Drakan: The Ancients' Gates: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
 
(22 intermediate revisions by 7 users not shown)
Line 5: Line 5:
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
|genre            = Action, Adventure, RPG
|genre            = Action, Adventure, RPG
|wikipedia        = [https://en.wikipedia.org/wiki/Drakan:_The_Ancients%27_Gates Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/451207-drakan-the-ancients-gates Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/451207-drakan-the-ancients-gates/index.html GameRankings]|79/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/drakan-the-ancients-gates Metacritic]|78/100}}
|gameinfo          = In the decaying world of Drakan, the immortal Spirit Dragons are held captive. Now it's up to Rynn--a brave female warrior--and her dragon Arokh to save these spiritual leaders and the last remnants of humankind. Together with Rynn and Arokh, you'll need magical spells, resourcefulness, and powerful weapons to survive the vast environments. You'll gain skills as a fighter, an archer, or a mage as you fight ruthless enemies from the arctic tundra to the swamplands. The mysterious world of Drakan is filled with magical creatures, interesting characters, and challenging puzzles.<br />
|gameinfo          = In the decaying world of Drakan, the immortal Spirit Dragons are held captive. Now it's up to Rynn--a brave female warrior--and her dragon Arokh to save these spiritual leaders and the last remnants of humankind. Together with Rynn and Arokh, you'll need magical spells, resourcefulness, and powerful weapons to survive the vast environments. You'll gain skills as a fighter, an archer, or a mage as you fight ruthless enemies from the arctic tundra to the swamplands. The mysterious world of Drakan is filled with magical creatures, interesting characters, and challenging puzzles.<br />
Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.
Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.
|wikipedia        = [http://en.wikipedia.org/wiki/Drakan:_The_Ancients%27_Gates Link]
<!-- General props -->
|gamefaqslink      = [http://www.gamefaqs.com/ps2/451207-drakan-the-ancients-gates Link]
|widescreenpatch  = 1
|reviewlinks      = {{ReviewLink|[http://www.gamespot.com/reviews/drakan-the-ancients-gates-review/1900-2843835/ Gamespot]|7.7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/drakan-the-ancients-gates Metacritic]|78/100}}
|na_rating_text    = Blood and Gore, Violence
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|na_rating        = M
<!-- Language props -->
|italian          = SCES-50006
|italian          = SCES-50006
|spanish          = SCES-50006
|spanish          = SCES-50006
|french            = SCES-50006
|french            = SCES-50006
|german            = SCES-50006
|german            = SCES-50006
|english          = SCES-50006 & SCUS-97128
|english          = SCES-50006 & SCUS-97128 & SCUS-97169
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 34: Line 36:
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
|NTSCJ            = 0
|serialsNTSCJ      =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
}}
}}


Line 49: Line 43:
|Region=PAL
|Region=PAL
|OS=Windows 2000
|OS=Windows 2000
|CPU=Intel Core 2 Duo @ 3 GHz
|CPU=Intel Core2 Duo @ 3.00 GHz
|GPU=nVidia GeForce 8800GTX
|GPU=NVIDIA GeForce 8800 GTX
|Revision=r710/r1736
|Revision=0.9.6 beta r710/r1736
|Graphics=*GSdx r1611
|Graphics=*GSdx r1611
*Mode: HW D3D9
*Mode: Direct3D9 (Hardware)
|Sound=SPU2-X 1.2.0
|Sound=SPU2-X 1.2.0
|Comments=
|Comments=
Line 65: Line 59:
|Region=PAL
|Region=PAL
|OS=Windows XP Pro SP3 (32-bit)
|OS=Windows XP Pro SP3 (32-bit)
|CPU=AMD Athlon x2 7850 @ 2.81 GHz
|CPU=AMD Athlon X2 7850 @ 2.81 GHz
|GPU=NVIDIA GeForce GTS 250 1GB
|GPU=NVIDIA GeForce GTS 250 1GB
|Revision=r985
|Revision=0.9.6 beta r985
|Graphics=*GSdx r1888
|Graphics=*GSdx r1888
*Mode: HW D3D9
*Mode: Direct3D9 (Hardware)
|Sound=SPU2-X 2014-07-14
|Sound=SPU2-X [2014-07-14]
|Comments=
|Comments=
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 2
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 2
* Constant 50 fps (starting video is somewhat slower ~40 fps)
* Constant 50 FPS (starting video is somewhat slower ~40 FPS)
|Tester=Elvin presler
|Tester=Elvin presler
}}
}}
Line 80: Line 74:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7-4790K @ 4 GHz
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce GTX 970 SSC
|GPU=NVIDIA GeForce GTX 970 SSC
|Revision=PCSX2 1.3.1
|Revision=1.3.1
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
Line 92: Line 86:
|Region=PAL
|Region=PAL
|OS=Windows 7 64-bit
|OS=Windows 7 64-bit
|CPU=Intel Core i7-4790K @ 4.0 GHz
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce GTX 970
|GPU=NVIDIA GeForce GTX 970
|Revision=PCSX2 1.4.0
|Revision=1.4.0
|Graphics=GSdx SSE41, OpenGL
|Graphics=GSdx SSE41, OpenGL
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Perfect emulation, to fix bugs check out my video's description! https://youtu.be/mlePr3M867k
|Comments=Perfect emulation.
|Tester={{ForumUser|pumab}}
|Tester={{ForumUser|pumab}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.4.0
|Graphics=GSdx 1.0.0
*Mode: HW OpenGL
|Sound=*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Completed the game from beginning to end with no crashes or freezes. Runs at around 180FPS when uncapped at 3x Native resolution. The hardware depth option is required to prevent light from being visible through walls. For some reason it doesn't work on latest dev builds which is why 1.4.0 was used. The NTSC-U release of the game has a gamebreaking bug where your dragon can disappear permanently. Use the PAL version to avoid this.
|Tester=Vibhor}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<!--
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
-->
|Graphics=GSdx
<!--
* Renderer: OpenGL
* Internal Resolution: 6x Native
* Anisotropic Filtering: 16x
-->
|Sound=SPU2-X
|Comments=Completed about 1/4 of the game. Runs very well. Use OpenGL to prevent some light effects being visible through solid geometry. There are thin white lines around HUD elements if you play above native res, and there doesn't seem to be anything we can do about that, but it's easily ignored. Loading times (and saving times) are ridiculous, but can be sped through by disabling the framelimiter. I love it when emulation tricks make games better!
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 104: Line 135:


