Drakengard 2: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 27: Line 27:
|releasedateNTSCU  = February 14, 2006
|releasedateNTSCU  = February 14, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
Line 124: Line 124:
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Had to set VU1 to "superVU Recompiler [legacy]" or it would be CPU bound and I wouldn't be able to run it at 60fps. I also had to disable 8bit textures, and set Blending Unit Accuracy to None, just to be able to run this at 60fps consistently, despite my specs. There must be a bug somewhere in PCSX2 and/or mesa causing this kind of bad performance on my specs. But wait there's more problems, at any resolution but native, you would get vertical lines across the screen requiring you to set "Merge Sprite" in GSdx hacks, BUT even then, you will have a severe graphical problem causing characters in cutscenes to become blurry and smudged, I have not found any GSdx hack or setting to fix this. If you play at native resolution, there is no graphical problems and no need for any user hack at all.
|Comments=Had to set VU1 to "superVU Recompiler [legacy]" or it would be CPU bound and I wouldn't be able to run it at 60fps. I also had to disable 8bit textures, and set Blending Unit Accuracy to None, just to be able to run this at 60fps consistently, despite my specs. There must be a bug somewhere in PCSX2 and/or mesa causing this kind of bad performance on my specs. But wait there's more problems, at any resolution but native, you would get vertical lines across the screen requiring you to set "Merge Sprite" in GSdx hacks, BUT even then, you will have a severe graphical problem causing characters in cutscenes to become blurry and smudged, I have not found any GSdx hack or setting to fix this. If you play at native resolution, there is no graphical problems and no need for any user hack at all.
|Tester=Anonymoose
|Tester=Butwhy404
}}
}}
{{TestingFooter}}
{{TestingFooter}}

Revision as of 05:45, 19 March 2019

Drakengard 2

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Violence)
PEGI rating: 12+
OFLC rating: MA
GRB rating: 15
Widescreen patch available
Languages supported:
English: SLES-53794 & SLUS-21373
Japanese: SLPM-65999 & SLPM-55081
German: SLES-53794
French: SLES-53794
Region NTSC-U:
Serial numbers: SLUS-21373
Release date: February 14, 2006
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-53794
Release date: March 3, 2006
March 9, 2006 (Australia)
CRCs: EC432B24
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65999
SLPM-55081 (Ultimate Hits)
SCAJ-20132
SLPM-61120 (Trial)
Release date: June 16, 2005
September 4, 2008 (Ultimate Hits)
CRCs: DA6D80ED
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Cavia Inc.
Publisher(s): Square Enix (JP), Ubisoft (US, EU, AU)
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic58/100
Game description: Drakengard 2 is the sequel to the original Drakengard, which was brought to America by Square Enix. This addition to the series continues the action-focused role-playing gameplay as you continue to explore and protect the red dragons. The game combines 3D flying and shooting aspects, as well as ground combat. Drakengard 2 adds new features, such as the ability to switch among characters and to use magic.
The game is the second entry in the Drakengard series and a direct sequel to the original Drakengard: the story revolves around Nowe, a boy raised by the dragon Legna, fighting against a tyrannical faction of Knights, encountering characters from the previous game and becoming entangled in the fate of the world.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • Intel Pentium Dual-Core E8400 (3.0GHz)
  • Radeon 5770
0.9.9.5139 GSDX r5135
  • SPU2-X r5139
  • LilyPad r5112
SpeedHacks: INTC, Wait Loop Detection, mVU Flag Hack Shingox
PAL ?
  • ?
  • ?
1.0.0.5350 GSDX r5350
  • SPU2-X r5350
  • LilyPad r5350
If you use D3D9/10/11 Hardware, with 2x Native Res or higher, black vertical lines may appear. To resolve this, set a custom resolution instead (A maximum of 1240x1240 pixels). Oniryujin
NTSC-U Windows 10 x64
  • Intel Core i5-3570K @ 4.2GHz
  • Nvidia GTX 560ti 1GB
1.5.0-2388 GSdx EE/VU Clamp modes: Extra+Preserve Sign/Normal. 60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happening. Needs EE clamping set to "Extra+Preserve Sign" or "Full" for some characters and breakable objects to show correct colors. Game is too blurry even at the highest resolutions.
NTSC-U Windows 8.1 x64
  • Intel Core i5-4670K @ 3.80GHz
  • Nvidia GTX 770 4GB
1.5.0 (2484-gd258ef627) GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 3x Native
  • Anisotropic Filtering: 16x
  • Merge Sprite: Enabled
  • TC Offset X: 350
  • TC Offset Y: 350

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Undub version. Runs great up to 3x Native Res, but at 4x and above the bloom starts acting up. Skipdraw has no effect. Jicks


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Arch Linux x86_64
  • Xeon 1230v2
  • RX580 (mesa 18.3)
1.5.0 (2861-g43fa7cd6c) GSdx (GCC 8.2.1 AVX/AVX) 1.1.0 SPU2-X 2.0.0 Had to set VU1 to "superVU Recompiler [legacy]" or it would be CPU bound and I wouldn't be able to run it at 60fps. I also had to disable 8bit textures, and set Blending Unit Accuracy to None, just to be able to run this at 60fps consistently, despite my specs. There must be a bug somewhere in PCSX2 and/or mesa causing this kind of bad performance on my specs. But wait there's more problems, at any resolution but native, you would get vertical lines across the screen requiring you to set "Merge Sprite" in GSdx hacks, BUT even then, you will have a severe graphical problem causing characters in cutscenes to become blurry and smudged, I have not found any GSdx hack or setting to fix this. If you play at native resolution, there is no graphical problems and no need for any user hack at all. Butwhy404

Trivia

  • Original names: ドラッグ オン ドラグーン2 -封印の紅、背徳の黒- (SLPM-65999) & (SLPM-55081)
  • Also known as Drag-On Dragoon 2: Fuuin no Kurenai (JP), Haitoku no Kuro (JP), Drag-on Dragoon 2: Love Red, Ambivalence Black, 드래그 온 드라군 2 (KO)


Public compatibility forum links