL-E)</small>
|releasedatePAL    = June 6, 2007 <small>(Australia)</small><br />June 29, 2007
|releasedatePAL    = June 6, 2007 <small>(Australia)</small><br />June 29, 2007
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
Line 56: Line 56:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU=HD radeon 6850
|GPU=AMD Radeon HD 6850
|Revision=1.3 Git 5 of June-
|Revision=1.3 (git 05-Jun)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Hardware mode have horrible sounds bugs,likes a chainsawn and terribles blanks grafichs ands variations ,distorctions....Software mode its fine,just have some lag in audio.
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Hardware mode have horrible sounds bugs,likes a chainsawn and terribles blanks grafichs ands variations, distorctions....Software mode its fine,just have some lag in audio.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
{{TestingEntry
|Status=1
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-8400
|GPU=NVIDIA GeForce GTX 1070
|Revision=v1.5.0
|Graphics=GSdx
|Sound=
* SPU2-X 2.0.0
* ?
|Comments=Japan v02.20(10/02/2006) In the begining of the game PCSX2 is not rendering chairs and tables and becouse of that you can't make it to next level.
|Tester={{ForumUser|Cursinal}}
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=v1.5.0 (dev-2669 gef3802b67)
<!--
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
-->
|Graphics=GSdx 1.1.0 AVX2
<!--
* Renderer: Direct3D11 (Hardware/Software)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* '''Shader Configuration:'''
** FXAA: ✓
** Shade Boost: 50/50/60
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30, The game works up until the first level where you have to destroy some chairs and tables. These objects do not spawn however, causing you to be stuck here. I've tested out Direct3D11 (Hardware/Software), and OpenGL (Hardware/Software), and various Rounding/Clamping modes, but nothing seems to work for this issue as of yet.
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC/PAL-E
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.2564
* '''Automatic fixes'''
<!--
<small style="font-size:10px;">
* '''Speedhacks:'''
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
-->
|Graphics=GSdx
<!--
<small style="font-size:10px;">
* Renderer: Vulkan
* Native Resolution: 2880×1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
-->
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Perfect, Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. There are no more problems in the first level (with the statue and tables). After fixing in the first level, in the second level, a '''Black wall''' appears behind Shrek after talking with the Cat, and this is also a problem at other levels, I checked it myself. But in emulator build '''v1.7.2090''', this problem was fixed in '''Automatic fixes''', But if you have old emulator build v1.7.0 use '''VU Rounding''' to '''Nearest'''. The game was 100% complete, there were no crashes, errors or freezes, you can play safely.
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingFooter}}


<!--
<!--
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=?
Line 79: Line 160:
|Sound=?
|Sound=?
|Comments=?
|Comments=?
|Tester=?
|Tester=
}}
}}  
{{TestingFooter}}
-->
-->


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Semi-dark image
|IsFixed=0
|IssueLevel=0
|Description=In hardware mode the image becomes semi-dark.
|Workaround=Use software mode.
}}


==Fixed Issues ==
{{Issue
{{Issue
|IssueName=
|IssueName=Chairs and tables do not spawn in the first level and audio bugs
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=2
|Description=
|Description=In the first level of the game, right after the tutorial section where you learn how to fight, some chairs and tables are supposed to spawn which you have to destroy. These objects however do not spawn, causing you to be stuck in this section of the game. This issue affects both the PAL and NTSC versions.
|Workaround=
|Workaround=This issue has been fixed in emulator version 1.7.0 in '''Automatic fixes'''.
}}
}}
-->
{{Issue
|IssueName=Black wall
|IsFixed=1
|IssueLevel=1
|Description=In some levels there is a black zone (for example, at the beginning of the second level after talking with the Cat, there is a black gate behind Shrek). This problem was in '''Hardware mode''' and in '''Software'''.
|Workaround=Fixed with Automatic Gamefixes in '''1.7.2090''' or else set VU Rounding to Nearest.
<gallery widths="175px" heights="100px">
Shrek-the-Third-error.png|Black wall
Shrek-the-Third-error(2).png|Automatic fixes
</gallery>
}}
 


==The gallery==
== Gameplay Screenshots ==
<gallery>
<gallery widths="175px" heights="100px">
File:Shrek_the_Third_Forum_1.jpg|Shrek the Third (SLUS 21454)
Shrek_the_Third_Forum_1.jpg|Shrek the Third (SLUS 21454)
Shrek_the_Third-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Shrek_the_Third-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Shrek_the_Third-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Shrek_the_Third-chern40+7(3).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Shrek-the-Third-SLUS-21454-U--29840 Shrek the Third (SLUS 21454) (U)]}}
*[http://forums.pcsx2.net/Thread-Shrek-the-Third-SLUS-21454-U--29840 Shrek the Third (SLUS 21454) (U)]}}
67,565

edits

Navigation menu