==Trivia==
==Trivia==
* For some tips and LilyPad configuration see [[Talk:Drakan: The Ancients' Gates|discussion page]]
 
* {{SpoilerTable|caption=Ravenshold spoiler|text=The button-sequence for the skeleton-statue at Ravenshold: "S E E W S N N S"}}


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Hangs after loading from memcard
|IssueName=Cannot create a memory card save after loading from an older savestate
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|AffectedVersions=All
|Description=It's not possible to create a memory card save after loading a save state from before the current memory card save was made.
|Description=Hangs after loading from memcard
|Workaround=Loading a memory card save will make it possible to save again. Avoid using save states or manage them carefully.
|Workaround=After saving to memcard NEVER load from old states (F3), consider all quick states invalid you can only save them anew!
}}
}}


{{Issue
{{Issue
|IssueName=Minor graphical glitches
|IssueName=Light effects visible through solid geometry
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=Light source halos can be seen through walls and sunlight lens flare is visible through mountains.
|Description=There are some minor graphical glitches in GSdx as of r1888. Sun shines through the walls, the skies can be broken from time to time.
|Workaround=Seems to have been fixed(at least for PAL release)as of 1.5.0 dev 2246. Use the latest PCSX2 stable version v1.4.0(there is a regression in newer builds), and go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and enable "Hardware Depth". Alternatively switching to the Software mode and back with the F9 key fixes the light sources temporarily. To fix it permanently in all PCSX2 versions go to Config > Video (GS) > Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video(GS) > Plugin Settings, set the Renderer to "OpenGL(Hardware)", and enable Hardware Depth.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Freezing on certain versions
|IssueName=Freezing on certain versions
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|AffectedVersions=All
|Description=The game won't play smoothly in many versions before(they'll freeze) and after 0.9.6. beta r985 as there will be some crashing issues(up until 0.9.6 beta r1888).
|Description=Note also that you cannot play smoothly in many other versions before 985 (they'll be freezing) and after 985 (up until 1888) as there will be some crashing issues.
|Workaround=Use 0.9.6 beta r985.
|Workaround=Use r985 to play until another good version is found
}}
}}


{{Issue
{{Issue
|IssueName=Frozen world
|IssueName=Frozen world
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|AffectedVersions=All
|Description=Sometimes the world can stuck preventing from performing any action (cannot change a weapon, enemies will not move and cannot be killed)
|Description=Sometimes the world can stuck preventing from performing any action (cannot change a weapon, enemies will not move and cannot be killed)
|Workaround=You have to save often (F1) and change quick slots often (F2) as the only way to resolve this is to load.
|Workaround=Use savestates and save(F1 key) often and change save slots(F2 key) often as the only way to resolve this is to reload.
}}
}}


