Drakan: The Ancients' Gates: Difference between revisions

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(Removed some outdated stuff. Some of these issues contain references to 7 year old versions, might need some updating too.)
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Hangs after loading from memcard
|IssueName=Cannot create a memcrad save after loading from an older savestate
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
|Description=Hangs after loading from memcard
|Description=Cannot save your game normally after loading from a savestate before the current save was made.
|Workaround=After saving to memcard NEVER load from old states (F3), consider all quick states invalid you can only save them anew!
|Workaround=Loading the your memcard save normally allows you to save your game again. Avoid using save states or manage them carefully.
}}
}}
{{Issue
|IssueName=Light effects visible through solid geometry
|IsFixed=0
|IssueLevel=0
|AffectedVersions=All
|Description=Light source halos can be seen through walls and sunlight lens flare is visible through mountains.
|Workaround=Switching to the software renderer and back to the hardware one fixes the light sources temporarily. Alternatively play using the software renderer as the issue is not present in it.}}


{{Issue
{{Issue
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|Workaround=Go to Config > Video(GS) > Plugin Settings, set the Renderer to "OpenGL(Hardware)", and enable Hardware Depth.
|Workaround=Go to Config > Video(GS) > Plugin Settings, set the Renderer to "OpenGL(Hardware)", and enable Hardware Depth.
}}
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==