DreamWorks Shrek the Third: Difference between revisions

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|CRCsPAL          = 6DD4EB8D
|CRCsPAL          = 6DD4EB8D
|releasedatePAL    = June 6, 2007 <small>(Australia)</small><br />June 29, 2007
|releasedatePAL    = June 6, 2007 <small>(Australia)</small><br />June 29, 2007
|statusPAL        = 1
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U/PAL-E
|OS=Windows 8.1, x64
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=Nightly - v1.7.2095
* '''Automatic fixes'''
<spoiler show="Settings Emulator" hide="Hide">
<spoiler show="Settings Emulator" hide="Hide">
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -2
** INTC Spin Detection
** VU Cycle Stealing: 1
** Wait Loop Detection
** INTC Spin Detection: Enabled
** mVU Flag Hack
** Wait Loop Detection: Enabled
** MTVU
** mVU Flag Hack: Enabled
</spoiler>
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880×1620
* Native Resolution: 2560x1440 and 2880×1620
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
</spoiler>
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* SPU2-X
* SPU2-X
* LilyPad
* LilyPad
|Comments=Europe v02.00(14/06/2004), Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. There are no more problems in the first level (with the statue and tables).
|Comments=Europe v02.00(14/06/2004), Perfect, Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. There are no more problems in the first level (with the statue and tables). After fixing in the first level, in the second level, a '''Black wall''' appears behind Shrek after talking with the Cat, and this is also a problem at other levels, I checked it myself. But in emulator build '''v1.7.2090''', this problem was fixed in '''Automatic fixes''', But if you have old emulator build v1.7.0 use '''VU Rounding''' to '''Nearest'''. The game was 100% complete, there were no crashes, errors or freezes, you can play safely.
|Tester=Chern40+7
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments=?
|Comments=?
|Tester=
|Tester=
}} -->
}}  
 
-->


==Known Issues ==
==Known Issues==
{{Issue
{{Issue
|IssueName=Brakes in Minigames
|IssueName=Semi-dark image
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=When you select ''Minigames!'' in the main menu, the download is in progress, and then in the selection of any mini-game, the brakes immediately go.
|Description=In hardware mode the image becomes semi-dark.
|Workaround=Use an imaginary game quality such as 1080p, 720p, or Native (PS2), if any user has a weak computer.
|Workaround=Use software mode.
}}
}}


==Fixed Issues ==
==Fixed Issues ==
{{Issue
{{Issue
|IssueName=Chairs and tables do not spawn in the first level.
|IssueName=Chairs and tables do not spawn in the first level
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=In the first level of the game, right after the tutorial section where you learn how to fight, some chairs and tables are supposed to spawn which you have to destroy. These objects however do not spawn, causing you to be stuck in this section of the game. This issue affects both the PAL and NTSC versions.
|Description=In the first level of the game, right after the tutorial section where you learn how to fight, some chairs and tables are supposed to spawn which you have to destroy. These objects however do not spawn, causing you to be stuck in this section of the game. This issue affects both the PAL and NTSC versions.
|Workaround=This issue has been fixed in emulator version 1.7.0. Now you can use the hardware mode as well.
|Workaround=This issue has been fixed in emulator version 1.7.0. Now you can use the hardware mode as well.
}}
{{Issue
|IssueName=Black wall
|IsFixed=1
|IssueLevel=1
|Description=In some levels there is a black zone (for example, at the beginning of the second level after talking with the Cat, there is a black gate behind Shrek). This problem was in '''Hardware mode''' and in '''Software'''.
|Workaround=Fixed with Automatic Gamefixes in '''1.7.2090''' or else set VU Rounding to Nearest.
<gallery widths="175px" heights="100px">
Shrek-the-Third-error.png|Black wall
Shrek-the-Third-error(2).png|Automatic fixes
</gallery>
}}
}}



