Drakengard: Difference between revisions
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|Comments=BIOS: USA 2.30, Initially the game started off really slow. Frame rates didn't go higher than 40 FPS during the very first cutscene (which was basically nothing but a text screen with a voice-over), that even dipped down to 10 FPS. Once the first level loaded, the FPS went up again to near stable 60 FPS. (It was fluctuating between 58~60). I can't say for sure what caused the bad performance during that first cutscene. Other than that, I have yet to notice any major issues. | |Comments=BIOS: USA 2.30, Initially the game started off really slow. Frame rates didn't go higher than 40 FPS during the very first cutscene (which was basically nothing but a text screen with a voice-over), that even dipped down to 10 FPS. Once the first level loaded, the FPS went up again to near stable 60 FPS. (It was fluctuating between 58~60). I can't say for sure what caused the bad performance during that first cutscene. Other than that, I have yet to notice any major issues. | ||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro x64 | |||
|CPU=Intel Core i7-4770 @ 3.40 GHz | |||
|GPU=NVIDIA GeForce GTX 1080 | |||
|Revision=1.5.0 (dev-2011-g16904d5) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 0 | |||
** All Other and microVU Hacks enabled | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Large Frame Buffer | |||
* Renderer: Direct3D11 (Hardware) | |||
* Interlacing: Auto/bob ttf | |||
* Internal Resolution: 5x Native | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Full | |||
* CRC Hack Level: Full | |||
* Adv Settings & Hacks: | |||
** Align Sprite | |||
** Fast Texture Invalidation | |||
** MSAA 2x | |||
* Shader Configuration: | |||
** Texture Filtering of Display: Enabled | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=BIOS: USA 2.20. Minor issues with ghosting and interlacing can be resolved with trying different interlacing methods and using skipdraw:1. Occasionally some very minor audio stutter during cutscenes. Some cutscenes are not centered, but this might be due to a widescreen patch. FPS steady at 60. | |||
|Tester=Anon | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |