Drakan: The Ancients' Gates

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Drakan: The Ancients' Gates

Region NTSC-U:
Serial numbers: SCUS-97128
SCUS-97169 (Demo)
Release date: January 28, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50006
Release date: July 5, 2002
CRCs: 04F9D87F
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Surreal Software
Genre: Action-Adventure,RPG
Wikipedia: Link
Game review links: Gamespot link
Game review score: 7.7/10
Game description: Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows 2000
  • C2D 3Ghz
  • nVidia Geforce 8800GTX
r710/r1736
  • GSdx r1611
  • Mode: HW DX9
SPU2-X 1.2.0 • Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 3

• With r1736 the emulator will crash on switching to new locations, use r710 to load instead. • Do not use r710 to play as it tends to freeze in some situations

ngng
PAL Windows XP Pro 32 bit SP3
  • AMD Athlon x2 7850 (dual core @ stock 2.81 GHz)
  • Nvidia GTS 250 (1 Gig)
r985
  • GSdx r1888
  • Mode: HW DX9
SPU2-X 2014-07-14
  • Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 2
  • Constant 50 fps (starting video is somewhat slower ~40 fps)
Elvin presler
NTSC-U Windows
  • Intel Core i7-4790k at 4 ghz
  • Nvidia GTX 970 ssc
Pcsx2 1.3.1 GSdx SPU2-X No fixes or speed hacks enabled. Shadeboost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. DX11/10 Hardware Mode. 58-60 fps constant, minimal to no stutter, very smooth. Almost as glitch free as on the Ps2, but much prettier. Glitches: Fire halos show through walls at close range, Sunglare shows through certain mountain geometry, The sky is distorted in a pinwheel pattern, but only above the character, straight up. (Not on the horizon.)


Trivia

The gallery:

Known Issues

Hangs after loading from memcard

  • Status: Active
  • Type: Serious
  • Affected Game Versions: All
  • Description: Hangs after loading from memcard
  • Workaround: After saving to memcard NEVER load from old states (F3), consider all quick states invalid you can only save them anew!

Minor GFX glitches

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: There are some minor GFX glitches in GSdx as of r1888. Sun shines through the walls, the skies can be broken from time to time.
  • Workaround: Native resolution

Freezing on certain versions

  • Status: Active
  • Type: Major
  • Affected Game Versions: All
  • Description: Note also that you cannot play smoothly in many other versions before 985 (they'll be freezing) and after 985 (up until 1888) as there will be some crashing issues.
  • Workaround: Use r985 to play until another good version is found

Frozen world

  • Status: Active
  • Type: Major
  • Affected Game Versions: All
  • Description: Sometimes the world can stuck preventing from performing any action (cannot change a weapon, enemies will not move and cannot be killed)
  • Workaround: You have to save often (F1) and change quick slots often (F2) as the only way to resolve this is to load.

spu2PeopsSound

  • Type: Note (not an issue)
  • Affected Game Versions: All
  • Description: if you can't get near 100% game speed, spu2-x syncs sound better but stutters/loops a bit

External links

Public compatibility forum links