DreamWorks Shrek SuperSlam: Difference between revisions

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{{info-stub}}
{{infobox
 
|image            = Cover_DreamWorks_Shrek_SuperSlam.jpg
{{infobox game
|caption          = NTSC-U cover
|image            =
|developer        = Shaba Games
|caption          =
|publisher        = [[Activision]]
|developer        =
|genre            = Action, Fighting
|genre            =
|gameinfo          = You can battle characters from the Shrek movies in Shrek SuperSlam. The game lets you play as one of 20 characters, such as the heroic Shrek or villainous Prince Charming. Use weapons, potions, or a character's signature special move to fight through 16 fully-destructible arenas. Then, battle with up to four of your friends or play through more than 30 minigames.
|wikipedia        =
|wikipedia        = [https://en.wikipedia.org/wiki/Shrek_SuperSlam Link]
|gameinfo         =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/928153-dreamworks-shrek-superslam Link]
|numberofplayers  = 4
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shrek-superslam Metacritic]|67/100}}
|au_rating        = PG
|au_rating_text    = Mild Violence
|eu_rating        = 12+
|na_rating_text    = Cartoon Violence, Crude Humor
|na_rating        = E10+
|multitap         = 1
|swedish          = SLES-53751
|italian          = SLES-53752
|dutch            = SLES-53752
|spanish          = SLES-53752
|french            = SLES-53752
|german            = SLES-53751
|english          = SLES-53657 & SLES-53751 & SLUS-21197
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21197
|CRCsNTSCU        =
|CRCsNTSCU        = C09CB530
|releasedateNTSCU  =
|releasedateNTSCU  = October 25, 2005
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-53657<br />SLES-53751<br />SLES-53752
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = November 18, 2005
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 0
|serialsNTSCJ      =
|serialsNTSCJ      =
|CRCsNTSCJ        =
|CRCsNTSCJ        =
Line 32: Line 47:
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          =
|gsname            =
|gsver            =
|soundname        =
|soundver          =
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          =
|gputype          =
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i5-6500 @ 3.20 GHz
|GPU=AMD Radeon R9-390
|Revision=1.7.0 dev1154
|Graphics=GSdx 1.2.0
|Sound=build-in
|Comments=Some textures are messed up in D3D mode, no issue in SW renderer. Affects mainly menus, 3D scenes look fine. Occasional slowdowns, not game breaking.
|Tester=McQueen
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced excluding sprite)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), The game runs at 1440p (2K) 60 FPS, without freezes, bugs and brakes.
|Tester=Chern40+7
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
==Known Issues==
{{Issue
|IssueName=Texture issue
|IsFixed=0
|IssueLevel=0
|Description= some texture In the game appear corrupted
|Workaround= switch to software renderer
}}
== Gallery ==
<gallery widths="175px" heights="100px">
File:Shrek SuperSlam - title.png
File:Shrek SuperSlam - fight 1.png
File:Shrek SuperSlam - fight 2.png
File:Shrek SuperSlam - fight 3.png
File:Shrek SuperSlam - victory.png
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Shrek-Superslam-SLUS-21197-U--29841 Shrek Superslam (SLUS 21197) (U)]}}

Revision as of 18:28, 29 October 2021

DreamWorks Shrek SuperSlam

NTSC-U cover
Game general and emulation properties:
ESRB rating: E10+ (Cartoon Violence, Crude Humor)
PEGI rating: 12+
OFLC rating: PG (Mild Violence)
Game supports multi-tap
Supports up to four local players
Languages supported:
English: SLES-53657 & SLES-53751 & SLUS-21197
German: SLES-53751
French: SLES-53752
Spanish: SLES-53752
Dutch: SLES-53752
Italian: SLES-53752
Swedish: SLES-53751
Region NTSC-U:
Serial numbers: SLUS-21197
Release date: October 25, 2005
CRCs: C09CB530
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53657
SLES-53751
SLES-53752
Release date: November 18, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Shaba Games
Publisher(s): Activision
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic67/100
Game description: You can battle characters from the Shrek movies in Shrek SuperSlam. The game lets you play as one of 20 characters, such as the heroic Shrek or villainous Prince Charming. Use weapons, potions, or a character's signature special move to fight through 16 fully-destructible arenas. Then, battle with up to four of your friends or play through more than 30 minigames.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 10
  • Intel i5-6500 @ 3.20 GHz
  • AMD Radeon R9-390
1.7.0 dev1154 GSdx 1.2.0 build-in Some textures are messed up in D3D mode, no issue in SW renderer. Affects mainly menus, 3D scenes look fine. Occasional slowdowns, not game breaking. McQueen
NTSC-U Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.0-dev-1907 GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D 11 and OpenGL (Hardware)
  • Native Resolution: 1920x1080 and 2560x1440
  • Texture Filtering: Bilinear (Forced excluding sprite)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Partial (OpenGL)
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • FXAA Shader

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), The game runs at 1440p (2K) 60 FPS, without freezes, bugs and brakes. Chern40+7




Known Issues

Texture issue

  • Status: Active
  • Type: Minor
  • Description: some texture In the game appear corrupted
  • Workaround: switch to software renderer


Gallery


Public compatibility forum links