Difference between revisions of "Drakan: The Ancients' Gates"

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{{info-stub}}
+
{{infobox
 
 
{{infobox game
 
|region            = PAL
 
|serial            = SCES 50006
 
|CRC              = 04F9D87F
 
 
|image            = Drakan_-_The_Ancients'_Gates.png
 
|image            = Drakan_-_The_Ancients'_Gates.png
|releasedate      = July 5, 2002
 
 
|caption          =
 
|caption          =
|status            = 2
 
|linuxstatus      =
 
|macstatus        =
 
<!-- Use only once per game -->
 
 
|developer        = Surreal Software
 
|developer        = Surreal Software
|genre            = Action-Adventure,RPG
+
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
|wikipedia        = [http://en.wikipedia.org/wiki/Drakan:_The_Ancients%27_Gates Link]
+
|genre            = Action, Adventure, RPG
|reviewlinks      = [http://www.gamespot.com/ps2/action/drakantheancientsgates/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review Gamespot link]
+
|wikipedia        = [https://en.wikipedia.org/wiki/Drakan:_The_Ancients%27_Gates Link]
|reviewscore      = 7.7/10
+
|gamefaqslink      = [http://www.gamefaqs.com/ps2/451207-drakan-the-ancients-gates Link]
|gameinfo          = Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.
+
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/451207-drakan-the-ancients-gates/index.html GameRankings]|79/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/drakan-the-ancients-gates Metacritic]|78/100}}
<!-- Windows specs -->
+
|gameinfo          = In the decaying world of Drakan, the immortal Spirit Dragons are held captive. Now it's up to Rynn--a brave female warrior--and her dragon Arokh to save these spiritual leaders and the last remnants of humankind. Together with Rynn and Arokh, you'll need magical spells, resourcefulness, and powerful weapons to survive the vast environments. You'll gain skills as a fighter, an archer, or a mage as you fight ruthless enemies from the arctic tundra to the swamplands. The mysterious world of Drakan is filled with magical creatures, interesting characters, and challenging puzzles.<br />
|pcsx2ver          = r710/r1736
+
Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.
|gsname            = GSDX
+
<!-- General props -->
|gsver            = 1611
+
|widescreenpatch  = 1
|soundname        = SPU2-X
+
|na_rating_text    = Blood and Gore, Violence
|soundver          = 1.2.0
+
|na_rating        = M
|padname           = LilyPad
+
<!-- Language props -->
|padver           = 0.10.0
+
|italian          = SCES-50006
|dvdplugname      = Linuz ISO CDVD
+
|spanish           = SCES-50006
|dvdplugver        = 0.8.0
+
|french           = SCES-50006
|biosver           = Europe v01.60
+
|german            = SCES-50006
|hacks            = EE x2, INTC, IOP x2, Idle Loop, VU Stealing 3
+
|english           = SCES-50006 & SCUS-97128 & SCUS-97169
|fpsinfo          = constant 50 fps (starting video is somewhat slower ~40 fps)
+
<!-- NTSC-U props -->
|comment          =
+
|NTSCU            = 1
* With the lastest beta version r1736 the emulator will crash on switching to new locations, use r710 to load instead.
+
|serialsNTSCU      = SCUS-97128<br />SCUS-97169 <small>(Demo)</small>
* Do not use r710 to play as it tends to freeze in some situations
+
|CRCsNTSCU        =
* After saving to memcard NEVER load from old states (F3), consider all quick states invalid you can only save them anew!
+
|releasedateNTSCU  = January 28, 2002
* Sometimes the world can stuck preventing from performing any action (cannot change a weapon, enemies will not move and cannot be killed). You have to save often (F1) and change quick slots often (F2) as the only way to resolve this is to load.
+
|statusNTSCU       = 2
* There are some minor GFX glitches in GSDX as of r1611. Sun shines through the walls, some trees look bad the skies can be broken from time to time.
+
|linuxstatusNTSCU =
<!-- Linux specs -->
+
|macstatusNTSCU    =
|linuxpcsx2ver    =
+
<!-- PAL props -->
|linuxgsname      =
+
|PAL              = 1
|linuxgsver        =
+
|serialsPAL       = SCES-50006
|linuxsoundname    =
+
|CRCsPAL          = 04F9D87F
|linuxsoundver    =
+
|releasedatePAL    = July 5, 2002
|linuxpadname      =
+
|statusPAL        = 2
|linuxpadver       =
+
|linuxstatusPAL    =
|linuxdvdplugname =
+
|macstatusPAL      =
|linuxdvdplugver  =
 
