Drakan: The Ancients' Gates: Difference between revisions
→Known Issues
(Removed some outdated stuff. Some of these issues contain references to 7 year old versions, might need some updating too.) |
|||
Line 99: | Line 99: | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Cannot create a memcrad save after loading from an older savestate | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|AffectedVersions=All | |AffectedVersions=All | ||
|Description= | |Description=Cannot save your game normally after loading from a savestate before the current save was made. | ||
|Workaround= | |Workaround=Loading the your memcard save normally allows you to save your game again. Avoid using save states or manage them carefully. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Light effects visible through solid geometry | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|AffectedVersions=All | |||
|Description=Light source halos can be seen through walls and sunlight lens flare is visible through mountains. | |||
|Workaround=Switching to the software renderer and back to the hardware one fixes the light sources temporarily. Alternatively play using the software renderer as the issue is not present in it.}} | |||
{{Issue | {{Issue | ||
Line 133: | Line 141: | ||
|Workaround=Go to Config > Video(GS) > Plugin Settings, set the Renderer to "OpenGL(Hardware)", and enable Hardware Depth. | |Workaround=Go to Config > Video(GS) > Plugin Settings, set the Renderer to "OpenGL(Hardware)", and enable Hardware Depth. | ||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == |