Drakengard 2: Difference between revisions

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|releasedateNTSCU  = February 14, 2006
|releasedateNTSCU  = February 14, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
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|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Had to set VU1 to "superVU Recompiler [legacy]" or it would be CPU bound and I wouldn't be able to run it at 60fps. I also had to disable 8bit textures, and set Blending Unit Accuracy to None, just to be able to run this at 60fps consistently, despite my specs. There must be a bug somewhere in PCSX2 and/or mesa causing this kind of bad performance on my specs. But wait there's more problems, at any resolution but native, you would get vertical lines across the screen requiring you to set "Merge Sprite" in GSdx hacks, BUT even then, you will have a severe graphical problem causing characters in cutscenes to become blurry and smudged, I have not found any GSdx hack or setting to fix this. If you play at native resolution, there is no graphical problems and no need for any user hack at all.
|Comments=Had to set VU1 to "superVU Recompiler [legacy]" or it would be CPU bound and I wouldn't be able to run it at 60fps. I also had to disable 8bit textures, and set Blending Unit Accuracy to None, just to be able to run this at 60fps consistently, despite my specs. There must be a bug somewhere in PCSX2 and/or mesa causing this kind of bad performance on my specs. But wait there's more problems, at any resolution but native, you would get vertical lines across the screen requiring you to set "Merge Sprite" in GSdx hacks, BUT even then, you will have a severe graphical problem causing characters in cutscenes to become blurry and smudged, I have not found any GSdx hack or setting to fix this. If you play at native resolution, there is no graphical problems and no need for any user hack at all.
|Tester=Anonymoose
|Tester=Butwhy404
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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