|linuxbiosver      =
 
|linuxhacks       =
 
|linuxfpsinfo      =
 
|linuxcomment      =
 
<!-- Minimal PC specs -->
 
|cputype          = C2D 3Ghz
 
|gputype          = nVidia Geforce 8800GTX
 
|pccomment        =  
 
 
}}
 
}}
  
{{infobox game
+
{{TestingHeader|OS=Windows}}
|region            = NTSC
+
{{TestingEntry
|serial            = SCUS 97128
+
|Status=2
|CRC              =  
+
|Region=PAL
|image            =  
+
|OS=Windows 2000
|caption          =
+
|CPU=Intel Core2 Duo @ 3.00 GHz
|gameinfo          =
+
|GPU=NVIDIA GeForce 8800 GTX
|status            = 2
+
|Revision=0.9.6 beta r710/r1736
|linuxstatus      =
+
|Graphics=*GSdx r1611
|macstatus        =
+
*Mode: Direct3D9 (Hardware)
<!-- Windows specs -->
+
|Sound=SPU2-X 1.2.0
|pcsx2ver          =
+
|Comments=
|gsname            =
+
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 3
|gsver            =
+
* With r1736 the emulator will crash on switching to new locations, use r710 to load instead.
|soundname        =
+
* Do not use r710 to play as it tends to freeze in some situations.
|soundver          =
+
|Tester=ngng
|padname          =
+
}}
|padver            =
+
{{TestingEntry
|dvdplugname      =
+
|Status=2
|dvdplugver        =
+
|Region=PAL
|biosver          =
+
|OS=Windows XP Pro SP3 (32-bit)
|hacks             =
+
|CPU=AMD Athlon X2 7850 @ 2.81 GHz
|fpsinfo          =
+
|GPU=NVIDIA GeForce GTS 250 1GB
|comment          =
+
|Revision=0.9.6 beta r985
<!-- Linux specs -->
+
|Graphics=*GSdx r1888
|linuxpcsx2ver    =
+
*Mode: Direct3D9 (Hardware)
|linuxgsname      =
+
|Sound=SPU2-X [2014-07-14]
|linuxgsver        =
+
|Comments=
|linuxsoundname    =
+
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 2
|linuxsoundver    =
+
* Constant 50 FPS (starting video is somewhat slower ~40 FPS)
|linuxpadname      =
+
|Tester=Elvin presler
|linuxpadver      =
+
}}
|linuxdvdplugname  =
+
{{TestingEntry
|linuxdvdplugver  =
+
|Status=2
|linuxbiosver      =
+
|Region=NTSC-U
|linuxhacks        =
+
|OS=Windows
|linuxfpsinfo      =
+
|CPU=Intel Core i7-4790K @ 4.00 GHz
|linuxcomment      =
+
|GPU=NVIDIA GeForce GTX 970 SSC
<!-- Minimal PC specs -->
+
|Revision=1.3.1
|cputype          =
+
|Graphics=GSdx
|gputype          =
+
|Sound=SPU2-X
|pccomment        =
+
|Comments=No fixes or speed hacks enabled. Shade Boost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. D3D10/11 Hardware Mode. 58-60 FPS constant, minimal to no stutter, very smooth. Almost as glitch-free as on the PS2, but much prettier. Glitches: Fire halos show through walls at close range, sunglare shows through certain mountain geometry, the sky is distorted in a pinwheel pattern, but only above the character, straight up. (Not on the horizon.)
 +
|Tester={{ForumUser|Aegrus}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=PAL
 +
|OS=Windows 7 64-bit
 +
|CPU=Intel Core i7-4790K @ 4.00 GHz
 +
|GPU=NVIDIA GeForce GTX 970
 +
|Revision=1.4.0
 +
|Graphics=GSdx SSE41, OpenGL
 +
|Sound=SPU2-X
 +
|Comments=Perfect emulation.
 +
|Tester={{ForumUser|pumab}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 7
 +
|CPU=Intel Core i5-6500 @ 3.20 GHz
 +
|GPU=NVIDIA GeForce GTX 750 Ti
 +
|Revision=1.4.0
 +
|Graphics=GSdx 1.0.0
 +
*Mode: HW OpenGL
 +
|Sound=*SPU2-X 2.0.0
 +
*LilyPad 0.11.0
 +
|Comments=Completed the game from beginning to end with no crashes or freezes. Runs at around 180FPS when uncapped at 3x Native resolution. The hardware depth option is required to prevent light from being visible through walls. For some reason it doesn't work on latest dev builds which is why 1.4.0 was used. The NTSC-U release of the game has a gamebreaking bug where your dragon can disappear permanently. Use the PAL version to avoid this.
 +
|Tester=Vibhor}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 10
 +
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
 +
|GPU=Geforce 1660 Super
 +
|Revision=1.7.0 (dev-1545)
 +
<spoiler show="Settings" hide="Hide">
 +
* '''Speedhacks:'''
 +
** EE Cyclerate: 0
 +
** VU Cycle Stealing: 0
 +
** mVU Flag Hack: ✓
 +
** MTVU: ✓
 +
</spoiler>
 +
|Graphics=GSdx
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: OpenGL
 +
* Internal Resolution: 6x Native
 +
* Anisotropic Filtering: 16x
 +
</spoiler>
 +
|Sound=SPU2-X
 +
|Comments=Completed about 1/4 of the game. Runs very well. Use OpenGL to prevent some light effects being visible through solid geometry. There are thin white lines around HUD elements if you play above native res, and there doesn't seem to be anything we can do about that, but it's easily ignored. Loading times (and saving times) are ridiculous, but can be sped through by disabling the framelimiter. I love it when emulation tricks make games better!
 +
|Tester=CynicMimic
 +
}}
 +
{{TestingFooter}}
 +
 
