Dragon Quest VIII: Journey of the Cursed King: Difference between revisions
Dragon Quest VIII: Journey of the Cursed King (view source)
Revision as of 07:02, 3 September 2021
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|Description= There is some square reflection from water and some crystallike reflection on cavewalls. | |Description= There is some square reflection from water and some crystallike reflection on cavewalls. | ||
|Workaround=Use software mode there (F9) | |Workaround=Use software mode there (F9) | ||
}} | }} | ||
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|Description=Cutscenes that use the sepia filter are corrupted and will become opaque | |Description=Cutscenes that use the sepia filter are corrupted and will become opaque | ||
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer | |Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer | ||
}} | |||
{{Issue | |||
|IssueName=Black Boxes | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|AffectedVersions=Prior to v1.5.0-dev-2784-gfce391856 | |||
|Description=A black box appears around a character when psyched to maximum Up. | |||
|Workaround=Build v1.5.0-dev-2784-gfce391856 and newer do not include Direct3D9 and will not have this issue. For older builds, go to Config > Video (GS) > Plugin Settings, and set Renderer to any option but "Direct3D9 (Hardware)". | |||
}} | }} | ||