Dragon Quest VIII: Journey of the Cursed King: Difference between revisions
Dragon Quest VIII: Journey of the Cursed King (view source)
Revision as of 20:50, 16 June 2015
, 16 June 2015GDSX -> GSdx, GSDX -> GSdx
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Karasuhebi (talk | contribs) m (GDSX -> GSdx, GSDX -> GSdx) |
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|GPU=Radeon HD4870 | |GPU=Radeon HD4870 | ||
|Revision=r1884 | |Revision=r1884 | ||
|Graphics= | |Graphics=GSdx 1846 | ||
|Sound=SPU2-X 1.2.0 | |Sound=SPU2-X 1.2.0 | ||
|Comments=Enabling x2 cycle rate and IOP x2 cycle rate may give a slight fps increase. Be sure to enable 8-bit textures in | |Comments=Enabling x2 cycle rate and IOP x2 cycle rate may give a slight fps increase. Be sure to enable 8-bit textures in GSdx to get a performance boost. | ||
* Its a very GPU intensive game, nVidia cards will preform better then ATI cards. Be sure to enable 8-bit textures in | * Its a very GPU intensive game, nVidia cards will preform better then ATI cards. Be sure to enable 8-bit textures in GSdx. | ||
* With a ATI Radeon HD on 1024*768 resolution you will mostly get 60fps but at sometimes it drops down to 55 (mostly in overworld). | * With a ATI Radeon HD on 1024*768 resolution you will mostly get 60fps but at sometimes it drops down to 55 (mostly in overworld). | ||
|Tester=24.59.33.132 | |Tester=24.59.33.132 | ||
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|GPU=9600GT | |GPU=9600GT | ||
|Revision=Rev 2523 | |Revision=Rev 2523 | ||
|Graphics= | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound=SPU2-X | ||
|Comments=PAL version tested (Australian, non-platinum version) working great! Full FPS nearly everywhere in 1280x1280 in Rev 2523. Oddly enough, 8-bit textures slow down the PAL version a little bit, so make sure to turn them off! All other hacks were turned on full blast (except VU skipping was only 2x) | |Comments=PAL version tested (Australian, non-platinum version) working great! Full FPS nearly everywhere in 1280x1280 in Rev 2523. Oddly enough, 8-bit textures slow down the PAL version a little bit, so make sure to turn them off! All other hacks were turned on full blast (except VU skipping was only 2x) | ||
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|GPU=ATI Radeon HD4870 1GB version | |GPU=ATI Radeon HD4870 1GB version | ||
|Revision=0.9.8 | |Revision=0.9.8 | ||
|Graphics= | |Graphics=GSdx r4459 | ||
|Sound= | |Sound= | ||
* SPU2-X 1.4.0 | * SPU2-X 1.4.0 | ||
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|GPU=ATI Radeon 6970 @ 900/1400 | |GPU=ATI Radeon 6970 @ 900/1400 | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics= | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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|GPU=Nvidia GTX650 2GB | |GPU=Nvidia GTX650 2GB | ||
|Revision=1.3.0 | |Revision=1.3.0 | ||
|Graphics= | |Graphics=GSdx | ||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Game runs fine at 60FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture. | |Comments=Game runs fine at 60FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture. |