 +
 
 +
==Trivia==
 +
* The PAL version of this game supports multiple languages through the BIOS configuration. Implementation requires Full boot - "Boot CDVD (full)".
 +
 
 +
 
 +
==Known Issues==
 +
{{Issue
 +
|IssueName=Cannot create a memory card save after loading from an older savestate
 +
|IsFixed=0
 +
|IssueLevel=0
 +
|Description=It's not possible to create a memory card save after loading a save state from before the current memory card save was made.
 +
|Workaround=Loading a memory card save will make it possible to save again. Avoid using save states or manage them carefully.
 +
}}
 +
 
 +
{{Issue
 +
|IssueName=Light effects visible through solid geometry
 +
|IsFixed=0
 +
|IssueLevel=0
 +
|Description=Light source halos can be seen through walls and sunlight lens flare is visible through mountains.
 +
|Workaround=Seems to have been fixed(at least for PAL release)as of 1.5.0 dev 2246. Use the latest PCSX2 stable version v1.4.0(there is a regression in newer builds), and go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and enable "Hardware Depth". Alternatively switching to the Software mode and back with the F9 key fixes the light sources temporarily. To fix it permanently in all PCSX2 versions go to Config > Video (GS) > Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options.
 +
}}
 +
 
 +
==Fixed Issues==
 +
{{Issue
 +
|IssueName=Freezing on certain versions
 +
|IsFixed=1
 +
|IssueLevel=2
 +
|Description=The game won't play smoothly in many versions before(they'll freeze) and after 0.9.6. beta r985 as there will be some crashing issues(up until 0.9.6 beta r1888).
 +
|Workaround=Use 0.9.6 beta r985.
 
