Drakengard: Difference between revisions

1,114 bytes added ,  22 April 2017
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|Comments=BIOS: USA 2.30, Initially the game started off really slow. Frame rates didn't go higher than 40 FPS during the very first cutscene (which was basically nothing but a text screen with a voice-over), that even dipped down to 10 FPS. Once the first level loaded, the FPS went up again to near stable 60 FPS. (It was fluctuating between 58~60). I can't say for sure what caused the bad performance during that first cutscene. Other than that, I have yet to notice any major issues.
|Comments=BIOS: USA 2.30, Initially the game started off really slow. Frame rates didn't go higher than 40 FPS during the very first cutscene (which was basically nothing but a text screen with a voice-over), that even dipped down to 10 FPS. Once the first level loaded, the FPS went up again to near stable 60 FPS. (It was fluctuating between 58~60). I can't say for sure what caused the bad performance during that first cutscene. Other than that, I have yet to notice any major issues.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Core i7-4770 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 1080
|Revision=1.5.0 (dev-2011-g16904d5)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** All Other and microVU Hacks enabled
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Large Frame Buffer
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto/bob ttf
* Internal Resolution: 5x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Full
* CRC Hack Level: Full
* Adv Settings & Hacks:
** Align Sprite
** Fast Texture Invalidation
** MSAA 2x
* Shader Configuration:
** Texture Filtering of Display: Enabled
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.20. Minor issues with ghosting and interlacing can be resolved with trying different interlacing methods and using skipdraw:1. Occasionally some very minor audio stutter during cutscenes. Some cutscenes are not centered, but this might be due to a widescreen patch. FPS steady at 60.
|Tester=Anon
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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