{{Issue
|IssueName=spu2PeopsSound
|IsFixed=0
|IssueLevel=-1
|AffectedVersions=All
|Description=if you can't get near 100% game speed, spu2-x syncs sound better but stutters/loops a bit
|Workaround=
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
{{SpoilerTable|caption=Show images|text=
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
File:Drakan1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch
File:Drakan2-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF, widescreen patch
Drakan2-shot1.png|<center>This is Surdana</center>
Drakan2-shot1.png|<center>This is Surdana</center>
Drakan2-shot2.png|<center>Ravenshold is a snowy realm</center>
Drakan2-shot2.png|<center>Ravenshold is a snowy realm</center>
Line 168: Line 191:
Drakan2-shot20.png|<center>Hmmm! This is a whole another story!</center>
Drakan2-shot20.png|<center>Hmmm! This is a whole another story!</center>
Drakan2-shot27.png|<center>One frame from the last video: the proof that game can be beaten in emulator!</center>
Drakan2-shot27.png|<center>One frame from the last video: the proof that game can be beaten in emulator!</center>
</gallery>
</gallery>}}


{{SpoilerTable|caption='''WARNING:''' The following images contain spoilers to various story-related content, including the ending.
{{SpoilerTable|caption='''WARNING:''' The following images contain spoilers to various story-related content, including the ending.|text=
|text=
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Drakan2-shot7.png|<center>This butterfly will show some respect, I'll see to it.</center>
Drakan2-shot7.png|<center>This butterfly will show some respect, I'll see to it.</center>
Line 188: Line 210:
Drakan2-shot25.png|<center>This is the right time to keep a promise.</center>
Drakan2-shot25.png|<center>This is the right time to keep a promise.</center>
Drakan2-shot26.png|<center>What a waste of a good ancient temple! Vandalism!</center>
Drakan2-shot26.png|<center>What a waste of a good ancient temple! Vandalism!</center>
</gallery>
</gallery>}}
}}


== Gameplay Videos ==
*[https://youtu.be/HCcg16PCZvA Drakan: The Ancients' Gates - PCSX2 【1080p HD 60 FPS 】]
*[https://youtu.be/mlePr3M867k Drakan: The Ancients' Gates LONGPLAY - PCSX2 1080p HD 60 FPS 【1/2 】]


==External links==
==External links==
* [http://www.the-spoiler.com/ACTION/Surreal/drakan.ancient.1.html Drakan FAQ by ilphay] FAQ highlighting some possible questions.
* [http://www.the-spoiler.com/ACTION/Surreal/drakan.ancient.1.html Drakan FAQ by ilphay] FAQ highlighting some possible questions.
* [http://web.archive.org/web/20090326084939/http://home.flash.net/~rayearle/Sony%20Playstation2/Drakan/DRKN.html Drakan 2 page by Ray Earle] Very good guide! Wholeheartedly recommended! (Sadly the original page is gone but the copy remains)
* [http://web.archive.org/web/20090326084939/http://home.flash.net/~rayearle/Sony%20Playstation2/Drakan/DRKN.html Drakan 2 page by Ray Earle] Very good guide! Wholeheartedly recommended! (Sadly the original page is gone but the copy remains)


{{Surreal Software}}
{{Surreal Software}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Drakan-The-Ancients-Gate-SCUS-97128-U--30339 Drakan - The Ancients' Gate (SCUS 97128) (U)]}}
*[http://forums.pcsx2.net/Thread-Drakan-The-Ancients-Gate-SCUS-97128-U--30339 Drakan - The Ancients' Gate (SCUS 97128) (U)]}}

Latest revision as of 10:31, 28 March 2024

Drakan: The Ancients' Gates

Game general and emulation properties:
ESRB rating: M (Blood and Gore, Violence)
Widescreen patch available
Languages supported:
English: SCES-50006 & SCUS-97128 & SCUS-97169
German: SCES-50006
French: SCES-50006
Spanish: SCES-50006
Italian: SCES-50006
Region NTSC-U:
Serial numbers: SCUS-97128
SCUS-97169 (Demo)
Release date: January 28, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50006
Release date: July 5, 2002
CRCs: 04F9D87F
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Surreal Software
Publisher(s): SCEA (US), SCEE (EU)
Genre: Action, Adventure, RPG
Wikipedia: Link
Game review links: GameRankings79/100, Metacritic78/100
Game description: In the decaying world of Drakan, the immortal Spirit Dragons are held captive. Now it's up to Rynn--a brave female warrior--and her dragon Arokh to save these spiritual leaders and the last remnants of humankind. Together with Rynn and Arokh, you'll need magical spells, resourcefulness, and powerful weapons to survive the vast environments. You'll gain skills as a fighter, an archer, or a mage as you fight ruthless enemies from the arctic tundra to the swamplands. The mysterious world of Drakan is filled with magical creatures, interesting characters, and challenging puzzles.
Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows 2000
  • Intel Core2 Duo @ 3.00 GHz
  • NVIDIA GeForce 8800 GTX
0.9.6 beta r710/r1736
  • GSdx r1611
  • Mode: Direct3D9 (Hardware)
SPU2-X 1.2.0 • Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 3