}}
 
}}
<br /><br />
 
  
{{PADConfig
+
{{Issue
|caption = LilyPad
+
|IssueName=Frozen world
|text    = <pre>Mouse bindings:
+
|IsFixed=1
Binding 0=0x01010000, 0, 33, 65536, 0, 0
+
|IssueLevel=2
Binding 1=0x02010000, 0, 35, 65536, 0, 0
+
|Description=Sometimes the world can stuck preventing from performing any action (cannot change a weapon, enemies will not move and cannot be killed)
Binding 2=0x01010001, 0, 34, 65536, 0, 0
+
|Workaround=Use savestates and save(F1 key) often and change save slots(F2 key) often as the only way to resolve this is to reload.
Binding 3=0x02010001, 0, 32, 65536, 0, 0
 
Binding 4=0x00040003, 0, 31, 65536, 0, 0
 
Binding 5=0x00040004, 0, 24, 65536, 0, 0
 
Keyboard bindings:
 
Binding 0=0x0004000D, 0, 15, 65536, 0, 0
 
Binding 1=0x00040014, 0, 12, 65536, 0, 0
 
Binding 2=0x00040020, 0, 19, 65536, 0, 0
 
Binding 3=0x00040025, 0, 35, 65536, 0, 0
 
Binding 4=0x00040026, 0, 32, 65536, 0, 0
 
Binding 5=0x00040027, 0, 33, 65536, 0, 0
 
Binding 6=0x00040028, 0, 34, 65536, 0, 0
 
Binding 7=0x00040031, 0, 26, 65536, 0, 0
 
Binding 8=0x00040032, 0, 24, 65536, 0, 0
 
Binding 9=0x00040033, 0, 27, 65536, 0, 0
 
Binding 10=0x00040034, 0, 25, 65536, 0, 0
 
Binding 11=0x00040041, 0, 31, 65536, 0, 0
 
Binding 12=0x00040043, 0, 36, 65536, 0, 0
 
Binding 13=0x00040044, 0, 39, 65536, 0, 0
 
Binding 14=0x00040046, 0, 37, 65536, 0, 0
 
Binding 15=0x00040052, 0, 38, 65536, 0, 0
 
Binding 16=0x00040053, 0, 29, 65536, 0, 0
 
Binding 17=0x00040057, 0, 28, 65536, 0, 0
 
Binding 18=0x00040058, 0, 16, 65536, 0, 0
 
Binding 19=0x0004005A, 0, 30, 65536, 0, 0
 
Binding 20=0x00040062, 0, 22, 65536, 0, 0
 
Binding 21=0x00040064, 0, 23, 65536, 0, 0
 
Binding 22=0x00040066, 0, 21, 65536, 0, 0
 
Binding 23=0x00040068, 0, 20, 65536, 0, 0
 
Binding 24=0x000400A0, 0, 12, 65536, 0, 0
 
Binding 25=0x000400A4, 0, 24, 65536, 0, 0</pre>
 
|comment = Comments:<br />
 
Alt - strafe modifier<br />
 
Use mouse when aiming an arrow (S to enter aiming mode)
 
 
}}
 
}}
  
<br /><br />
 
  
<gallery>
+
== Gameplay Screenshots ==
Image:Drakan2-shot1.png|This is Surdana
+
<spoiler show="Show images" hide="Hide images">
Image:Drakan2-shot2.png|Ravenshold is a snowy realm
+
<gallery widths="175px" heights="100px">
Image:Drakan2-shot3.png|There's something fishy about this guy...
+
File:Drakan1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch
Image:Drakan2-shot4.png|Meet Rynn (a quite rich girl)
+
File:Drakan2-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch
Image:Drakan2-shot5.png|Hold on and don't look down!
+
Drakan2-shot1.png|<center>This is Surdana</center>
 +
Drakan2-shot2.png|<center>Ravenshold is a snowy realm</center>
 +
Drakan2-shot3.png|<center>There's something fishy about this guy...</center>
 +
Drakan2-shot4.png|<center>Meet Rynn (quite a rich girl)</center>
 +
Drakan2-shot5.png|<center>Hold on and don't look down!</center>
 +
Drakan2-shot6.png|<center>This is some hospitable looking place!</center>
 +
Drakan2-shot9.png|<center>When the spirit is strong no dungeon can keep it.</center>
 +
Drakan2-shot10.png|<center>This set of crates is almost impossible to master in the emulated version of the game</center>
 +
Drakan2-shot14.png|<center>This unusual sword is really hard to get!</center>
 +
Drakan2-shot13.png|<center>Even in death they still are longing for the sky</center>
 +
Drakan2-shot28.png|<center>This architecture is... creepy</center>
 +
Drakan2-shot20.png|<center>Hmmm! This is a whole another story!</center>
 +
Drakan2-shot27.png|<center>One frame from the last video: the proof that game can be beaten in emulator!</center>
 +
</gallery>
 +
</spoiler>
 +
 
