DreamWorks Shrek the Third: Difference between revisions

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|OS=Windows 8.1, x64
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=Nightly - v1.7.2095
* '''Automatic fixes'''
<spoiler show="Settings Emulator" hide="Hide">
<spoiler show="Settings Emulator" hide="Hide">
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -2
** INTC Spin Detection
** VU Cycle Stealing: 1
** Wait Loop Detection
** INTC Spin Detection: Enabled
** mVU Flag Hack
** Wait Loop Detection: Enabled
** MTVU
** mVU Flag Hack: Enabled
</spoiler>
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880×1620
* Native Resolution: 2560x1440 and 2880×1620
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
</spoiler>
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* SPU2-X
* SPU2-X
* LilyPad
* LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. There are no more problems in the first level (with the statue and tables). The game was 100% complete, there were no crashes, errors or freezes, you can play safely.
|Comments=Europe v02.00(14/06/2004), Perfect, Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. There are no more problems in the first level (with the statue and tables). After fixing in the first level, in the second level, a '''Black wall''' appears behind Shrek after talking with the Cat, and this is also a problem at other levels, I checked it myself. But in emulator build '''v1.7.2090''', this problem was fixed in '''Automatic fixes''', But if you have old emulator build v1.7.0 use '''VU Rounding''' to '''Nearest'''. The game was 100% complete, there were no crashes, errors or freezes, you can play safely.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
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|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In some levels there is a black zone (for example, at the beginning of the second level after talking with the Cat, there is a black gate behind Shrek).
|Description=In some levels there is a black zone (for example, at the beginning of the second level after talking with the Cat, there is a black gate behind Shrek). This problem was in '''Hardware mode''' and in '''Software'''.
|Workaround=Fixed with Automatic Gamefixes in '''1.7.2090''' or else set VU Rounding to Nearest.
|Workaround=Fixed with Automatic Gamefixes in '''1.7.2090''' or else set VU Rounding to Nearest.
<spoiler show="Show Example Image" hide="Hide">
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Shrek-the-Third-error.png
Shrek-the-Third-error.png|Black wall
Shrek-the-Third-error(2).png|Automatic fixes
</gallery>
</gallery>
</spoiler>
}}
}}


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