• With r1736 the emulator will crash on switching to new locations, use r710 to load instead. • Do not use r710 to play as it tends to freeze in some situations.

ngng
PAL Windows XP Pro SP3 (32-bit)
  • AMD Athlon X2 7850 @ 2.81 GHz
  • NVIDIA GeForce GTS 250 1GB
0.9.6 beta r985
  • GSdx r1888
  • Mode: Direct3D9 (Hardware)
SPU2-X [2014-07-14]
  • Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 2
  • Constant 50 FPS (starting video is somewhat slower ~40 FPS)
Elvin presler
NTSC-U Windows
  • Intel Core i7-4790K @ 4.00 GHz
  • NVIDIA GeForce GTX 970 SSC
1.3.1 GSdx SPU2-X No fixes or speed hacks enabled. Shade Boost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. D3D10/11 Hardware Mode. 58-60 FPS constant, minimal to no stutter, very smooth. Almost as glitch-free as on the PS2, but much prettier. Glitches: Fire halos show through walls at close range, sunglare shows through certain mountain geometry, the sky is distorted in a pinwheel pattern, but only above the character, straight up. (Not on the horizon.)
PAL Windows 7 64-bit
  • Intel Core i7-4790K @ 4.00 GHz
  • NVIDIA GeForce GTX 970
1.4.0 GSdx SSE41, OpenGL SPU2-X Perfect emulation.
NTSC-U Windows 7
  • Intel Core i5-6500 @ 3.20 GHz
  • NVIDIA GeForce GTX 750 Ti
1.4.0 GSdx 1.0.0
  • Mode: HW OpenGL
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Completed the game from beginning to end with no crashes or freezes. Runs at around 180FPS when uncapped at 3x Native resolution. The hardware depth option is required to prevent light from being visible through walls. For some reason it doesn't work on latest dev builds which is why 1.4.0 was used. The NTSC-U release of the game has a gamebreaking bug where your dragon can disappear permanently. Use the PAL version to avoid this. Vibhor
NTSC-U Windows 10
  • AMD Ryzen 5 3600 @ 3.6Ghz
  • Geforce 1660 Super
1.7.0 (dev-1545) GSdx SPU2-X Completed about 1/4 of the game. Runs very well. Use OpenGL to prevent some light effects being visible through solid geometry. There are thin white lines around HUD elements if you play above native res, and there doesn't seem to be anything we can do about that, but it's easily ignored. Loading times (and saving times) are ridiculous, but can be sped through by disabling the framelimiter. I love it when emulation tricks make games better! CynicMimic


Trivia

Known Issues

Cannot create a memory card save after loading from an older savestate

  • Status: Active
  • Type: Minor
  • Description: It's not possible to create a memory card save after loading a save state from before the current memory card save was made.
  • Workaround: Loading a memory card save will make it possible to save again. Avoid using save states or manage them carefully.

Light effects visible through solid geometry

  • Status: Active
  • Type: Minor
  • Description: Light source halos can be seen through walls and sunlight lens flare is visible through mountains.
  • Workaround: Seems to have been fixed(at least for PAL release)as of 1.5.0 dev 2246. Use the latest PCSX2 stable version v1.4.0(there is a regression in newer builds), and go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and enable "Hardware Depth". Alternatively switching to the Software mode and back with the F9 key fixes the light sources temporarily. To fix it permanently in all PCSX2 versions go to Config > Video (GS) > Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options.

Fixed Issues

Freezing on certain versions

  • Status: Fixed
  • Type: Major
  • Description: The game won't play smoothly in many versions before(they'll freeze) and after 0.9.6. beta r985 as there will be some crashing issues(up until 0.9.6 beta r1888).
  • Workaround: Use 0.9.6 beta r985.

Frozen world

  • Status: Fixed
  • Type: Major
  • Description: Sometimes the world can stuck preventing from performing any action (cannot change a weapon, enemies will not move and cannot be killed)
  • Workaround: Use savestates and save(F1 key) often and change save slots(F2 key) often as the only way to resolve this is to reload.


Gameplay Screenshots


External links


Public compatibility forum links