 +
<spoiler show="'''WARNING:''' The following images contain spoilers to various story-related content, including the ending." hide="Hide images">
 +
<gallery widths="175px" heights="100px">
 +
Drakan2-shot7.png|<center>This butterfly will show some respect, I'll see to it.</center>
 +
Drakan2-shot8.png|<center>I can only guess that the next boss will be you, right?</center>
 +
Drakan2-shot11.png|<center>These rocks ain't meant for falling.</center>
 +
Drakan2-shot12.png|<center>Thanks but I'll pass.. You're a little too dead for my taste.</center>
 +
Drakan2-shot15.png|<center>Those undead people choose their homes wisely</center>
 +
Drakan2-shot16.png|<center>And they do have bad manners if you ask me...</center>
 +
Drakan2-shot17.png|<center>You should close your eyes before you step</center>
 +
Drakan2-shot18.png|<center>Ah, can this be my house for a change?</center>
 +
Drakan2-shot19.png|<center>Isn't she a sweetheart?</center>
 +
Drakan2-shot21.png|<center>Ah!.. What to say? Same old question everywhere I go...</center>
 +
Drakan2-shot22.png|<center>I see it's not shabby here. Feasts, money and girls! Now wait a minute... I'm a girl too!</center>
 +
Drakan2-shot24.png|<center>Must be the altar. Lets find a priest now!</center>
 +
Drakan2-shot23.png|<center>He's so relentlessly kind I want to cry...</center>
 +
Drakan2-shot25.png|<center>This is the right time to keep a promise.</center>
 +
Drakan2-shot26.png|<center>What a waste of a good ancient temple! Vandalism!</center>
 
</gallery>
 
</gallery>
 +
</spoiler>
 +
 +
 +
==External links==
 +
* [http://www.the-spoiler.com/ACTION/Surreal/drakan.ancient.1.html Drakan FAQ by ilphay] FAQ highlighting some possible questions.
 +
* [http://web.archive.org/web/20090326084939/http://home.flash.net/~rayearle/Sony%20Playstation2/Drakan/DRKN.html Drakan 2 page by Ray Earle] Very good guide! Wholeheartedly recommended! (Sadly the original page is gone but the copy remains)
 +
 +
 +
{{Surreal Software}}
 +
{{ForumLinksList|list=
 +
*[http://forums.pcsx2.net/Thread-Drakan-The-Ancients-Gate-SCUS-97128-U--30339 Drakan - The Ancients' Gate (SCUS 97128) (U)]}}

Latest revision as of 00:40, 21 August 2021

Drakan: The Ancients' Gates
Drakan - The Ancients' Gates.png
Game general and emulation properties:
ESRB rating: M (Blood and Gore, Violence)
Widescreen patch available
Languages supported:
English: SCES-50006 & SCUS-97128 & SCUS-97169
German: SCES-50006
French: SCES-50006
Spanish: SCES-50006
Italian: SCES-50006
Region NTSC-U:
Serial numbers: SCUS-97128
SCUS-97169 (Demo)
Release date: January 28, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50006
Release date: July 5, 2002
CRCs: 04F9D87F
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Surreal Software
Publisher(s): SCEA (US), SCEE (EU)
Genre: Action, Adventure, RPG
Wikipedia: Link
Game review links: GameRankings79/100, Metacritic78/100
Game description: In the decaying world of Drakan, the immortal Spirit Dragons are held captive. Now it's up to Rynn--a brave female warrior--and her dragon Arokh to save these spiritual leaders and the last remnants of humankind. Together with Rynn and Arokh, you'll need magical spells, resourcefulness, and powerful weapons to survive the vast environments. You'll gain skills as a fighter, an archer, or a mage as you fight ruthless enemies from the arctic tundra to the swamplands. The mysterious world of Drakan is filled with magical creatures, interesting characters, and challenging puzzles.
Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows 2000
  • Intel Core2 Duo @ 3.00 GHz
  • NVIDIA GeForce 8800 GTX
0.9.6 beta r710/r1736
  • GSdx r1611
  • Mode: Direct3D9 (Hardware)
SPU2-X 1.2.0 • Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 3

