Drakengard: Difference between revisions

m
comments rewrite in lue of discord comments, hopefully its detailed enough now.
mNo edit summary
m (comments rewrite in lue of discord comments, hopefully its detailed enough now.)
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|Sound=*SPU2-X 2.0.0 (default 1.6)
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=Mostly full speed with infrequent small slowdowns. Appears to be some kind of garbage or corruption after fmv's play or when skipped.
|Comments=95-100% speed, usually fullspeed with rare slowdowns. Appears to be some kind of garbage or corruption after fmv's play or when skipped.
|Tester=Nyahello
|Tester=Nyahello
}}
}}
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|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
*Software rendering mode
*Software rendering mode (5 threads)
*mipmapping: disabled
*D3D11 native/4x
*autoflush: disabled
*OpenGL native/4x
*edge anti-aliasing: disabled
</spoiler>
</spoiler>
|Sound=*Default (core 1.7)
|Sound=*Default (core 1.7)
|Comments=A bit slower than 1.6 with emulation speed, staying under 100% when multiple enemies are on screen. VU1 kickstart and EE timing manual gamefixes can give a little bit more performance. Cyclerate/cycle stealing not recommended, while it may make emulation full speed it breaks audio on fmv's and makes the game run slower anyway. D3D11 HW mode seemed to improve performance slightly.
|Comments=Hardware modes are GPU heavy maxing out the GS thread, while Software rendering maxes out the EE thread even with MTVU. Game speed can drop as low as 70% depending on how many enemies are on screen, and averages around 90%. The EE timing and VU1 kickstart manual gamefixes can improve the speed slightly (5-10%). EE cyclerate reduction causes internal slowdown.
|Tester=Nyahello
|Tester=Nyahello
}}
}}
ninja
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