Drakengard 2: Difference between revisions

Add test
(Update from forums)
(Add test)
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|Comments=EE/VU Clamp modes: Extra+Preserve Sign/Normal. 60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happening. Needs EE clamping set to "Extra+Preserve Sign" or "Full" for some characters and breakable objects to show correct colors. Game is too blurry even at the highest resolutions.
|Comments=EE/VU Clamp modes: Extra+Preserve Sign/Normal. 60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happening. Needs EE clamping set to "Extra+Preserve Sign" or "Full" for some characters and breakable objects to show correct colors. Game is too blurry even at the highest resolutions.
|Tester={{ForumUser|Shadow Lady}}
|Tester={{ForumUser|Shadow Lady}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1 x64
|CPU=Intel Core i5-4670K @ 3.80GHz
|GPU=Nvidia GTX 770 4GB
|Revision=1.5.0 (2484-gd258ef627)
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
* Anisotropic Filtering: 16x
* Merge Sprite: Enabled
* TC Offset X: 350
* TC Offset Y: 350
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Undub version. Runs great up to 3x Native Res, but at 4x and above the bloom starts acting up. Skipdraw has no effect.
|Tester=Jicks
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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