• With r1736 the emulator will crash on switching to new locations, use r710 to load instead. • Do not use r710 to play as it tends to freeze in some situations.

ngng
PAL Windows XP Pro SP3 (32-bit)
  • AMD Athlon X2 7850 @ 2.81 GHz
  • NVIDIA GeForce GTS 250 1GB
0.9.6 beta r985
  • GSdx r1888
  • Mode: Direct3D9 (Hardware)
SPU2-X [2014-07-14]
  • Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 2
  • Constant 50 FPS (starting video is somewhat slower ~40 FPS)
Elvin presler
NTSC-U Windows
  • Intel Core i7-4790K @ 4.00 GHz
  • NVIDIA GeForce GTX 970 SSC
1.3.1 GSdx SPU2-X No fixes or speed hacks enabled. Shade Boost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. D3D10/11 Hardware Mode. 58-60 FPS constant, minimal to no stutter, very smooth. Almost as glitch-free as on the PS2, but much prettier. Glitches: Fire halos show through walls at close range, sunglare shows through certain mountain geometry, the sky is distorted in a pinwheel pattern, but only above the character, straight up. (Not on the horizon.)
PAL Windows 7 64-bit
  • Intel Core i7-4790K @ 4.00 GHz
  • NVIDIA GeForce GTX 970
1.4.0 GSdx SSE41, OpenGL SPU2-X Perfect emulation.
NTSC-U Windows 7
  • Intel Core i5-6500 @ 3.20 GHz
  • NVIDIA GeForce GTX 750 Ti
1.4.0 GSdx 1.0.0
  • Mode: HW OpenGL
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Completed the game from beginning to end with no crashes or freezes. Runs at around 180FPS when uncapped at 3x Native resolution. The hardware depth option is required to prevent light from being visible through walls. For some reason it doesn't work on latest dev builds which is why 1.4.0 was used. The NTSC-U release of the game has a gamebreaking bug where your dragon can disappear permanently. Use the PAL version to avoid this. Vibhor
NTSC-U Windows 10
  • AMD Ryzen 5 3600 @ 3.6Ghz
  • Geforce 1660 Super
1.7.0 (dev-1545)
GSdx
SPU2-X Completed about 1/4 of the game. Runs very well. Use OpenGL to prevent some light effects being visible through solid geometry. There are thin white lines around HUD elements if you play above native res, and there doesn't seem to be anything we can do about that, but it's easily ignored. Loading times (and saving times) are ridiculous, but can be sped through by disabling the framelimiter. I love it when emulation tricks make games better! CynicMimic


Trivia

  • The PAL version of this game supports multiple languages through the BIOS configuration. Implementation requires Full boot - "Boot CDVD (full)".


Known Issues

Cannot create a memory card save after loading from an older savestate

  • Status: Active
  • Type: Minor
  • Description: It's not possible to create a memory card save after loading a save state from before the current memory card save was made.
  • Workaround: Loading a memory card save will make it possible to save again. Avoid using save states or manage them carefully.

Light effects visible through solid geometry

  • Status: Active
  • Type: Minor
  • Description: Light source halos can be seen through walls and sunlight lens flare is visible through mountains.
  • Workaround: Seems to have been fixed(at least for PAL release)as of 1.5.0 dev 2246. Use the latest PCSX2 stable version v1.4.0(there is a regression in newer builds), and go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and enable "Hardware Depth". Alternatively switching to the Software mode and back with the F9 key fixes the light sources temporarily. To fix it permanently in all PCSX2 versions go to Config > Video (GS) > Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options.

Fixed Issues

Freezing on certain versions

  • Status: Fixed
  • Type: Major
  • Description: The game won't play smoothly in many versions before(they'll freeze) and after 0.9.6. beta r985 as there will be some crashing issues(up until 0.9.6 beta r1888).
  • Workaround: Use 0.9.6 beta r985.

Frozen world

  • Status: Fixed
  • Type: Major
  • Description: Sometimes the world can stuck preventing from performing any action (cannot change a weapon, enemies will not move and cannot be killed)
  • Workaround: Use savestates and save(F1 key) often and change save slots(F2 key) often as the only way to resolve this is to reload.


Gameplay Screenshots


External links


Public compatibility forum links