DreamWorks Shrek the Third: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 178: Line 178:
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Shrek_the_Third_Forum_1.jpg|Shrek the Third (SLUS 21454)
Shrek_the_Third_Forum_1.jpg|Shrek the Third (SLUS 21454)
Shrek_the_Third-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA
Shrek_the_Third-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Shrek_the_Third-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA
Shrek_the_Third-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Shrek_the_Third-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA
Shrek_the_Third-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Shrek_the_Third-chern40+7(3).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA
Shrek_the_Third-chern40+7(3).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>



Revision as of 11:48, 20 October 2021

DreamWorks Shrek the Third

NTSC-U cover
Game general and emulation properties:
ESRB rating: E10+ (Cartoon Violence, Crude Humor)
PEGI rating: 7+
OFLC rating: G
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-54770 & SLES-54774 & SLES-54771 & SLUS-21454
German: SLES-54771
French: SLES-54771
Spanish: SLES-54771
Dutch: SLES-54771
Italian: SLES-54774
Swedish: SLES-54774
Region NTSC-U:
Serial numbers: SLUS-21454
Release date: May 15, 2007
CRCs: 90A9963E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54770
SLES-54774
SLES-54771
Release date: June 6, 2007 (Australia)
June 29, 2007
CRCs: 6DD4EB8D
Windows Status: Ingame
Linux Status: ?
Mac Status: ?

Developer(s): Amaze Entertainment
Publisher(s): Activision
Genre: Action
Wikipedia: Link
Game review links: IGN6/10, Metacritic56/100, GameSpot5.2/10, Eurogamer5/10
Game description: Save Far Far Away in this twisted fairy tale adventure. When the King falls ill, it's up to Shrek to find the true heir and save Far Far Away. Journey with Shrek, Donkey, and Puss-in-Boots on this all new twisted fairy tale adventure. Along the way, meet new friends, conquer bold enemies, and visit never before seen lands from the movie and beyond.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (git 05-Jun) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Hardware mode have horrible sounds bugs,likes a chainsawn and terribles blanks grafichs ands variations ,distorctions....Software mode its fine,just have some lag in audio.
PAL Windows
  • Intel Core i5-8400
  • NVIDIA GeForce GTX 1070
v1.5.0 GSdx
  • SPU2-X 2.0.0
  • ?
Japan v02.20(10/02/2006) In the begining of the game PCSX2 is not rendering chairs and tables and becouse of that you can't make it to next level.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
v1.5.0 (dev-2669 gef3802b67)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • mVU Flag Hack: ✓
    • MTVU: ✓

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware/Software)
  • Internal Resolution: 4x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • CRC Hack Level: Automatic
  • Shader Configuration:
    • FXAA: ✓
    • Shade Boost: 50/50/60

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, The game works up until the first level where you have to destroy some chairs and tables. These objects do not spawn however, causing you to be stuck here. I've tested out Direct3D11 (Hardware/Software), and OpenGL (Hardware/Software), and various Rounding/Clamping modes, but nothing seems to work for this issue as of yet. Ryudo
NTSC-U Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • NVIDIA GeForce GT 1030 @ 2 GB
1.7.0-dev-1907

<spoiler show="Settings Emulator" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: -2
    • VU Cycle Stealing: 1
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • mVU Flag Hack: Enabled

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D 11 or OpenGL (Hardware)
  • Native Resolution: 2560x1440 and 2880×1620
  • Texture Filtering: Bilinear (Forced and PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Partial (OpenGL)
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • FXAA Shader
  • External Shader
  • Widescreen patch

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. There are no more problems in the first level (with the statue and tables). Chern40+7



Fixed Issues

Chairs and tables do not spawn in the first level.

  • Status: Fixed
  • Type: Major
  • Description: In the first level of the game, right after the tutorial section where you learn how to fight, some chairs and tables are supposed to spawn which you have to destroy. These objects however do not spawn, causing you to be stuck in this section of the game. This issue affects both the PAL and NTSC versions.
  • Workaround: This issue has been fixed in emulator version 1.7.0. Now you can use the hardware mode as well.


Gameplay Screenshots


Public compatibility forum links