DreamWorks Shrek the Third: Difference between revisions

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|CRCsPAL          = 6DD4EB8D
|CRCsPAL          = 6DD4EB8D
|releasedatePAL    = June 6, 2007 <small>(Australia)</small><br />June 29, 2007
|releasedatePAL    = June 6, 2007 <small>(Australia)</small><br />June 29, 2007
|statusPAL        = 1
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U/PAL-E
|OS=Windows 8.1, x64
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=Nightly - v1.7.2095
* '''Automatic fixes'''
<spoiler show="Settings Emulator" hide="Hide">
<spoiler show="Settings Emulator" hide="Hide">
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -2
** INTC Spin Detection
** VU Cycle Stealing: 1
** Wait Loop Detection
** INTC Spin Detection: Enabled
** mVU Flag Hack
** Wait Loop Detection: Enabled
** MTVU
** mVU Flag Hack: Enabled
</spoiler>
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880×1620
* Native Resolution: 2560x1440 and 2880×1620
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
</spoiler>
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* SPU2-X
* SPU2-X
* LilyPad
* LilyPad
|Comments=Europe v02.00(14/06/2004), Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. There are no more problems in the first level (with the statue and tables).
|Comments=Europe v02.00(14/06/2004), Perfect, Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. There are no more problems in the first level (with the statue and tables). After fixing in the first level, in the second level, a '''Black wall''' appears behind Shrek after talking with the Cat, and this is also a problem at other levels, I checked it myself. But in emulator build '''v1.7.2090''', this problem was fixed in '''Automatic fixes''', But if you have old emulator build v1.7.0 use '''VU Rounding''' to '''Nearest'''. The game was 100% complete, there were no crashes, errors or freezes, you can play safely.
|Tester=Chern40+7
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments=?
|Comments=?
|Tester=
|Tester=
}} -->
}}  
 
-->


==Known Issues ==
==Known Issues==
{{Issue
{{Issue
|IssueName=Brakes in Minigames
|IssueName=Semi-dark image
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=When you select ''Minigames!'' in the main menu, the download is in progress, and then in the selection of any mini-game, the brakes immediately go.
|Description=In hardware mode the image becomes semi-dark.
|Workaround=Use an imaginary game quality such as 1080p, 720p, or Native (PS2), if any user has a weak computer.
|Workaround=Use software mode.
}}
}}


==Fixed Issues ==
==Fixed Issues ==
{{Issue
{{Issue
|IssueName=Chairs and tables do not spawn in the first level.
|IssueName=Chairs and tables do not spawn in the first level
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=In the first level of the game, right after the tutorial section where you learn how to fight, some chairs and tables are supposed to spawn which you have to destroy. These objects however do not spawn, causing you to be stuck in this section of the game. This issue affects both the PAL and NTSC versions.
|Description=In the first level of the game, right after the tutorial section where you learn how to fight, some chairs and tables are supposed to spawn which you have to destroy. These objects however do not spawn, causing you to be stuck in this section of the game. This issue affects both the PAL and NTSC versions.
|Workaround=This issue has been fixed in emulator version 1.7.0. Now you can use the hardware mode as well.
|Workaround=This issue has been fixed in emulator version 1.7.0. Now you can use the hardware mode as well.
}}
{{Issue
|IssueName=Black wall
|IsFixed=1
|IssueLevel=1
|Description=In some levels there is a black zone (for example, at the beginning of the second level after talking with the Cat, there is a black gate behind Shrek). This problem was in '''Hardware mode''' and in '''Software'''.
|Workaround=Fixed with Automatic Gamefixes in '''1.7.2090''' or else set VU Rounding to Nearest.
<gallery widths="175px" heights="100px">
Shrek-the-Third-error.png|Black wall
Shrek-the-Third-error(2).png|Automatic fixes
</gallery>
}}
}}


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