Drakengard 2: Difference between revisions

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(Update from forums)
(Add test)
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|Comments=EE/VU Clamp modes: Extra+Preserve Sign/Normal. 60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happening. Needs EE clamping set to "Extra+Preserve Sign" or "Full" for some characters and breakable objects to show correct colors. Game is too blurry even at the highest resolutions.
|Comments=EE/VU Clamp modes: Extra+Preserve Sign/Normal. 60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happening. Needs EE clamping set to "Extra+Preserve Sign" or "Full" for some characters and breakable objects to show correct colors. Game is too blurry even at the highest resolutions.
|Tester={{ForumUser|Shadow Lady}}
|Tester={{ForumUser|Shadow Lady}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1 x64
|CPU=Intel Core i5-4670K @ 3.80GHz
|GPU=Nvidia GTX 770 4GB
|Revision=1.5.0 (2484-gd258ef627)
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
* Anisotropic Filtering: 16x
* Merge Sprite: Enabled
* TC Offset X: 350
* TC Offset Y: 350
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Undub version. Runs great up to 3x Native Res, but at 4x and above the bloom starts acting up. Skipdraw has no effect.
|Tester=Jicks
}}
}}
{{TestingFooter}}
{{TestingFooter}}

Revision as of 00:42, 24 August 2018

Drakengard 2

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Violence)
PEGI rating: 12+
OFLC rating: MA
GRB rating: 15
Widescreen patch available
Languages supported:
English: SLES-53794 & SLUS-21373
Japanese: SLPM-65999 & SLPM-55081
German: SLES-53794
French: SLES-53794
Region NTSC-U:
Serial numbers: SLUS-21373
Release date: February 14, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53794
Release date: March 3, 2006
March 9, 2006 (Australia)
CRCs: EC432B24
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65999
SLPM-55081 (Ultimate Hits)
SCAJ-20132
SLPM-61120 (Trial)
Release date: June 16, 2005
September 4, 2008 (Ultimate Hits)
CRCs: DA6D80ED
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Cavia Inc.
Publisher(s): Square Enix (JP), Ubisoft (US, EU, AU)
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic58/100
Game description: Drakengard 2 is the sequel to the original Drakengard, which was brought to America by Square Enix. This addition to the series continues the action-focused role-playing gameplay as you continue to explore and protect the red dragons. The game combines 3D flying and shooting aspects, as well as ground combat. Drakengard 2 adds new features, such as the ability to switch among characters and to use magic.
The game is the second entry in the Drakengard series and a direct sequel to the original Drakengard: the story revolves around Nowe, a boy raised by the dragon Legna, fighting against a tyrannical faction of Knights, encountering characters from the previous game and becoming entangled in the fate of the world.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • Intel Pentium Dual-Core E8400 (3.0GHz)
  • Radeon 5770
0.9.9.5139 GSDX r5135
  • SPU2-X r5139
  • LilyPad r5112
SpeedHacks: INTC, Wait Loop Detection, mVU Flag Hack Shingox
PAL ?
  • ?
  • ?
1.0.0.5350 GSDX r5350
  • SPU2-X r5350
  • LilyPad r5350
If you use D3D9/10/11 Hardware, with 2x Native Res or higher, black vertical lines may appear. To resolve this, set a custom resolution instead (A maximum of 1240x1240 pixels). Oniryujin
NTSC-U Windows 10 x64
  • Intel Core i5-3570K @ 4.2GHz
  • Nvidia GTX 560ti 1GB
1.5.0-2388 GSdx EE/VU Clamp modes: Extra+Preserve Sign/Normal. 60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happening. Needs EE clamping set to "Extra+Preserve Sign" or "Full" for some characters and breakable objects to show correct colors. Game is too blurry even at the highest resolutions.
NTSC-U Windows 8.1 x64
  • Intel Core i5-4670K @ 3.80GHz
  • Nvidia GTX 770 4GB
1.5.0 (2484-gd258ef627) GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 3x Native
  • Anisotropic Filtering: 16x
  • Merge Sprite: Enabled
  • TC Offset X: 350
  • TC Offset Y: 350

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Undub version. Runs great up to 3x Native Res, but at 4x and above the bloom starts acting up. Skipdraw has no effect. Jicks


Trivia

  • Original names: ドラッグ オン ドラグーン2 -封印の紅、背徳の黒- (SLPM-65999) & (SLPM-55081)
  • Also known as Drag-On Dragoon 2: Fuuin no Kurenai (JP), Haitoku no Kuro (JP), Drag-on Dragoon 2: Love Red, Ambivalence Black, 드래그 온 드라군 2 (KO)


Public compatibility forum links