Revision as of 10:10, 12 December 2021

DreamWorks Shrek the Third

NTSC-U cover
Game general and emulation properties:
ESRB rating: E10+ (Cartoon Violence, Crude Humor)
PEGI rating: 7+
OFLC rating: G
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-54770 & SLES-54774 & SLES-54771 & SLUS-21454
German: SLES-54771
French: SLES-54771
Spanish: SLES-54771
Dutch: SLES-54771
Italian: SLES-54774
Swedish: SLES-54774
Region NTSC-U:
Serial numbers: SLUS-21454
Release date: May 15, 2007
CRCs: 90A9963E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54770
SLES-54774
SLES-54771
Release date: June 6, 2007 (Australia)
June 29, 2007
CRCs: 6DD4EB8D
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Amaze Entertainment
Publisher(s): Activision
Genre: Action
Wikipedia: Link
Game review links: IGN6/10, Metacritic56/100, GameSpot5.2/10, Eurogamer5/10
Game description: Save Far Far Away in this twisted fairy tale adventure. When the King falls ill, it's up to Shrek to find the true heir and save Far Far Away. Journey with Shrek, Donkey, and Puss-in-Boots on this all new twisted fairy tale adventure. Along the way, meet new friends, conquer bold enemies, and visit never before seen lands from the movie and beyond.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (git 05-Jun) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Hardware mode have horrible sounds bugs,likes a chainsawn and terribles blanks grafichs ands variations ,distorctions....Software mode its fine,just have some lag in audio.
PAL Windows
  • Intel Core i5-8400
  • NVIDIA GeForce GTX 1070
v1.5.0 GSdx
  • SPU2-X 2.0.0
  • ?
Japan v02.20(10/02/2006) In the begining of the game PCSX2 is not rendering chairs and tables and becouse of that you can't make it to next level.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
v1.5.0 (dev-2669 gef3802b67)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • mVU Flag Hack: ✓
    • MTVU: ✓

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware/Software)
  • Internal Resolution: 4x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • CRC Hack Level: Automatic
  • Shader Configuration:
    • FXAA: ✓
    • Shade Boost: 50/50/60

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, The game works up until the first level where you have to destroy some chairs and tables. These objects do not spawn however, causing you to be stuck here. I've tested out Direct3D11 (Hardware/Software), and OpenGL (Hardware/Software), and various Rounding/Clamping modes, but nothing seems to work for this issue as of yet. Ryudo
NTSC-U/PAL-E Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
Nightly - v1.7.2095
  • Automatic fixes

<spoiler show="Settings Emulator" hide="Hide">

  • Speedhacks:
    • INTC Spin Detection
    • Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D 11 or OpenGL (Hardware)
  • Native Resolution: 2560x1440 and 2880×1620
  • Texture Filtering: Bilinear (Forced and PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Automatic (Default)
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • FXAA Shader
  • Widescreen patch

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Perfect, Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. There are no more problems in the first level (with the statue and tables). After fixing in the first level, in the second level, a Black wall appears behind Shrek after talking with the Cat, and this is also a problem at other levels, I checked it myself. But in emulator build v1.7.2090, this problem was fixed in Automatic fixes, But if you have old emulator build v1.7.0 use VU Rounding to Nearest. The game was 100% complete, there were no crashes, errors or freezes, you can play safely.


Known Issues

Semi-dark image

  • Status: Active
  • Type: Minor
  • Description: In hardware mode the image becomes semi-dark.
  • Workaround: Use software mode.

Fixed Issues

Chairs and tables do not spawn in the first level

  • Status: Fixed
  • Type: Major
  • Description: In the first level of the game, right after the tutorial section where you learn how to fight, some chairs and tables are supposed to spawn which you have to destroy. These objects however do not spawn, causing you to be stuck in this section of the game. This issue affects both the PAL and NTSC versions.
  • Workaround: This issue has been fixed in emulator version 1.7.0. Now you can use the hardware mode as well.

Black wall

  • Status: Fixed
  • Type: Serious
  • Description: In some levels there is a black zone (for example, at the beginning of the second level after talking with the Cat, there is a black gate behind Shrek). This problem was in Hardware mode and in Software.
  • Workaround: Fixed with Automatic Gamefixes in 1.7.2090 or else set VU Rounding to Nearest.


Gameplay Screenshots


Public compatibility forum links