Drakengard 2: Difference between revisions

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2,033 bytes added ,  19 March 2019
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|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = February 14, 2006
|releasedateNTSCU  = February 14, 2006
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
Line 76: Line 76:
|Comments=If you use D3D9/10/11 Hardware, with 2x Native Res or higher, black vertical lines may appear. To resolve this, set a custom resolution instead (A maximum of 1240x1240 pixels).
|Comments=If you use D3D9/10/11 Hardware, with 2x Native Res or higher, black vertical lines may appear. To resolve this, set a custom resolution instead (A maximum of 1240x1240 pixels).
|Tester=Oniryujin
|Tester=Oniryujin
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 4.2GHz
|GPU=Nvidia GTX 560ti 1GB
|Revision=1.5.0-2388
|Graphics=GSdx
|Sound=
|Comments=EE/VU Clamp modes: Extra+Preserve Sign/Normal. 60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happening. Needs EE clamping set to "Extra+Preserve Sign" or "Full" for some characters and breakable objects to show correct colors. Game is too blurry even at the highest resolutions.
|Tester={{ForumUser|Shadow Lady}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1 x64
|CPU=Intel Core i5-4670K @ 3.80GHz
|GPU=Nvidia GTX 770 4GB
|Revision=1.5.0 (2484-gd258ef627)
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
* Anisotropic Filtering: 16x
* Merge Sprite: Enabled
* TC Offset X: 350
* TC Offset Y: 350
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Undub version. Runs great up to 3x Native Res, but at 4x and above the bloom starts acting up. Skipdraw has no effect.
|Tester=Jicks
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Arch Linux x86_64
|CPU=?
|CPU=Xeon 1230v2
|GPU=?
|GPU=RX580 (mesa 18.3)
|Revision=?
|Revision=1.5.0 (2861-g43fa7cd6c)
|Graphics=?
|Graphics=GSdx (GCC 8.2.1 AVX/AVX) 1.1.0
|Sound=?
|Sound=SPU2-X 2.0.0
|Comments=?
|Comments=Had to set VU1 to "superVU Recompiler [legacy]" or it would be CPU bound and I wouldn't be able to run it at 60fps. I also had to disable 8bit textures, and set Blending Unit Accuracy to None, just to be able to run this at 60fps consistently, despite my specs. There must be a bug somewhere in PCSX2 and/or mesa causing this kind of bad performance on my specs. But wait there's more problems, at any resolution but native, you would get vertical lines across the screen requiring you to set "Merge Sprite" in GSdx hacks, BUT even then, you will have a severe graphical problem causing characters in cutscenes to become blurry and smudged, I have not found any GSdx hack or setting to fix this. If you play at native resolution, there is no graphical problems and no need for any user hack at all.
|Tester=?
|Tester=Butwhy404
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


== Trivia ==
== Trivia ==
67,565

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