DreamWorks Shrek Smash n' Crash Racing: Difference between revisions
DreamWorks Shrek Smash n' Crash Racing (view source)
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{{infobox | {{infobox | ||
|image = Cover_DreamWorks_Shrek_Smash_n_Crash_Racing.jpg | |image = Cover_DreamWorks_Shrek_Smash_n_Crash_Racing.jpg | ||
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|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Status | |Comments=USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Status | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.0-dev-1907 | |||
<spoiler show="Settings Emulator" hide="Hide"> | |||
* Speedhacks: | |||
** EEC: -1 & VUCS: 1 | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag | |||
</spoiler> | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Native Resolution: 2560x1440 | |||
* Texture Filtering: Bilinear (Forced and PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Europe v02.00(14/06/2004), The game runs at full speed 1440p (2K), with no brakes, bugs or freezes. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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